View Full Version : Flight Simulator 2004 Control Issues
SouthBayGuy
November 22nd 03, 07:05 AM
Hello Everyone:
I was hoping that someone with more experience than I could help me with
some questions/problems that I have with MS Flight Sim 2004. I have owned
all of the FS since 4.0, and the one that has worked best for me has been
2002. A couple of weeks ago, I got 2004, and am quite happy with it as an
"upgrade," more for the "little things" (more choices in ATC, better GPS,
etc), but have had some problems that are either brand new, or seem to have
gotten worse in this version.
First, my system;
Compaq 1.6 GHz Pentium 4
512 mb RAM 433mhz bus
80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB)
NVIDIA Geoforce 2MMX 64MB video (yeah yeah, I know)
Windows XP Home SP1 with all the lil "patches"
Saitek Cyborg EVO Joystick
This system can run FS2004 fairly well, good frame rate, not the best
scenery detail of course, but I use FS mostly as a recreational thing, to do
the flying that I cant afford, and am not skilled for yet, in R/L. I have
taken some flight training in the past, it's been a long time ago, but I do
know what it's like to fly a real 182, etc. With my older video card I've
found that the best thing to do is leave it at whatever the program puts at
the defaults--that gives the best performance for me.
Now, to the issues:
1. Rudder control-Both my joysticks (I also have the MS Sidewinder 2.0 that
frankly I'm disappointed with), have twist for rudder. It is VERY DIFFICULT
to taxi, to keep the plane on the taxi line and even more difficult to track
the center on take off and landing rolls. This occurs in all planes but is
worse in the Mooney Bravo. Is this just part of the flight model, .cfg file,
whatever? I don't want to invest in custom rudder controls and have the same
problem..that would be very depressing! Also once in the air, the planes
especially the light gen av aircraft, wander a bit as far as heading (the
Mooney is worst at this).
2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When I'm
flying any of the lighter aircraft, really anything other than the
airliners, when the A/P is set for altitude it keeps the trim so nose high,
the airplane can't pass 80 knots or so. This is especially bad in the 172
182 and Mooney. The twins do it to an extent; it doesn't really happen in
the jets because you can set the A/P to maintain IAS. Is there ANY way to
stop the A/P from setting the trim so nose high? I've also noticed that when
flying along in A/P that periodically the plane will suddenly act like it
was hit by a gust (even with wind turned off), slip, raise and fall a bit,
then try to go back to the heading and altitude (and of course roll the
elevator trim way high! UGH!).
The Mooney for seem reason, just seems downright unflyable. Am I doing
something wrong, do I have to alter a config file or something? It just
seems, from my limited real piloting experience, that real aircraft are
about 20 times easier to control. Anyway thanks so much for taking the time
to read my post. I would appreciate any help or advice anyone could give.
Thanks!
glathrem
November 22nd 03, 01:23 PM
If you turn AP off and center the joystick, will it fly straight and level?
Sounds like the AP is compensating for a slightly down stick. I have the 3
axis sidewinder and it works fine, except that FS9 pushes buttons on it's
own occasionally. I do see the quick turbulence bump you have once in a
while. That Mooney Bravo is a bummer. It won't fly straight unless you
continuously switch fuel tanks. It only draws fuel from one tank at a time
and quickly becomes unbalanced enough to turn. Would be a really nice plane
except for that. My system is not much better than yours; 1.8ghz, Nvidia
64mb (geforce4), XP sp1, 512 ram...... I most of the time maintain 20FPS
with most sliders maxed out (the sliders important to me anyway).
"SouthBayGuy" > wrote in message
link.net...
> Hello Everyone:
>
> I was hoping that someone with more experience than I could help me with
> some questions/problems that I have with MS Flight Sim 2004. I have owned
> all of the FS since 4.0, and the one that has worked best for me has been
> 2002. A couple of weeks ago, I got 2004, and am quite happy with it as an
> "upgrade," more for the "little things" (more choices in ATC, better GPS,
> etc), but have had some problems that are either brand new, or seem to
have
> gotten worse in this version.
>
> First, my system;
> Compaq 1.6 GHz Pentium 4
> 512 mb RAM 433mhz bus
> 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB)
> NVIDIA Geoforce 2MMX 64MB video (yeah yeah, I know)
> Windows XP Home SP1 with all the lil "patches"
> Saitek Cyborg EVO Joystick
>
> This system can run FS2004 fairly well, good frame rate, not the best
> scenery detail of course, but I use FS mostly as a recreational thing, to
do
> the flying that I cant afford, and am not skilled for yet, in R/L. I have
> taken some flight training in the past, it's been a long time ago, but I
do
> know what it's like to fly a real 182, etc. With my older video card I've
> found that the best thing to do is leave it at whatever the program puts
at
> the defaults--that gives the best performance for me.
>
> Now, to the issues:
>
> 1. Rudder control-Both my joysticks (I also have the MS Sidewinder 2.0
that
> frankly I'm disappointed with), have twist for rudder. It is VERY
DIFFICULT
> to taxi, to keep the plane on the taxi line and even more difficult to
track
> the center on take off and landing rolls. This occurs in all planes but is
> worse in the Mooney Bravo. Is this just part of the flight model, .cfg
file,
> whatever? I don't want to invest in custom rudder controls and have the
same
> problem..that would be very depressing! Also once in the air, the planes
> especially the light gen av aircraft, wander a bit as far as heading (the
> Mooney is worst at this).
>
> 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When I'm
> flying any of the lighter aircraft, really anything other than the
> airliners, when the A/P is set for altitude it keeps the trim so nose
high,
> the airplane can't pass 80 knots or so. This is especially bad in the 172
> 182 and Mooney. The twins do it to an extent; it doesn't really happen in
> the jets because you can set the A/P to maintain IAS. Is there ANY way to
> stop the A/P from setting the trim so nose high? I've also noticed that
when
> flying along in A/P that periodically the plane will suddenly act like it
> was hit by a gust (even with wind turned off), slip, raise and fall a bit,
> then try to go back to the heading and altitude (and of course roll the
> elevator trim way high! UGH!).
>
> The Mooney for seem reason, just seems downright unflyable. Am I doing
> something wrong, do I have to alter a config file or something? It just
> seems, from my limited real piloting experience, that real aircraft are
> about 20 times easier to control. Anyway thanks so much for taking the
time
> to read my post. I would appreciate any help or advice anyone could give.
>
> Thanks!
>
>
Lange_666th
November 22nd 03, 02:18 PM
Regarding the rudder, i also have this problem and i use a set of race
pedals in combo with a modified Cougar.
Even with the rudders sensivity set to min, it's still way to sensitive in
respons.
I don't believe real rudders will act better here.
--
Lange,
666th Black Brigade
http://www.666th.com
ICQ: 15439346
"glathrem" > wrote in message
...
> If you turn AP off and center the joystick, will it fly straight and
level?
> Sounds like the AP is compensating for a slightly down stick. I have the 3
> axis sidewinder and it works fine, except that FS9 pushes buttons on it's
> own occasionally. I do see the quick turbulence bump you have once in a
> while. That Mooney Bravo is a bummer. It won't fly straight unless you
> continuously switch fuel tanks. It only draws fuel from one tank at a time
> and quickly becomes unbalanced enough to turn. Would be a really nice
plane
> except for that. My system is not much better than yours; 1.8ghz, Nvidia
> 64mb (geforce4), XP sp1, 512 ram...... I most of the time maintain 20FPS
> with most sliders maxed out (the sliders important to me anyway).
>
>
> "SouthBayGuy" > wrote in message
> link.net...
> > Hello Everyone:
> >
> > I was hoping that someone with more experience than I could help me with
> > some questions/problems that I have with MS Flight Sim 2004. I have
owned
> > all of the FS since 4.0, and the one that has worked best for me has
been
> > 2002. A couple of weeks ago, I got 2004, and am quite happy with it as
an
> > "upgrade," more for the "little things" (more choices in ATC, better
GPS,
> > etc), but have had some problems that are either brand new, or seem to
> have
> > gotten worse in this version.
> >
> > First, my system;
> > Compaq 1.6 GHz Pentium 4
> > 512 mb RAM 433mhz bus
> > 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB)
> > NVIDIA Geoforce 2MMX 64MB video (yeah yeah, I know)
> > Windows XP Home SP1 with all the lil "patches"
> > Saitek Cyborg EVO Joystick
> >
> > This system can run FS2004 fairly well, good frame rate, not the best
> > scenery detail of course, but I use FS mostly as a recreational thing,
to
> do
> > the flying that I cant afford, and am not skilled for yet, in R/L. I
have
> > taken some flight training in the past, it's been a long time ago, but I
> do
> > know what it's like to fly a real 182, etc. With my older video card
I've
> > found that the best thing to do is leave it at whatever the program puts
> at
> > the defaults--that gives the best performance for me.
> >
> > Now, to the issues:
> >
> > 1. Rudder control-Both my joysticks (I also have the MS Sidewinder 2.0
> that
> > frankly I'm disappointed with), have twist for rudder. It is VERY
> DIFFICULT
> > to taxi, to keep the plane on the taxi line and even more difficult to
> track
> > the center on take off and landing rolls. This occurs in all planes but
is
> > worse in the Mooney Bravo. Is this just part of the flight model, .cfg
> file,
> > whatever? I don't want to invest in custom rudder controls and have the
> same
> > problem..that would be very depressing! Also once in the air, the planes
> > especially the light gen av aircraft, wander a bit as far as heading
(the
> > Mooney is worst at this).
> >
> > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When
I'm
> > flying any of the lighter aircraft, really anything other than the
> > airliners, when the A/P is set for altitude it keeps the trim so nose
> high,
> > the airplane can't pass 80 knots or so. This is especially bad in the
172
> > 182 and Mooney. The twins do it to an extent; it doesn't really happen
in
> > the jets because you can set the A/P to maintain IAS. Is there ANY way
to
> > stop the A/P from setting the trim so nose high? I've also noticed that
> when
> > flying along in A/P that periodically the plane will suddenly act like
it
> > was hit by a gust (even with wind turned off), slip, raise and fall a
bit,
> > then try to go back to the heading and altitude (and of course roll the
> > elevator trim way high! UGH!).
> >
> > The Mooney for seem reason, just seems downright unflyable. Am I doing
> > something wrong, do I have to alter a config file or something? It just
> > seems, from my limited real piloting experience, that real aircraft are
> > about 20 times easier to control. Anyway thanks so much for taking the
> time
> > to read my post. I would appreciate any help or advice anyone could
give.
> >
> > Thanks!
> >
> >
>
>
Dashi
November 22nd 03, 05:52 PM
I have the CH Pro USB pedals, work great, not overly sensitive.
On take off all single engine recip's are going to need right rudder input,
IRL and the sim.
Should have no problem keeping it on the center line, airborne, without
outside reference, it will take a bit more practice.
Dashi
"Lange_666th" > wrote in message
...
> Regarding the rudder, i also have this problem and i use a set of race
> pedals in combo with a modified Cougar.
> Even with the rudders sensivity set to min, it's still way to sensitive in
> respons.
> I don't believe real rudders will act better here.
>
>
> --
> Lange,
> 666th Black Brigade
> http://www.666th.com
> ICQ: 15439346
>
>
> "glathrem" > wrote in message
> ...
> > If you turn AP off and center the joystick, will it fly straight and
> level?
> > Sounds like the AP is compensating for a slightly down stick. I have the
3
> > axis sidewinder and it works fine, except that FS9 pushes buttons on
it's
> > own occasionally. I do see the quick turbulence bump you have once in a
> > while. That Mooney Bravo is a bummer. It won't fly straight unless you
> > continuously switch fuel tanks. It only draws fuel from one tank at a
time
> > and quickly becomes unbalanced enough to turn. Would be a really nice
> plane
> > except for that. My system is not much better than yours; 1.8ghz, Nvidia
> > 64mb (geforce4), XP sp1, 512 ram...... I most of the time maintain 20FPS
> > with most sliders maxed out (the sliders important to me anyway).
> >
> >
> > "SouthBayGuy" > wrote in message
> > link.net...
> > > Hello Everyone:
> > >
> > > I was hoping that someone with more experience than I could help me
with
> > > some questions/problems that I have with MS Flight Sim 2004. I have
> owned
> > > all of the FS since 4.0, and the one that has worked best for me has
> been
> > > 2002. A couple of weeks ago, I got 2004, and am quite happy with it as
> an
> > > "upgrade," more for the "little things" (more choices in ATC, better
> GPS,
> > > etc), but have had some problems that are either brand new, or seem to
> > have
> > > gotten worse in this version.
> > >
> > > First, my system;
> > > Compaq 1.6 GHz Pentium 4
> > > 512 mb RAM 433mhz bus
> > > 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB)
> > > NVIDIA Geoforce 2MMX 64MB video (yeah yeah, I know)
> > > Windows XP Home SP1 with all the lil "patches"
> > > Saitek Cyborg EVO Joystick
> > >
> > > This system can run FS2004 fairly well, good frame rate, not the best
> > > scenery detail of course, but I use FS mostly as a recreational thing,
> to
> > do
> > > the flying that I cant afford, and am not skilled for yet, in R/L. I
> have
> > > taken some flight training in the past, it's been a long time ago, but
I
> > do
> > > know what it's like to fly a real 182, etc. With my older video card
> I've
> > > found that the best thing to do is leave it at whatever the program
puts
> > at
> > > the defaults--that gives the best performance for me.
> > >
> > > Now, to the issues:
> > >
> > > 1. Rudder control-Both my joysticks (I also have the MS Sidewinder 2.0
> > that
> > > frankly I'm disappointed with), have twist for rudder. It is VERY
> > DIFFICULT
> > > to taxi, to keep the plane on the taxi line and even more difficult to
> > track
> > > the center on take off and landing rolls. This occurs in all planes
but
> is
> > > worse in the Mooney Bravo. Is this just part of the flight model, .cfg
> > file,
> > > whatever? I don't want to invest in custom rudder controls and have
the
> > same
> > > problem..that would be very depressing! Also once in the air, the
planes
> > > especially the light gen av aircraft, wander a bit as far as heading
> (the
> > > Mooney is worst at this).
> > >
> > > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When
> I'm
> > > flying any of the lighter aircraft, really anything other than the
> > > airliners, when the A/P is set for altitude it keeps the trim so nose
> > high,
> > > the airplane can't pass 80 knots or so. This is especially bad in the
> 172
> > > 182 and Mooney. The twins do it to an extent; it doesn't really happen
> in
> > > the jets because you can set the A/P to maintain IAS. Is there ANY way
> to
> > > stop the A/P from setting the trim so nose high? I've also noticed
that
> > when
> > > flying along in A/P that periodically the plane will suddenly act like
> it
> > > was hit by a gust (even with wind turned off), slip, raise and fall a
> bit,
> > > then try to go back to the heading and altitude (and of course roll
the
> > > elevator trim way high! UGH!).
> > >
> > > The Mooney for seem reason, just seems downright unflyable. Am I doing
> > > something wrong, do I have to alter a config file or something? It
just
> > > seems, from my limited real piloting experience, that real aircraft
are
> > > about 20 times easier to control. Anyway thanks so much for taking the
> > time
> > > to read my post. I would appreciate any help or advice anyone could
> give.
> > >
> > > Thanks!
> > >
> > >
> >
> >
>
>
Jim Hendrickson
November 22nd 03, 06:29 PM
"SouthBayGuy" > wrote in message
link.net...
> Hello Everyone:
>
> 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When I'm
> flying any of the lighter aircraft, really anything other than the
> airliners, when the A/P is set for altitude it keeps the trim so nose
high,
> the airplane can't pass 80 knots or so. This is especially bad in the 172
> 182 and Mooney. The twins do it to an extent; it doesn't really happen in
> the jets because you can set the A/P to maintain IAS. Is there ANY way to
> stop the A/P from setting the trim so nose high? I've also noticed that
when
> flying along in A/P that periodically the plane will suddenly act like it
> was hit by a gust (even with wind turned off), slip, raise and fall a bit,
> then try to go back to the heading and altitude (and of course roll the
> elevator trim way high! UGH!).
>
I have found there to be a "bug" in the 172 autopilot (KAP-140) as well.
Whenever I engage the autopilot, which I usually only use in HDG or NAV
mode, it takes pitch authority even though I don't have ALT hold set. I get
around this by toggling the ALT hold on and off whenever I engage the
autopilot. I usually don't use the ALT modes, so you may want to try
toggling ALT ON, OFF, then back ON and see if you still have the problem.
SouthBayGuy
November 23rd 03, 09:43 AM
Thanks for your reply, glatherm:
Well no it won't fly straight and level, really. Without the A/P I am
constantly having to readjust power/trim, and still find myself climbing or
descending about 300fpm. It's either my poor skills as a sim pilot after all
these years, or none of the joysticks i've tried will calibrate exactly
correct on this computer of mine. I still tend to think it's a combination
of my lousy flying and the default flight models and whatever bugs are
present in FS9. I'm tending to believe what I do about the flight models
because I got the "Perfect Flight General Aviation Adventures" add on from
the internet the other day (because it has a citiation in it) and although
the graphics on the planes and panel's aren't up to MS, the planes handle
much better.
Thanks for the tip on the Mooney I'll try it!
Regards to all :)
"glathrem" > wrote in message
...
> If you turn AP off and center the joystick, will it fly straight and
level?
> Sounds like the AP is compensating for a slightly down stick. I have the 3
> axis sidewinder and it works fine, except that FS9 pushes buttons on it's
> own occasionally. I do see the quick turbulence bump you have once in a
> while. That Mooney Bravo is a bummer. It won't fly straight unless you
> continuously switch fuel tanks. It only draws fuel from one tank at a time
> and quickly becomes unbalanced enough to turn. Would be a really nice
plane
> except for that. My system is not much better than yours; 1.8ghz, Nvidia
> 64mb (geforce4), XP sp1, 512 ram...... I most of the time maintain 20FPS
> with most sliders maxed out (the sliders important to me anyway).
>
>
> "SouthBayGuy" > wrote in message
> link.net...
> > Hello Everyone:
> >
> > I was hoping that someone with more experience than I could help me with
> > some questions/problems that I have with MS Flight Sim 2004. I have
owned
> > all of the FS since 4.0, and the one that has worked best for me has
been
> > 2002. A couple of weeks ago, I got 2004, and am quite happy with it as
an
> > "upgrade," more for the "little things" (more choices in ATC, better
GPS,
> > etc), but have had some problems that are either brand new, or seem to
> have
> > gotten worse in this version.
> >
> > First, my system;
> > Compaq 1.6 GHz Pentium 4
> > 512 mb RAM 433mhz bus
> > 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB)
> > NVIDIA Geoforce 2MMX 64MB video (yeah yeah, I know)
> > Windows XP Home SP1 with all the lil "patches"
> > Saitek Cyborg EVO Joystick
> >
> > This system can run FS2004 fairly well, good frame rate, not the best
> > scenery detail of course, but I use FS mostly as a recreational thing,
to
> do
> > the flying that I cant afford, and am not skilled for yet, in R/L. I
have
> > taken some flight training in the past, it's been a long time ago, but I
> do
> > know what it's like to fly a real 182, etc. With my older video card
I've
> > found that the best thing to do is leave it at whatever the program puts
> at
> > the defaults--that gives the best performance for me.
> >
> > Now, to the issues:
> >
> > 1. Rudder control-Both my joysticks (I also have the MS Sidewinder 2.0
> that
> > frankly I'm disappointed with), have twist for rudder. It is VERY
> DIFFICULT
> > to taxi, to keep the plane on the taxi line and even more difficult to
> track
> > the center on take off and landing rolls. This occurs in all planes but
is
> > worse in the Mooney Bravo. Is this just part of the flight model, .cfg
> file,
> > whatever? I don't want to invest in custom rudder controls and have the
> same
> > problem..that would be very depressing! Also once in the air, the planes
> > especially the light gen av aircraft, wander a bit as far as heading
(the
> > Mooney is worst at this).
> >
> > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When
I'm
> > flying any of the lighter aircraft, really anything other than the
> > airliners, when the A/P is set for altitude it keeps the trim so nose
> high,
> > the airplane can't pass 80 knots or so. This is especially bad in the
172
> > 182 and Mooney. The twins do it to an extent; it doesn't really happen
in
> > the jets because you can set the A/P to maintain IAS. Is there ANY way
to
> > stop the A/P from setting the trim so nose high? I've also noticed that
> when
> > flying along in A/P that periodically the plane will suddenly act like
it
> > was hit by a gust (even with wind turned off), slip, raise and fall a
bit,
> > then try to go back to the heading and altitude (and of course roll the
> > elevator trim way high! UGH!).
> >
> > The Mooney for seem reason, just seems downright unflyable. Am I doing
> > something wrong, do I have to alter a config file or something? It just
> > seems, from my limited real piloting experience, that real aircraft are
> > about 20 times easier to control. Anyway thanks so much for taking the
> time
> > to read my post. I would appreciate any help or advice anyone could
give.
> >
> > Thanks!
> >
> >
>
>
SouthBayGuy
November 23rd 03, 09:43 AM
Thanks for your reply, Lange_666th:
That was what I was afraid of :) I have been thinking about getting the CH
pedals for awhile and a good yoke like that, but have been scared to spend
the money thinking what if it still acts the same? I still might get them
for myself as an xmas present because (a) I'm so hooked on FS and even
though each version has had it's frustrations, I spend a lot of time in it
and (b) I've heard from almost everyone a yoke and pedals is SO much better
than a joystick, even the best joystick.
Regards to all
"Lange_666th" > wrote in message
...
> Regarding the rudder, i also have this problem and i use a set of race
> pedals in combo with a modified Cougar.
> Even with the rudders sensivity set to min, it's still way to sensitive in
> respons.
> I don't believe real rudders will act better here.
>
>
> --
> Lange,
> 666th Black Brigade
> http://www.666th.com
> ICQ: 15439346
>
>
> "glathrem" > wrote in message
> ...
> > If you turn AP off and center the joystick, will it fly straight and
> level?
> > Sounds like the AP is compensating for a slightly down stick. I have the
3
> > axis sidewinder and it works fine, except that FS9 pushes buttons on
it's
> > own occasionally. I do see the quick turbulence bump you have once in a
> > while. That Mooney Bravo is a bummer. It won't fly straight unless you
> > continuously switch fuel tanks. It only draws fuel from one tank at a
time
> > and quickly becomes unbalanced enough to turn. Would be a really nice
> plane
> > except for that. My system is not much better than yours; 1.8ghz, Nvidia
> > 64mb (geforce4), XP sp1, 512 ram...... I most of the time maintain 20FPS
> > with most sliders maxed out (the sliders important to me anyway).
> >
> >
> > "SouthBayGuy" > wrote in message
> > link.net...
> > > Hello Everyone:
> > >
> > > I was hoping that someone with more experience than I could help me
with
> > > some questions/problems that I have with MS Flight Sim 2004. I have
> owned
> > > all of the FS since 4.0, and the one that has worked best for me has
> been
> > > 2002. A couple of weeks ago, I got 2004, and am quite happy with it as
> an
> > > "upgrade," more for the "little things" (more choices in ATC, better
> GPS,
> > > etc), but have had some problems that are either brand new, or seem to
> > have
> > > gotten worse in this version.
> > >
> > > First, my system;
> > > Compaq 1.6 GHz Pentium 4
> > > 512 mb RAM 433mhz bus
> > > 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB)
> > > NVIDIA Geoforce 2MMX 64MB video (yeah yeah, I know)
> > > Windows XP Home SP1 with all the lil "patches"
> > > Saitek Cyborg EVO Joystick
> > >
> > > This system can run FS2004 fairly well, good frame rate, not the best
> > > scenery detail of course, but I use FS mostly as a recreational thing,
> to
> > do
> > > the flying that I cant afford, and am not skilled for yet, in R/L. I
> have
> > > taken some flight training in the past, it's been a long time ago, but
I
> > do
> > > know what it's like to fly a real 182, etc. With my older video card
> I've
> > > found that the best thing to do is leave it at whatever the program
puts
> > at
> > > the defaults--that gives the best performance for me.
> > >
> > > Now, to the issues:
> > >
> > > 1. Rudder control-Both my joysticks (I also have the MS Sidewinder 2.0
> > that
> > > frankly I'm disappointed with), have twist for rudder. It is VERY
> > DIFFICULT
> > > to taxi, to keep the plane on the taxi line and even more difficult to
> > track
> > > the center on take off and landing rolls. This occurs in all planes
but
> is
> > > worse in the Mooney Bravo. Is this just part of the flight model, .cfg
> > file,
> > > whatever? I don't want to invest in custom rudder controls and have
the
> > same
> > > problem..that would be very depressing! Also once in the air, the
planes
> > > especially the light gen av aircraft, wander a bit as far as heading
> (the
> > > Mooney is worst at this).
> > >
> > > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When
> I'm
> > > flying any of the lighter aircraft, really anything other than the
> > > airliners, when the A/P is set for altitude it keeps the trim so nose
> > high,
> > > the airplane can't pass 80 knots or so. This is especially bad in the
> 172
> > > 182 and Mooney. The twins do it to an extent; it doesn't really happen
> in
> > > the jets because you can set the A/P to maintain IAS. Is there ANY way
> to
> > > stop the A/P from setting the trim so nose high? I've also noticed
that
> > when
> > > flying along in A/P that periodically the plane will suddenly act like
> it
> > > was hit by a gust (even with wind turned off), slip, raise and fall a
> bit,
> > > then try to go back to the heading and altitude (and of course roll
the
> > > elevator trim way high! UGH!).
> > >
> > > The Mooney for seem reason, just seems downright unflyable. Am I doing
> > > something wrong, do I have to alter a config file or something? It
just
> > > seems, from my limited real piloting experience, that real aircraft
are
> > > about 20 times easier to control. Anyway thanks so much for taking the
> > time
> > > to read my post. I would appreciate any help or advice anyone could
> give.
> > >
> > > Thanks!
> > >
> > >
> >
> >
>
>
SouthBayGuy
November 23rd 03, 09:43 AM
Thanks for your reply Dashi:
Yep, I try to hold right rudder on T/O but, find myself weaving all over. I
try itty bitty movements but it does the same thing. I'll keep practicing
Regards to all
"Dashi" > wrote in message
...
> I have the CH Pro USB pedals, work great, not overly sensitive.
>
> On take off all single engine recip's are going to need right rudder
input,
> IRL and the sim.
>
> Should have no problem keeping it on the center line, airborne, without
> outside reference, it will take a bit more practice.
>
> Dashi
>
> "Lange_666th" > wrote in message
> ...
> > Regarding the rudder, i also have this problem and i use a set of race
> > pedals in combo with a modified Cougar.
> > Even with the rudders sensivity set to min, it's still way to sensitive
in
> > respons.
> > I don't believe real rudders will act better here.
> >
> >
> > --
> > Lange,
> > 666th Black Brigade
> > http://www.666th.com
> > ICQ: 15439346
> >
> >
> > "glathrem" > wrote in message
> > ...
> > > If you turn AP off and center the joystick, will it fly straight and
> > level?
> > > Sounds like the AP is compensating for a slightly down stick. I have
the
> 3
> > > axis sidewinder and it works fine, except that FS9 pushes buttons on
> it's
> > > own occasionally. I do see the quick turbulence bump you have once in
a
> > > while. That Mooney Bravo is a bummer. It won't fly straight unless you
> > > continuously switch fuel tanks. It only draws fuel from one tank at a
> time
> > > and quickly becomes unbalanced enough to turn. Would be a really nice
> > plane
> > > except for that. My system is not much better than yours; 1.8ghz,
Nvidia
> > > 64mb (geforce4), XP sp1, 512 ram...... I most of the time maintain
20FPS
> > > with most sliders maxed out (the sliders important to me anyway).
> > >
> > >
> > > "SouthBayGuy" > wrote in message
> > > link.net...
> > > > Hello Everyone:
> > > >
> > > > I was hoping that someone with more experience than I could help me
> with
> > > > some questions/problems that I have with MS Flight Sim 2004. I have
> > owned
> > > > all of the FS since 4.0, and the one that has worked best for me has
> > been
> > > > 2002. A couple of weeks ago, I got 2004, and am quite happy with it
as
> > an
> > > > "upgrade," more for the "little things" (more choices in ATC, better
> > GPS,
> > > > etc), but have had some problems that are either brand new, or seem
to
> > > have
> > > > gotten worse in this version.
> > > >
> > > > First, my system;
> > > > Compaq 1.6 GHz Pentium 4
> > > > 512 mb RAM 433mhz bus
> > > > 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB)
> > > > NVIDIA Geoforce 2MMX 64MB video (yeah yeah, I know)
> > > > Windows XP Home SP1 with all the lil "patches"
> > > > Saitek Cyborg EVO Joystick
> > > >
> > > > This system can run FS2004 fairly well, good frame rate, not the
best
> > > > scenery detail of course, but I use FS mostly as a recreational
thing,
> > to
> > > do
> > > > the flying that I cant afford, and am not skilled for yet, in R/L. I
> > have
> > > > taken some flight training in the past, it's been a long time ago,
but
> I
> > > do
> > > > know what it's like to fly a real 182, etc. With my older video card
> > I've
> > > > found that the best thing to do is leave it at whatever the program
> puts
> > > at
> > > > the defaults--that gives the best performance for me.
> > > >
> > > > Now, to the issues:
> > > >
> > > > 1. Rudder control-Both my joysticks (I also have the MS Sidewinder
2.0
> > > that
> > > > frankly I'm disappointed with), have twist for rudder. It is VERY
> > > DIFFICULT
> > > > to taxi, to keep the plane on the taxi line and even more difficult
to
> > > track
> > > > the center on take off and landing rolls. This occurs in all planes
> but
> > is
> > > > worse in the Mooney Bravo. Is this just part of the flight model,
..cfg
> > > file,
> > > > whatever? I don't want to invest in custom rudder controls and have
> the
> > > same
> > > > problem..that would be very depressing! Also once in the air, the
> planes
> > > > especially the light gen av aircraft, wander a bit as far as heading
> > (the
> > > > Mooney is worst at this).
> > > >
> > > > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating.
When
> > I'm
> > > > flying any of the lighter aircraft, really anything other than the
> > > > airliners, when the A/P is set for altitude it keeps the trim so
nose
> > > high,
> > > > the airplane can't pass 80 knots or so. This is especially bad in
the
> > 172
> > > > 182 and Mooney. The twins do it to an extent; it doesn't really
happen
> > in
> > > > the jets because you can set the A/P to maintain IAS. Is there ANY
way
> > to
> > > > stop the A/P from setting the trim so nose high? I've also noticed
> that
> > > when
> > > > flying along in A/P that periodically the plane will suddenly act
like
> > it
> > > > was hit by a gust (even with wind turned off), slip, raise and fall
a
> > bit,
> > > > then try to go back to the heading and altitude (and of course roll
> the
> > > > elevator trim way high! UGH!).
> > > >
> > > > The Mooney for seem reason, just seems downright unflyable. Am I
doing
> > > > something wrong, do I have to alter a config file or something? It
> just
> > > > seems, from my limited real piloting experience, that real aircraft
> are
> > > > about 20 times easier to control. Anyway thanks so much for taking
the
> > > time
> > > > to read my post. I would appreciate any help or advice anyone could
> > give.
> > > >
> > > > Thanks!
> > > >
> > > >
> > >
> > >
> >
> >
>
>
SouthBayGuy
November 23rd 03, 09:43 AM
Thanks for your reply Jim:
I will try that! I generally use ALT/NAV/ and in the jets ALT/NAV/IAS
because I tend to like to take a lot of long flights-east coast to europe,
europe to asia west coast to oceania etc, in real time, not multiple
sessions, so if I'm away from the computer for awhile i.e. sleeping or
whatnot, the plane can continue to its destination or next stop if refueling
is needed. If I'm still snoozing it will circle the airport till I get back
to it (unless it flames out or runs out of fuel hehe).
Regards to all and thanks so much for your help!
"Jim Hendrickson" > wrote in message
news:uWNvb.5142$dO2.4437@lakeread03...
>
> "SouthBayGuy" > wrote in message
> link.net...
> > Hello Everyone:
> >
> > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When
I'm
> > flying any of the lighter aircraft, really anything other than the
> > airliners, when the A/P is set for altitude it keeps the trim so nose
> high,
> > the airplane can't pass 80 knots or so. This is especially bad in the
172
> > 182 and Mooney. The twins do it to an extent; it doesn't really happen
in
> > the jets because you can set the A/P to maintain IAS. Is there ANY way
to
> > stop the A/P from setting the trim so nose high? I've also noticed that
> when
> > flying along in A/P that periodically the plane will suddenly act like
it
> > was hit by a gust (even with wind turned off), slip, raise and fall a
bit,
> > then try to go back to the heading and altitude (and of course roll the
> > elevator trim way high! UGH!).
> >
>
> I have found there to be a "bug" in the 172 autopilot (KAP-140) as well.
> Whenever I engage the autopilot, which I usually only use in HDG or NAV
> mode, it takes pitch authority even though I don't have ALT hold set. I
get
> around this by toggling the ALT hold on and off whenever I engage the
> autopilot. I usually don't use the ALT modes, so you may want to try
> toggling ALT ON, OFF, then back ON and see if you still have the problem.
>
>
SouthBayGuy
November 23rd 03, 10:45 AM
Unfourtunately this didn't help...as soon as I ENGAGE the A/P...it starts
dialing the trim UP UP UP...Even with just NAV set. It must be a problem in
my system somewhere :0(
> "Jim Hendrickson" > wrote in message
> news:uWNvb.5142$dO2.4437@lakeread03...
> >
> > I have found there to be a "bug" in the 172 autopilot (KAP-140) as well.
> > Whenever I engage the autopilot, which I usually only use in HDG or NAV
> > mode, it takes pitch authority even though I don't have ALT hold set. I
> get
> > around this by toggling the ALT hold on and off whenever I engage the
> > autopilot. I usually don't use the ALT modes, so you may want to try
> > toggling ALT ON, OFF, then back ON and see if you still have the
problem.
> >
> >
>
>
mdavis
November 23rd 03, 12:59 PM
Re: CH Pedals
The Control Manager for CH pedals and yokes is great. You can enter the
adjustment section where you get small graphs that allow you to tweak the
curves to set sensitivity any way you like it by moving them around,
steepening the slopes, bowing the centers, etc. I've owned a USB Yoke LE
(no mix/prop) and a set of ProPedals for several years now and they work
beautifully.
Re: Flight models
Many FS2002 aircraft ported over to FS9 exhibit a nose heavy attitude. Some
designers suggest setting elevator trim to compensate for this. It is often
a total remake of the .cfg and .air files to tweak one properly, which is a
big job.
Noi
November 23rd 03, 08:16 PM
On Sun, 23 Nov 2003 09:43:21 +0000, SouthBayGuy without thinking wrote:
Did you uninstall and reinstall FS9? Checked rudder trim?
> Thanks for your reply, glatherm:
>
> Well no it won't fly straight and level, really. Without the A/P I am
> constantly having to readjust power/trim, and still find myself climbing
> or descending about 300fpm. It's either my poor skills as a sim pilot
> after all these years, or none of the joysticks i've tried will calibrate
> exactly correct on this computer of mine. I still tend to think it's a
> combination of my lousy flying and the default flight models and whatever
> bugs are present in FS9. I'm tending to believe what I do about the flight
> models because I got the "Perfect Flight General Aviation Adventures" add
> on from the internet the other day (because it has a citiation in it) and
> although the graphics on the planes and panel's aren't up to MS, the
> planes handle much better.
>
> Thanks for the tip on the Mooney I'll try it!
>
> Regards to all :)
>
> "glathrem" > wrote in message
> ...
>> If you turn AP off and center the joystick, will it fly straight and
> level?
>> Sounds like the AP is compensating for a slightly down stick. I have the
>> 3 axis sidewinder and it works fine, except that FS9 pushes buttons on
>> it's own occasionally. I do see the quick turbulence bump you have once
>> in a while. That Mooney Bravo is a bummer. It won't fly straight unless
>> you continuously switch fuel tanks. It only draws fuel from one tank at
>> a time and quickly becomes unbalanced enough to turn. Would be a really
>> nice
> plane
>> except for that. My system is not much better than yours; 1.8ghz, Nvidia
>> 64mb (geforce4), XP sp1, 512 ram...... I most of the time maintain 20FPS
>> with most sliders maxed out (the sliders important to me anyway).
>>
>>
>> "SouthBayGuy" > wrote in message
>> link.net...
>> > Hello Everyone:
>> >
>> > I was hoping that someone with more experience than I could help me
>> > with some questions/problems that I have with MS Flight Sim 2004. I
>> > have
> owned
>> > all of the FS since 4.0, and the one that has worked best for me has
> been
>> > 2002. A couple of weeks ago, I got 2004, and am quite happy with it as
> an
>> > "upgrade," more for the "little things" (more choices in ATC, better
> GPS,
>> > etc), but have had some problems that are either brand new, or seem to
>> have
>> > gotten worse in this version.
>> >
>> > First, my system;
>> > Compaq 1.6 GHz Pentium 4
>> > 512 mb RAM 433mhz bus
>> > 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB) NVIDIA Geoforce 2MMX
>> > 64MB video (yeah yeah, I know) Windows XP Home SP1 with all the lil
>> > "patches" Saitek Cyborg EVO Joystick
>> >
>> > This system can run FS2004 fairly well, good frame rate, not the best
>> > scenery detail of course, but I use FS mostly as a recreational thing,
> to
>> do
>> > the flying that I cant afford, and am not skilled for yet, in R/L. I
> have
>> > taken some flight training in the past, it's been a long time ago, but
>> > I
>> do
>> > know what it's like to fly a real 182, etc. With my older video card
> I've
>> > found that the best thing to do is leave it at whatever the program
>> > puts
>> at
>> > the defaults--that gives the best performance for me.
>> >
>> > Now, to the issues:
>> >
>> > 1. Rudder control-Both my joysticks (I also have the MS Sidewinder 2.0
>> that
>> > frankly I'm disappointed with), have twist for rudder. It is VERY
>> DIFFICULT
>> > to taxi, to keep the plane on the taxi line and even more difficult to
>> track
>> > the center on take off and landing rolls. This occurs in all planes
>> > but
> is
>> > worse in the Mooney Bravo. Is this just part of the flight model, .cfg
>> file,
>> > whatever? I don't want to invest in custom rudder controls and have
>> > the
>> same
>> > problem..that would be very depressing! Also once in the air, the
>> > planes especially the light gen av aircraft, wander a bit as far as
>> > heading
> (the
>> > Mooney is worst at this).
>> >
>> > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When
> I'm
>> > flying any of the lighter aircraft, really anything other than the
>> > airliners, when the A/P is set for altitude it keeps the trim so nose
>> high,
>> > the airplane can't pass 80 knots or so. This is especially bad in the
> 172
>> > 182 and Mooney. The twins do it to an extent; it doesn't really happen
> in
>> > the jets because you can set the A/P to maintain IAS. Is there ANY way
> to
>> > stop the A/P from setting the trim so nose high? I've also noticed
>> > that
>> when
>> > flying along in A/P that periodically the plane will suddenly act like
> it
>> > was hit by a gust (even with wind turned off), slip, raise and fall a
> bit,
>> > then try to go back to the heading and altitude (and of course roll
>> > the elevator trim way high! UGH!).
>> >
>> > The Mooney for seem reason, just seems downright unflyable. Am I doing
>> > something wrong, do I have to alter a config file or something? It
>> > just seems, from my limited real piloting experience, that real
>> > aircraft are about 20 times easier to control. Anyway thanks so much
>> > for taking the
>> time
>> > to read my post. I would appreciate any help or advice anyone could
> give.
>> >
>> > Thanks!
>> >
>> >
>> >
>>
>>
SouthBayGuy
November 24th 03, 02:02 AM
Thanks for your reply, mdavis:
I have heard from many people I chat and email with that the CH pedals as
long as you have the current version of that control software, are very
good. As I stated in another post here, I have been thinking of getting a
yoke/pedals for some time, but have been hesitant because of some of the
issues I experience in FS; however I do understand that having a yoke and
set of pedals is quite superior to a joystick, even the best ones (I have
both a sidewinder 2.0 and a Satiek Cyborg EVO, which I think are the
probably the best 2 "mid priced" joysticks). I think I'll just use the
holiday season as my excuse to go for it! :)
On the flight models, that's kind of what I figured---it's something you
have to tinker with to get it like you like it. I guess the next step is to
read up on tweaking the .cfg and .air files, or maybe find a utility to help
me. Thanks for your time!
"mdavis" > wrote in message
. com...
> Re: CH Pedals
> The Control Manager for CH pedals and yokes is great. You can enter the
> adjustment section where you get small graphs that allow you to tweak the
> curves to set sensitivity any way you like it by moving them around,
> steepening the slopes, bowing the centers, etc. I've owned a USB Yoke LE
> (no mix/prop) and a set of ProPedals for several years now and they work
> beautifully.
>
> Re: Flight models
> Many FS2002 aircraft ported over to FS9 exhibit a nose heavy attitude.
Some
> designers suggest setting elevator trim to compensate for this. It is
often
> a total remake of the .cfg and .air files to tweak one properly, which is
a
> big job.
>
>
SouthBayGuy
November 24th 03, 02:02 AM
Thanks for your reply, Noi:
Yes, I have reinstalled several times, and the trim is centered, however
with both sticks with the FS9 default aircraft my rudder does not seem to
want to stay centered, however with add on aircraft like the package I just
got it seems to work a lot better. I'm sure it must be something I'm
doing...I just can't figure out what ;) Thanks for your time!
"Noi" > wrote in message
...
> On Sun, 23 Nov 2003 09:43:21 +0000, SouthBayGuy without thinking wrote:
>
> Did you uninstall and reinstall FS9? Checked rudder trim?
>
> > Thanks for your reply, glatherm:
> >
> > Well no it won't fly straight and level, really. Without the A/P I am
> > constantly having to readjust power/trim, and still find myself climbing
> > or descending about 300fpm. It's either my poor skills as a sim pilot
> > after all these years, or none of the joysticks i've tried will
calibrate
> > exactly correct on this computer of mine. I still tend to think it's a
> > combination of my lousy flying and the default flight models and
whatever
> > bugs are present in FS9. I'm tending to believe what I do about the
flight
> > models because I got the "Perfect Flight General Aviation Adventures"
add
> > on from the internet the other day (because it has a citiation in it)
and
> > although the graphics on the planes and panel's aren't up to MS, the
> > planes handle much better.
> >
> > Thanks for the tip on the Mooney I'll try it!
> >
> > Regards to all :)
> >
> > "glathrem" > wrote in message
> > ...
> >> If you turn AP off and center the joystick, will it fly straight and
> > level?
> >> Sounds like the AP is compensating for a slightly down stick. I have
the
> >> 3 axis sidewinder and it works fine, except that FS9 pushes buttons on
> >> it's own occasionally. I do see the quick turbulence bump you have once
> >> in a while. That Mooney Bravo is a bummer. It won't fly straight unless
> >> you continuously switch fuel tanks. It only draws fuel from one tank at
> >> a time and quickly becomes unbalanced enough to turn. Would be a really
> >> nice
> > plane
> >> except for that. My system is not much better than yours; 1.8ghz,
Nvidia
> >> 64mb (geforce4), XP sp1, 512 ram...... I most of the time maintain
20FPS
> >> with most sliders maxed out (the sliders important to me anyway).
> >>
> >>
> >> "SouthBayGuy" > wrote in message
> >> link.net...
> >> > Hello Everyone:
> >> >
> >> > I was hoping that someone with more experience than I could help me
> >> > with some questions/problems that I have with MS Flight Sim 2004. I
> >> > have
> > owned
> >> > all of the FS since 4.0, and the one that has worked best for me has
> > been
> >> > 2002. A couple of weeks ago, I got 2004, and am quite happy with it
as
> > an
> >> > "upgrade," more for the "little things" (more choices in ATC, better
> > GPS,
> >> > etc), but have had some problems that are either brand new, or seem
to
> >> have
> >> > gotten worse in this version.
> >> >
> >> > First, my system;
> >> > Compaq 1.6 GHz Pentium 4
> >> > 512 mb RAM 433mhz bus
> >> > 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB) NVIDIA Geoforce
2MMX
> >> > 64MB video (yeah yeah, I know) Windows XP Home SP1 with all the lil
> >> > "patches" Saitek Cyborg EVO Joystick
> >> >
> >> > This system can run FS2004 fairly well, good frame rate, not the best
> >> > scenery detail of course, but I use FS mostly as a recreational
thing,
> > to
> >> do
> >> > the flying that I cant afford, and am not skilled for yet, in R/L. I
> > have
> >> > taken some flight training in the past, it's been a long time ago,
but
> >> > I
> >> do
> >> > know what it's like to fly a real 182, etc. With my older video card
> > I've
> >> > found that the best thing to do is leave it at whatever the program
> >> > puts
> >> at
> >> > the defaults--that gives the best performance for me.
> >> >
> >> > Now, to the issues:
> >> >
> >> > 1. Rudder control-Both my joysticks (I also have the MS Sidewinder
2.0
> >> that
> >> > frankly I'm disappointed with), have twist for rudder. It is VERY
> >> DIFFICULT
> >> > to taxi, to keep the plane on the taxi line and even more difficult
to
> >> track
> >> > the center on take off and landing rolls. This occurs in all planes
> >> > but
> > is
> >> > worse in the Mooney Bravo. Is this just part of the flight model,
..cfg
> >> file,
> >> > whatever? I don't want to invest in custom rudder controls and have
> >> > the
> >> same
> >> > problem..that would be very depressing! Also once in the air, the
> >> > planes especially the light gen av aircraft, wander a bit as far as
> >> > heading
> > (the
> >> > Mooney is worst at this).
> >> >
> >> > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When
> > I'm
> >> > flying any of the lighter aircraft, really anything other than the
> >> > airliners, when the A/P is set for altitude it keeps the trim so nose
> >> high,
> >> > the airplane can't pass 80 knots or so. This is especially bad in the
> > 172
> >> > 182 and Mooney. The twins do it to an extent; it doesn't really
happen
> > in
> >> > the jets because you can set the A/P to maintain IAS. Is there ANY
way
> > to
> >> > stop the A/P from setting the trim so nose high? I've also noticed
> >> > that
> >> when
> >> > flying along in A/P that periodically the plane will suddenly act
like
> > it
> >> > was hit by a gust (even with wind turned off), slip, raise and fall a
> > bit,
> >> > then try to go back to the heading and altitude (and of course roll
> >> > the elevator trim way high! UGH!).
> >> >
> >> > The Mooney for seem reason, just seems downright unflyable. Am I
doing
> >> > something wrong, do I have to alter a config file or something? It
> >> > just seems, from my limited real piloting experience, that real
> >> > aircraft are about 20 times easier to control. Anyway thanks so much
> >> > for taking the
> >> time
> >> > to read my post. I would appreciate any help or advice anyone could
> > give.
> >> >
> >> > Thanks!
> >> >
> >> >
> >> >
> >>
> >>
>
Dave J.
November 24th 03, 05:18 AM
On Sat, 22 Nov 2003 07:05:47 GMT, "SouthBayGuy"
> wrote:
>2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When I'm
>flying any of the lighter aircraft, really anything other than the
>airliners, when the A/P is set for altitude it keeps the trim so nose high,
>the airplane can't pass 80 knots or so. This is especially bad in the 172
>182 and Mooney. The twins do it to an extent; it doesn't really happen in
>the jets because you can set the A/P to maintain IAS. Is there ANY way to
>stop the A/P from setting the trim so nose high? I've also noticed that when
>flying along in A/P that periodically the plane will suddenly act like it
>was hit by a gust (even with wind turned off), slip, raise and fall a bit,
>then try to go back to the heading and altitude (and of course roll the
>elevator trim way high! UGH!).
>
If you have too high a rate of climb then the a/p will try to maintain
that rate and the airspeed could bleed off until the plane stalls. If
you manually override the autopilot's default rate of clime and reduce
it, that might keep the airspeed high enough to prevent the autopilot
from having to raise the nose so high.
Your description of the problem really sounds like the plane is flying
too slowly for some reason. The throttles could be limited from their
full setting. The spoilers could be deployed. There's lots of things
that could slow the plane like climbing too fast. It sounds like too
slow airspeed is the problem.
mike
November 25th 03, 02:55 AM
I had similar over-sensitive rudder problem with FS2004 on the same
machine that did not have the problem with FS2K. I use the MS
Sidewinder joystick.
When I tried changing the rudder sensitivity inside FS it barely made
any difference to flight, although I noticed in slew mode, my ability
to turn with rudder was very much affected by the setting change.
On XP with Sidewinder it stores profiles per game so you can have
adjustments to sensitivity and settings on a per-game basis (is that a
Sidewinder thing, or is it part of XP's joystick calibartion tool?).
One thing that helped, was playing with the joystick profile outside
of FS. I seem to remember there was some way of picking a previously
created profile for another game (?) when you select the profile you
want to use with FS2004, and either making sure I used a separate one
for FS2004 or the same one as FS2K which used to work fine (I cant
remember which way round it was) made a difference.
Twilson
November 25th 03, 11:28 PM
I Think the rudder thing is a bug. I have a Cougar HOTAS set up with elite
pedals. Usually when I start a take off run the first time I get run away
nose wheel steering and have to reset the flight and then all is well. I have
no problem after this when taking off from Meigs or Phoenix Sky Harbor,
however if I try to take off from the Flagstaff, AZ airport I am all over the
place and can hardly keep it on the runway. This is not P factor as sometimes
the plane yaws to the right and jet aircraft do it as well. I seriously think
this is a bug that has not been addressed by MS. Too many people having this
trouble.
Dashi
November 26th 03, 01:41 AM
Are you centering your controls prior to take-off? If not then that's the
problem, operator error.
Dashi
"Twilson" > wrote in message
...
> I Think the rudder thing is a bug. I have a Cougar HOTAS set up with elite
> pedals. Usually when I start a take off run the first time I get run away
> nose wheel steering and have to reset the flight and then all is well. I
have
> no problem after this when taking off from Meigs or Phoenix Sky Harbor,
> however if I try to take off from the Flagstaff, AZ airport I am all over
the
> place and can hardly keep it on the runway. This is not P factor as
sometimes
> the plane yaws to the right and jet aircraft do it as well. I seriously
think
> this is a bug that has not been addressed by MS. Too many people having
this
> trouble.
>
SouthBayGuy
November 26th 03, 04:30 PM
Thanks for your reply Dave:
You raise some great points...I'm still fiddling with it, and it does seem
to be a LITTLE better :) I'd like to thank you and everyone again for their
suggestions I appreciate the help!
Regards to all
"Dave J." > wrote in message
...
> On Sat, 22 Nov 2003 07:05:47 GMT, "SouthBayGuy"
> > wrote:
>
> >2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When I'm
> >flying any of the lighter aircraft, really anything other than the
> >airliners, when the A/P is set for altitude it keeps the trim so nose
high,
> >the airplane can't pass 80 knots or so. This is especially bad in the 172
> >182 and Mooney. The twins do it to an extent; it doesn't really happen in
> >the jets because you can set the A/P to maintain IAS. Is there ANY way to
> >stop the A/P from setting the trim so nose high? I've also noticed that
when
> >flying along in A/P that periodically the plane will suddenly act like it
> >was hit by a gust (even with wind turned off), slip, raise and fall a
bit,
> >then try to go back to the heading and altitude (and of course roll the
> >elevator trim way high! UGH!).
> >
> If you have too high a rate of climb then the a/p will try to maintain
> that rate and the airspeed could bleed off until the plane stalls. If
> you manually override the autopilot's default rate of clime and reduce
> it, that might keep the airspeed high enough to prevent the autopilot
> from having to raise the nose so high.
>
> Your description of the problem really sounds like the plane is flying
> too slowly for some reason. The throttles could be limited from their
> full setting. The spoilers could be deployed. There's lots of things
> that could slow the plane like climbing too fast. It sounds like too
> slow airspeed is the problem.
SouthBayGuy
November 26th 03, 04:31 PM
Thanks for your reply Jeff:
Thank you for the link..this is what I had suspected was part of the
problem..i.e. a .cfg or .air file or something that maybe had to be edited a
bit. I will experiment (carefully) and see what happens. One challenge with
this hobby is, it's so hard to keep up on all the info, especially if you
spend so much time like me trying to find favorite aircraft to download and
all that. I don't know if I goofed up some settings myself (maybe adding a
plane not fs9 compatible), or its just that the default flight models
weren't tuned by MS. (I suspect it's a combination of both). I have noticed
that add on aircraft, especially for-sale packages (like flight1's
Meridian), not only often have much nicer graphics and panels and all, but
are much more enjoyable to fly than the "out of the box" planes. It's
aggrivating sometimes, but I'm too addicted to give up! :) Thanks again for
your time
Regards to all
"Jeffrey Voight" > wrote in message
...
> I'm sorry I don't have a better description of this, but I have the
> rudder control answer. It's a result of MS going from 'analog' to
> 'digital' in their joystick handling code. I was having severe control
> issues until I found a reference to it on the web.
> This wasn't what I found to fix the problem but it seems to deal with
> your issues.
>
> http://www.flightsimnetwork.com/dcforum/DCForumID3/10860.html#1
>
> rudder_effectiveness and something else are what I ended up changing.
>
> Wish I could be more help.
>
> Jeff...
>
> SouthBayGuy wrote:
> > Hello Everyone:
> >
> > I was hoping that someone with more experience than I could help me with
> > some questions/problems that I have with MS Flight Sim 2004. I have
owned
> > all of the FS since 4.0, and the one that has worked best for me has
been
> > 2002. A couple of weeks ago, I got 2004, and am quite happy with it as
an
> > "upgrade," more for the "little things" (more choices in ATC, better
GPS,
> > etc), but have had some problems that are either brand new, or seem to
have
> > gotten worse in this version.
> >
> > First, my system;
> > Compaq 1.6 GHz Pentium 4
> > 512 mb RAM 433mhz bus
> > 80gb 7200 EIDE HDD 80gb Maxtor external HDD (USB)
> > NVIDIA Geoforce 2MMX 64MB video (yeah yeah, I know)
> > Windows XP Home SP1 with all the lil "patches"
> > Saitek Cyborg EVO Joystick
> >
> > This system can run FS2004 fairly well, good frame rate, not the best
> > scenery detail of course, but I use FS mostly as a recreational thing,
to do
> > the flying that I cant afford, and am not skilled for yet, in R/L. I
have
> > taken some flight training in the past, it's been a long time ago, but I
do
> > know what it's like to fly a real 182, etc. With my older video card
I've
> > found that the best thing to do is leave it at whatever the program puts
at
> > the defaults--that gives the best performance for me.
> >
> > Now, to the issues:
> >
> > 1. Rudder control-Both my joysticks (I also have the MS Sidewinder 2.0
that
> > frankly I'm disappointed with), have twist for rudder. It is VERY
DIFFICULT
> > to taxi, to keep the plane on the taxi line and even more difficult to
track
> > the center on take off and landing rolls. This occurs in all planes but
is
> > worse in the Mooney Bravo. Is this just part of the flight model, .cfg
file,
> > whatever? I don't want to invest in custom rudder controls and have the
same
> > problem..that would be very depressing! Also once in the air, the planes
> > especially the light gen av aircraft, wander a bit as far as heading
(the
> > Mooney is worst at this).
> >
> > 2. Auto Pilot Problem-Now THIS is the thing that is frustrating. When
I'm
> > flying any of the lighter aircraft, really anything other than the
> > airliners, when the A/P is set for altitude it keeps the trim so nose
high,
> > the airplane can't pass 80 knots or so. This is especially bad in the
172
> > 182 and Mooney. The twins do it to an extent; it doesn't really happen
in
> > the jets because you can set the A/P to maintain IAS. Is there ANY way
to
> > stop the A/P from setting the trim so nose high? I've also noticed that
when
> > flying along in A/P that periodically the plane will suddenly act like
it
> > was hit by a gust (even with wind turned off), slip, raise and fall a
bit,
> > then try to go back to the heading and altitude (and of course roll the
> > elevator trim way high! UGH!).
> >
> > The Mooney for seem reason, just seems downright unflyable. Am I doing
> > something wrong, do I have to alter a config file or something? It just
> > seems, from my limited real piloting experience, that real aircraft are
> > about 20 times easier to control. Anyway thanks so much for taking the
time
> > to read my post. I would appreciate any help or advice anyone could
give.
> >
> > Thanks!
> >
> >
SouthBayGuy
November 26th 03, 04:31 PM
Thanks for your reply Mike
Yes, I remember FS2002 being much more better behaved too. I have both the
Sidewinder 2 and the Saitek Cyborg Evo and have tried them both with their
software, and just the "bare driver" in XP, but in FS2004 I have the same
control issues but it seems less severe with the EVO. I've also noted, as I
stated in some of my other notes, that "add in" aircraft, especially
commerical ones like from Flight1, seem to fly much better. (I have amassed
a fairly large collection now hehe). Anyway thanks again for your time I'll
keep working with it
Regards to all
"mike" > wrote in message
om...
> I had similar over-sensitive rudder problem with FS2004 on the same
> machine that did not have the problem with FS2K. I use the MS
> Sidewinder joystick.
>
> When I tried changing the rudder sensitivity inside FS it barely made
> any difference to flight, although I noticed in slew mode, my ability
> to turn with rudder was very much affected by the setting change.
>
> On XP with Sidewinder it stores profiles per game so you can have
> adjustments to sensitivity and settings on a per-game basis (is that a
> Sidewinder thing, or is it part of XP's joystick calibartion tool?).
>
> One thing that helped, was playing with the joystick profile outside
> of FS. I seem to remember there was some way of picking a previously
> created profile for another game (?) when you select the profile you
> want to use with FS2004, and either making sure I used a separate one
> for FS2004 or the same one as FS2K which used to work fine (I cant
> remember which way round it was) made a difference.
SouthBayGuy
November 26th 03, 04:31 PM
Thanks for you reply, Twilson.
AHA! :P So it's NOT just me! Have you, or anyone heard anything about a
patch, maybe? Back in the day, MS used to read usenet; I don't know if they
still do, but back then if enough people were stating they were having the
same problem and/or complained consistently about it, you could get an
answer or some feedback from them. One would think or hope that a patch
would be about due by now...thanks for your time
Regards to all
"Twilson" > wrote in message
...
> I Think the rudder thing is a bug. I have a Cougar HOTAS set up with elite
> pedals. Usually when I start a take off run the first time I get run away
> nose wheel steering and have to reset the flight and then all is well. I
have
> no problem after this when taking off from Meigs or Phoenix Sky Harbor,
> however if I try to take off from the Flagstaff, AZ airport I am all over
the
> place and can hardly keep it on the runway. This is not P factor as
sometimes
> the plane yaws to the right and jet aircraft do it as well. I seriously
think
> this is a bug that has not been addressed by MS. Too many people having
this
> trouble.
>
SouthBayGuy
November 26th 03, 04:31 PM
You're supposed to center the controls??? ~DOH!!!! :0)
"Dashi" > wrote in message
...
> Are you centering your controls prior to take-off? If not then that's the
> problem, operator error.
>
> Dashi
>
> "Twilson" > wrote in message
> ...
> > I Think the rudder thing is a bug. I have a Cougar HOTAS set up with
elite
> > pedals. Usually when I start a take off run the first time I get run
away
> > nose wheel steering and have to reset the flight and then all is well. I
> have
> > no problem after this when taking off from Meigs or Phoenix Sky Harbor,
> > however if I try to take off from the Flagstaff, AZ airport I am all
over
> the
> > place and can hardly keep it on the runway. This is not P factor as
> sometimes
> > the plane yaws to the right and jet aircraft do it as well. I seriously
> think
> > this is a bug that has not been addressed by MS. Too many people having
> this
> > trouble.
> >
>
>
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