Mark IV
April 22nd 11, 01:13 PM
Much of what you might do on a simulator
simply doesn't translate over to real life.
Now, it might vary a little depending on which
simulator you're using, but let me give you
a real life example:
I play around with a simulator from time to
time doing insane aerobatics, but also use
it to measure glide slopes and simulate
"real time" distances to bleed off airspeed
for landing at simulated airstrips. Well, on
the simulator it smoothly touches down at
stall speed without a flair. The flair is built
into the software.
So yesterday after a long flight (in real
life) upon final after crossing the numbers,
I purposely held my plane in ground effect
and delayed the flair. Also, had some
cross wind. When it stalled, the plane was
only inches off the runway, but it was
nearly a 3 point touchdown. With the slight
angle of a slip, this ended up being...well,
kinda ugly.
I'm just saying...it's like being used to 2
different planes that don't fly the same.
That is all.
---
Mark IV
simply doesn't translate over to real life.
Now, it might vary a little depending on which
simulator you're using, but let me give you
a real life example:
I play around with a simulator from time to
time doing insane aerobatics, but also use
it to measure glide slopes and simulate
"real time" distances to bleed off airspeed
for landing at simulated airstrips. Well, on
the simulator it smoothly touches down at
stall speed without a flair. The flair is built
into the software.
So yesterday after a long flight (in real
life) upon final after crossing the numbers,
I purposely held my plane in ground effect
and delayed the flair. Also, had some
cross wind. When it stalled, the plane was
only inches off the runway, but it was
nearly a 3 point touchdown. With the slight
angle of a slip, this ended up being...well,
kinda ugly.
I'm just saying...it's like being used to 2
different planes that don't fly the same.
That is all.
---
Mark IV