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John Doe
March 27th 04, 07:19 AM
I really like scenery in flight simulators for site seeing and exploration
and have always wanted more, but FS9/FS2004's generated scenery is IMO the
definition of "eye candy" the way others use the word. I guess Microsoft
figured it was more efficient to include fake scenery than to increase the
realness. I wonder if that is the result of some research on user
preferences.

Just grumbling.

Jeroen Wenting
March 27th 04, 10:24 AM
I suggest you try to find FS2 somewhere, it's got all the scenery you'll
ever want.

"John Doe" > wrote in message
. ..
> I really like scenery in flight simulators for site seeing and exploration
> and have always wanted more, but FS9/FS2004's generated scenery is IMO the
> definition of "eye candy" the way others use the word. I guess Microsoft
> figured it was more efficient to include fake scenery than to increase the
> realness. I wonder if that is the result of some research on user
> preferences.
>
> Just grumbling.

K
March 27th 04, 04:34 PM
On Sat, 27 Mar 2004 07:19:31 +0000, John Doe wrote:

> I really like scenery in flight simulators for site seeing and exploration
> and have always wanted more, but FS9/FS2004's generated scenery is IMO the
> definition of "eye candy" the way others use the word. I guess Microsoft
> figured it was more efficient to include fake scenery than to increase the
> realness. I wonder if that is the result of some research on user
> preferences.
>
> Just grumbling.

I don't know what you expect here. Do you think it's worth Microsoft
making accurate scenery for the entire world, vastly increasing the
development time and cost, requiring several DVDs to deliver it and taking
up 100 gigs worth of disk space just for you to fly around your local
airport all the time? My FS9 dir is now around 30 gigs worth and that is
just UK photgraphic scenery, airports and a few other add-ons.

If you want accurate scenery then you're going to have to pay extra for
it for the locations *you* want to see. Yes it would be nice to have it in
the sim to begin with but let's have a sense of realism here.

K

John Doe
March 27th 04, 11:27 PM
K > wrote
> On Sat, 27 Mar 2004 07:19:31 +0000, John Doe wrote:

>> I really like scenery in flight simulators for site seeing and
>> exploration and have always wanted more, but FS9/FS2004's generated
>> scenery is IMO the definition of "eye candy" the way others use the
>> word. I guess Microsoft figured it was more efficient to include fake
>> scenery than to increase the realness. I wonder if that is the result
>> of some research on user preferences.
>> Just grumbling.
>
> I don't know what you expect here. Do you think it's worth Microsoft
> making accurate scenery for the entire world,

Absolutely.

> vastly increasing the development time and cost,

What part of $50,000,000,000 don't you understand?

> requiring several DVDs to deliver it

Like gerrcoin suggested, why not Internet downloads? Or why not support
those who are motivated enough to make add-ons? Or is that too
innovative for poor poor Microsoft?

> and taking up 100 gigs worth of disk space just for you to fly around
> your local airport all the time?

That wouldn't be required.

BTW. Seattle looks much better than most other cities I have seen in
FS9/FS2004. That is because folks at Microsoft pretty much cater to
themselves.

> My FS9 dir is now around 30 gigs worth and
> that is just UK photgraphic scenery, airports and a few other add-ons.
>
> If you want accurate scenery then you're going to have to pay extra
> for it for the locations *you* want to see. Yes it would be nice to
> have it in the sim to begin with but let's have a sense of realism
> here.

Flight Simulator 2004 is "as fake as it gets" (playing).









>
> K
>
>
> Path: newssvr16.news.prodigy.com!newscon07.news.prodigy. com!newsmst01.news.prodigy.com!prodigy.com!news-FFM2.ecrc.net!news0.de.colt.net!news-fra1.dfn.de!news.tele.dk!news.tele.dk!small.news.t ele.dk!fi.sn.net!newsfeed2.fi.sn.net!mephistophele s.news.clara.net!news.clara.net!lotis.uk.clara.net
> From: K >
> Subject: Re: FS9/FS2004: As fake as it gets?
> Date: Sat, 27 Mar 2004 16:34:18 +0000
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quilljar
March 28th 04, 09:57 AM
Sorry John Doe,
But I think that Microsoft, although obscenely rich, is too easy a target,
rather like 'The Government'. If there was more money to be made by
producing a sim which had everybody's underpants and tooth fillings show up
as well as each brick in the Taj Mahal, I am sure they would produce it. At
the moment, outside the military, there aren't the computers around that can
handle FS9 even at its present state. By about the time you are being slid
into the crematorium I daresay something approaching your desires will be on
the workbench in Seattle :-)

John Doe
March 28th 04, 11:37 AM
"quilljar" > wrote

> Sorry John Doe,
> But I think that Microsoft, although obscenely rich, is too easy a
> target, rather like 'The Government'.

It is like government.

> If there was more money to be made by producing a sim which had
> everybody's underpants and tooth fillings show up as well as each
> brick in the Taj Mahal,

There is an interstate highway around my big city which is barely
recognizable/followable in FS9/FS2004. It looks like a dirt road at best.
The rest is desolation, except for a few low detail buildings.

You must have some very big tooth fillings.

> I am sure they would produce it.
> At the moment, outside the military, there aren't the computers around
> that can handle FS9 even at its present state.

I remember when my monitor displayed 16 colors and I complained about games
requiring 256. In fact, my system was way substandard. After a few
upgrades, I ran Multi-Player Battletech online at about 2 frames per
second. It's really tough trying to hit a target when you cannot tell its
heading. But it was fun anyway.

> By about the time you are being slid into the crematorium I
> daresay something approaching your desires will be on the workbench in
> Seattle :-)

But making scenery much more detailed isn't my argument. I wrote "Seattle
looks much better than most other cities I have seen in FS9/FS2004". My
frame rates are about 15 FPS over Seattle with all scenery sliders maxed,
except no fake scenery generated.

My system:
....K7T Turbo2 mainboard
....Athlon XP 2400+ (2 GHz) CPU, thanks to BIOS upgrade from MSI
....512 MB, 133 MHz RAM
....NVIDIA GeForce3 video card, faster than low end GeForce4
....Windows Millennium

Carl Frisk
March 28th 04, 12:05 PM
Being from Seattle I see lots of things missing and wrong with the Seattle area
in FS9. Doesn't take my enjoyment away 1 bit though. Just curious what city
are you flying around?

I also see lot's of things wrong in the Redmond area which is where FS is made.
The roads are off in both Seattle and Redmond. Thing is for $50 bucks FS9 gives
you IMO a really great realistic flying experience. MS opened up the door for
3rd parties to come along and improve it. And if you happen to be a programmer
that includes you.

Your system is a little on lower mid range so most likely you aren't rendering
everything that a high-end system will. And I suspect you will get better
texture rendering from XP than you ever will from Millennium.

What resolution is monitor running FS in?

--
....Carl Frisk
Anger is a brief madness.
- Horace, 20 B.C.
http://www.carlfrisk.com


"John Doe" > wrote in message
...
> "quilljar" > wrote
>
> > Sorry John Doe,
> > But I think that Microsoft, although obscenely rich, is too easy a
> > target, rather like 'The Government'.
>
> It is like government.
>
> > If there was more money to be made by producing a sim which had
> > everybody's underpants and tooth fillings show up as well as each
> > brick in the Taj Mahal,
>
> There is an interstate highway around my big city which is barely
> recognizable/followable in FS9/FS2004. It looks like a dirt road at best.
> The rest is desolation, except for a few low detail buildings.
>
> You must have some very big tooth fillings.
>
> > I am sure they would produce it.
> > At the moment, outside the military, there aren't the computers around
> > that can handle FS9 even at its present state.
>
> I remember when my monitor displayed 16 colors and I complained about games
> requiring 256. In fact, my system was way substandard. After a few
> upgrades, I ran Multi-Player Battletech online at about 2 frames per
> second. It's really tough trying to hit a target when you cannot tell its
> heading. But it was fun anyway.
>
> > By about the time you are being slid into the crematorium I
> > daresay something approaching your desires will be on the workbench in
> > Seattle :-)
>
> But making scenery much more detailed isn't my argument. I wrote "Seattle
> looks much better than most other cities I have seen in FS9/FS2004". My
> frame rates are about 15 FPS over Seattle with all scenery sliders maxed,
> except no fake scenery generated.
>
> My system:
> ...K7T Turbo2 mainboard
> ...Athlon XP 2400+ (2 GHz) CPU, thanks to BIOS upgrade from MSI
> ...512 MB, 133 MHz RAM
> ...NVIDIA GeForce3 video card, faster than low end GeForce4
> ...Windows Millennium
>
>
>
>
>
>
>
>

quilljar
March 28th 04, 12:58 PM
..
>
> You must have some very big tooth fillings.


No but my underpants are HUGE.
Nothing to do with my physique though, it's just that at my age, I cannot
stand on one leg long enough to deal with putting on small stuff.

John Doe
March 28th 04, 02:50 PM
"quilljar" > wrote

>
> .
>>
>> You must have some very big tooth fillings.
>
>
> No but my underpants are HUGE.
> Nothing to do with my physique though, it's just that at my age, I cannot
> stand on one leg long enough to deal with putting on small stuff.

Thanks for the laugh. That's brilliant, IMO.

March 28th 04, 07:27 PM
On Sun, 28 Mar 2004 11:05:34 GMT, "Carl Frisk" > wrote:

> Thing is for $50 bucks FS9 gives
>you IMO a really great realistic flying experience.

I have to agree with your statement here except that it provide a fairly
realistic experience but then I wonder about what FS should be. FS has
been around what 15 years? A long time anyway. There have been some good
general aviation sims compete with FS. Pro Pilot, Flight Unlimited and Fly
for example. All these sims took 1 to 2 years to develop from scratch and
they were able to do as good and in some areas better than FS. Now my
point is if those sims could be done in a couple of years from nothing
should not FS be much, much better than it is? MS has an established cycle
now of every two years coming out with an incremental upgrade. The same
time it takes to develop a new sim and all they do is an incremental
upgrade. Should not by now we have instruments that are as good as say,
the Reality XP line. Should not the long standing default aircraft look as
good as the PMDG aircraft, for example. Should not the aerodynamics
problems/errors that one reads about in the newsgroups be fixed by now?
Should not the ATC be at least as good as say, Radar Contact? Should not
there be a flight planner as nice as say, Flightsim Commander? Should not
the terrain elevations be at least as good as those provided by 3rd party
developers? These are questions I think about when I consider how long FS
has been on the market.

>MS opened up the door for 3rd parties to come along and improve it.

Yes they do let some things out in their SDKs now and it is greatly
appreciated by many. However, I still remember for years and years the sim
community was asking MS for information about their aircraft and scenery
structure. MS steadfastly refused to release or say anything. It took
dedicated 3rd party programmers to figure out on their own how things
worked. It wasn't until I believe it was Pro Pilot came out and encouraged
3rd party developers by providing an open architecture that MS relented and
started releasing the SDKs. It seems it has been marketing pressures that
have brought about major changes, not the kindness of MS. IMO we probably
would still not have SDKs if it weren't for sims like Pro Pilot, Flight
Unlimited and Fly to provide competition and actually encourage 3rd party
development.

Well, I'm done.

Regards all
Jack

Carl Frisk
March 28th 04, 11:28 PM
Good points all.
Indeed Microsoft had/has the money to have made an even better COF. What they
don't have is enough talent. FS is a very small part of Microsoft, and by no
means the sexy, high paying part. MS is always hiring, and yet never seems to
have enough developers to go around. Great developers don't grow on trees and
Microsoft has to compete for them as well as anyone else. Their Games Division
which is a very small part of MS (of which the FS team is a tiny island) has
been concentrating on XBox, which consequently is getting the lions share of the
budget. Quite frankly I believe MS keeps FS going just as a local Pizza Parlor
sponsors a local soccer team. Mostly PR and because some VP somewhere is
fighting for it. Sooner of later the bean counters are most likely going to win
and just do away with it. I hope not, but I wouldn't be surprised. One thing I
could see happening is FS moving over to XBox. That would remove a lot of
headaches of trying to support all of the different hardware configurations out
there.

Careful what you ask for you just might get it.

--
....Carl Frisk
Anger is a brief madness.
- Horace, 20 B.C.
http://www.carlfrisk.com


> wrote in message
...
> On Sun, 28 Mar 2004 11:05:34 GMT, "Carl Frisk" > wrote:
>
> > Thing is for $50 bucks FS9 gives
> >you IMO a really great realistic flying experience.
>
> I have to agree with your statement here except that it provide a fairly
> realistic experience but then I wonder about what FS should be. FS has
> been around what 15 years? A long time anyway. There have been some good
> general aviation sims compete with FS. Pro Pilot, Flight Unlimited and Fly
> for example. All these sims took 1 to 2 years to develop from scratch and
> they were able to do as good and in some areas better than FS. Now my
> point is if those sims could be done in a couple of years from nothing
> should not FS be much, much better than it is? MS has an established cycle
> now of every two years coming out with an incremental upgrade. The same
> time it takes to develop a new sim and all they do is an incremental
> upgrade. Should not by now we have instruments that are as good as say,
> the Reality XP line. Should not the long standing default aircraft look as
> good as the PMDG aircraft, for example. Should not the aerodynamics
> problems/errors that one reads about in the newsgroups be fixed by now?
> Should not the ATC be at least as good as say, Radar Contact? Should not
> there be a flight planner as nice as say, Flightsim Commander? Should not
> the terrain elevations be at least as good as those provided by 3rd party
> developers? These are questions I think about when I consider how long FS
> has been on the market.
>
> >MS opened up the door for 3rd parties to come along and improve it.
>
> Yes they do let some things out in their SDKs now and it is greatly
> appreciated by many. However, I still remember for years and years the sim
> community was asking MS for information about their aircraft and scenery
> structure. MS steadfastly refused to release or say anything. It took
> dedicated 3rd party programmers to figure out on their own how things
> worked. It wasn't until I believe it was Pro Pilot came out and encouraged
> 3rd party developers by providing an open architecture that MS relented and
> started releasing the SDKs. It seems it has been marketing pressures that
> have brought about major changes, not the kindness of MS. IMO we probably
> would still not have SDKs if it weren't for sims like Pro Pilot, Flight
> Unlimited and Fly to provide competition and actually encourage 3rd party
> development.
>
> Well, I'm done.
>
> Regards all
> Jack

John Ward
March 29th 04, 01:46 AM
Hi abc and Carl,

Hmmmm....

Entirely reasonable questions, abc, and very possibly an accurate
scenario, Carl - it sure would be enlightening to hear any sort of
official/inside responses, but as that, understandably, won't happen, it's
"onwards and upwards". :-)

Regards,
John


"Carl Frisk" > wrote in message
...
> Good points all.
> Indeed Microsoft had/has the money to have made an even better COF. What
they
> don't have is enough talent. FS is a very small part of Microsoft, and by
no
> means the sexy, high paying part. MS is always hiring, and yet never
seems to
> have enough developers to go around. Great developers don't grow on trees
and
> Microsoft has to compete for them as well as anyone else. Their Games
Division
> which is a very small part of MS (of which the FS team is a tiny island)
has
> been concentrating on XBox, which consequently is getting the lions share
of the
> budget. Quite frankly I believe MS keeps FS going just as a local Pizza
Parlor
> sponsors a local soccer team. Mostly PR and because some VP somewhere is
> fighting for it. Sooner of later the bean counters are most likely going
to win
> and just do away with it. I hope not, but I wouldn't be surprised. One
thing I
> could see happening is FS moving over to XBox. That would remove a lot of
> headaches of trying to support all of the different hardware
configurations out
> there.
>
> Careful what you ask for you just might get it.
>
> --
> ...Carl Frisk
> Anger is a brief madness.
> - Horace, 20 B.C.
> http://www.carlfrisk.com
>
>
> > wrote in message
> ...
> > On Sun, 28 Mar 2004 11:05:34 GMT, "Carl Frisk" >
wrote:
> >
> > > Thing is for $50 bucks FS9 gives
> > >you IMO a really great realistic flying experience.
> >
> > I have to agree with your statement here except that it provide a fairly
> > realistic experience but then I wonder about what FS should be. FS has
> > been around what 15 years? A long time anyway. There have been some
good
> > general aviation sims compete with FS. Pro Pilot, Flight Unlimited and
Fly
> > for example. All these sims took 1 to 2 years to develop from scratch
and
> > they were able to do as good and in some areas better than FS. Now my
> > point is if those sims could be done in a couple of years from nothing
> > should not FS be much, much better than it is? MS has an established
cycle
> > now of every two years coming out with an incremental upgrade. The same
> > time it takes to develop a new sim and all they do is an incremental
> > upgrade. Should not by now we have instruments that are as good as say,
> > the Reality XP line. Should not the long standing default aircraft look
as
> > good as the PMDG aircraft, for example. Should not the aerodynamics
> > problems/errors that one reads about in the newsgroups be fixed by now?
> > Should not the ATC be at least as good as say, Radar Contact? Should
not
> > there be a flight planner as nice as say, Flightsim Commander? Should
not
> > the terrain elevations be at least as good as those provided by 3rd
party
> > developers? These are questions I think about when I consider how long
FS
> > has been on the market.
> >
> > >MS opened up the door for 3rd parties to come along and improve it.
> >
> > Yes they do let some things out in their SDKs now and it is greatly
> > appreciated by many. However, I still remember for years and years the
sim
> > community was asking MS for information about their aircraft and scenery
> > structure. MS steadfastly refused to release or say anything. It took
> > dedicated 3rd party programmers to figure out on their own how things
> > worked. It wasn't until I believe it was Pro Pilot came out and
encouraged
> > 3rd party developers by providing an open architecture that MS relented
and
> > started releasing the SDKs. It seems it has been marketing pressures
that
> > have brought about major changes, not the kindness of MS. IMO we
probably
> > would still not have SDKs if it weren't for sims like Pro Pilot, Flight
> > Unlimited and Fly to provide competition and actually encourage 3rd
party
> > development.
> >
> > Well, I'm done.
> >
> > Regards all
> > Jack
>
>

John Doe
March 29th 04, 01:48 AM
"Carl Frisk" > wrote

> Good points all.
> Indeed Microsoft had/has the money to have made an even better COF.
> What they don't have is enough talent. FS is a very small part of
> Microsoft, and by no means the sexy, high paying part. MS is always
> hiring, and yet never seems to have enough developers to go around.
> Great developers don't grow on trees and Microsoft has to compete for
> them as well as anyone else.

Microsoft is known for getting the developers it wants, sometimes paying
outrageous money just to keep them from working at other firms.

> Their Games Division which is a very
> small part of MS (of which the FS team is a tiny island) has been
> concentrating on XBox, which consequently is getting the lions share
> of the budget. Quite frankly I believe MS keeps FS going just as a
> local Pizza Parlor sponsors a local soccer team. Mostly PR and
> because some VP somewhere is fighting for it. Sooner of later the
> bean counters are most likely going to win and just do away with it.
> I hope not, but I wouldn't be surprised. One thing I could see
> happening is FS moving over to XBox. That would remove a lot of
> headaches of trying to support all of the different hardware
> configurations out there.
>
> Careful what you ask for you just might get it.

Microsoft's mode of operation to beat the competition down by flooding the
market with a minimally better product, or to impede the sales of competing
products, legally or illegally. Without Microsoft, the money would go to
competing/innovative firms like the former Looking Glass Studios. Without
Microsoft, the competition for our money would raise the bar.

The sheep would find a way to cope, probably better off.








>
> --
> ...Carl Frisk
> Anger is a brief madness.
> - Horace, 20 B.C.
> http://www.carlfrisk.com
>
>
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> Reply-To: "Carl Frisk" >
> From: "Carl Frisk" >
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> References: >
>
>
>
>
>
>
> Subject: Re: FS9/FS2004: As fake as it gets?
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>
> > wrote in message
> ...
>> On Sun, 28 Mar 2004 11:05:34 GMT, "Carl Frisk" >
>> wrote:
>>
>> > Thing is for $50 bucks FS9 gives
>> >you IMO a really great realistic flying experience.
>>
>> I have to agree with your statement here except that it provide a
>> fairly realistic experience but then I wonder about what FS should
>> be. FS has been around what 15 years? A long time anyway. There
>> have been some good general aviation sims compete with FS. Pro
>> Pilot, Flight Unlimited and Fly for example. All these sims took 1
>> to 2 years to develop from scratch and they were able to do as good
>> and in some areas better than FS. Now my point is if those sims
>> could be done in a couple of years from nothing should not FS be
>> much, much better than it is? MS has an established cycle now of
>> every two years coming out with an incremental upgrade. The same
>> time it takes to develop a new sim and all they do is an incremental
>> upgrade. Should not by now we have instruments that are as good as
>> say, the Reality XP line. Should not the long standing default
>> aircraft look as good as the PMDG aircraft, for example. Should not
>> the aerodynamics problems/errors that one reads about in the
>> newsgroups be fixed by now? Should not the ATC be at least as good as
>> say, Radar Contact? Should not there be a flight planner as nice as
>> say, Flightsim Commander? Should not the terrain elevations be at
>> least as good as those provided by 3rd party developers? These are
>> questions I think about when I consider how long FS has been on the
>> market.
>>
>> >MS opened up the door for 3rd parties to come along and improve it.
>>
>> Yes they do let some things out in their SDKs now and it is greatly
>> appreciated by many. However, I still remember for years and years
>> the sim community was asking MS for information about their aircraft
>> and scenery structure. MS steadfastly refused to release or say
>> anything. It took dedicated 3rd party programmers to figure out on
>> their own how things worked. It wasn't until I believe it was Pro
>> Pilot came out and encouraged 3rd party developers by providing an
>> open architecture that MS relented and started releasing the SDKs.
>> It seems it has been marketing pressures that have brought about
>> major changes, not the kindness of MS. IMO we probably would still
>> not have SDKs if it weren't for sims like Pro Pilot, Flight Unlimited
>> and Fly to provide competition and actually encourage 3rd party
>> development.
>>
>> Well, I'm done.
>>
>> Regards all
>> Jack
>
>
>

John Doe
March 29th 04, 02:08 AM
"Carl Frisk" > wrote

> Being from Seattle I see lots of things missing and wrong with the
> Seattle area in FS9.

Lots missing compared to which other city?

> Doesn't take my enjoyment away 1 bit though.

Seattle looks better than other cities.

> Just curious what city are you flying around?

Cities bigger than Seattle.

In Seattle, Washington. Besides the colorful cranes, the huge golf course,
and miscellaneous other stuff, there are football/soccer fields, baseball
fields, even what looks like basketball courts in the suburbs. The Seattle
Seahawks stadium is detailed. What might be the biggest difference is in
the city of Seattle where there are many crossroads clearly showing. I do
not see them in Dallas, Los Angeles, or San Francisco. The buildings in the
city of Seattle are placed in line with those streets. They even appear to
have courtyards drawn out in front of them. In other, bigger cities, the
buildings appear to be junked in at about a 45 degree angle to where
streets should be.

> I also see lot's of things wrong in the Redmond area which is where FS
> is made. The roads are off in both Seattle and Redmond.

There are no crossroads roads in other cities.

In case anyone wants a benchmark, this is my setup.
....Clean, full install of FS9/FS2004, no add-on scenery.
....Turn all scenery sliders to max, water is forced to about one half.
....Special effects is off.
....Fake (generated) scenery is off.









Thing is for
> $50 bucks FS9 gives you IMO a really great realistic flying
> experience. MS opened up the door for 3rd parties to come along and
> improve it. And if you happen to be a programmer that includes you.
>
> Your system is a little on lower mid range so most likely you aren't
> rendering everything that a high-end system will. And I suspect you
> will get better texture rendering from XP than you ever will from
> Millennium.
>
> What resolution is monitor running FS in?
>
> --
> ...Carl Frisk
> Anger is a brief madness.
> - Horace, 20 B.C.
> http://www.carlfrisk.com
>
>
> "John Doe" > wrote in message
> ...
>> "quilljar" > wrote
>>
>> > Sorry John Doe,
>> > But I think that Microsoft, although obscenely rich, is too easy a
>> > target, rather like 'The Government'.
>>
>> It is like government.
>>
>> > If there was more money to be made by producing a sim which had
>> > everybody's underpants and tooth fillings show up as well as each
>> > brick in the Taj Mahal,
>>
>> There is an interstate highway around my big city which is barely
>> recognizable/followable in FS9/FS2004. It looks like a dirt road at
>> best. The rest is desolation, except for a few low detail buildings.
>>
>> You must have some very big tooth fillings.
>>
>> > I am sure they would produce it.
>> > At the moment, outside the military, there aren't the computers
>> > around that can handle FS9 even at its present state.
>>
>> I remember when my monitor displayed 16 colors and I complained about
>> games requiring 256. In fact, my system was way substandard. After a
>> few upgrades, I ran Multi-Player Battletech online at about 2 frames
>> per second. It's really tough trying to hit a target when you cannot
>> tell its heading. But it was fun anyway.
>>
>> > By about the time you are being slid into the crematorium I
>> > daresay something approaching your desires will be on the workbench
>> > in Seattle :-)
>>
>> But making scenery much more detailed isn't my argument. I wrote
>> "Seattle looks much better than most other cities I have seen in
>> FS9/FS2004". My frame rates are about 15 FPS over Seattle with all
>> scenery sliders maxed, except no fake scenery generated.
>>
>> My system:
>> ...K7T Turbo2 mainboard
>> ...Athlon XP 2400+ (2 GHz) CPU, thanks to BIOS upgrade from MSI
>> ...512 MB, 133 MHz RAM
>> ...NVIDIA GeForce3 video card, faster than low end GeForce4
>> ...Windows Millennium
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>

Carl Frisk
March 29th 04, 10:53 AM
John Doe,
All I asked for was what city/cities your flying in so I can go see for
myself. Prior to FS9 I always thought Chicago was the most accurate by far. It
would still probably be the default airport if Mayor Daly hadn't performed his
midnight magic.
http://abclocal.go.com/wls/news/033103_ns_meigs.html
--
....Carl Frisk
Anger is a brief madness.
- Horace, 20 B.C.
http://www.carlfrisk.com


"John Doe" > wrote in message
...
> "Carl Frisk" > wrote
>
> > Being from Seattle I see lots of things missing and wrong with the
> > Seattle area in FS9.
>
> Lots missing compared to which other city?
>
> > Doesn't take my enjoyment away 1 bit though.
>
> Seattle looks better than other cities.
>
> > Just curious what city are you flying around?
>
> Cities bigger than Seattle.
>
> In Seattle, Washington. Besides the colorful cranes, the huge golf course,
> and miscellaneous other stuff, there are football/soccer fields, baseball
> fields, even what looks like basketball courts in the suburbs. The Seattle
> Seahawks stadium is detailed. What might be the biggest difference is in
> the city of Seattle where there are many crossroads clearly showing. I do
> not see them in Dallas, Los Angeles, or San Francisco. The buildings in the
> city of Seattle are placed in line with those streets. They even appear to
> have courtyards drawn out in front of them. In other, bigger cities, the
> buildings appear to be junked in at about a 45 degree angle to where
> streets should be.
>
> > I also see lot's of things wrong in the Redmond area which is where FS
> > is made. The roads are off in both Seattle and Redmond.
>
> There are no crossroads roads in other cities.
>
> In case anyone wants a benchmark, this is my setup.
> ...Clean, full install of FS9/FS2004, no add-on scenery.
> ...Turn all scenery sliders to max, water is forced to about one half.
> ...Special effects is off.
> ...Fake (generated) scenery is off.
>
>
>
>
>
>
>
>
>
> Thing is for
> > $50 bucks FS9 gives you IMO a really great realistic flying
> > experience. MS opened up the door for 3rd parties to come along and
> > improve it. And if you happen to be a programmer that includes you.
> >
> > Your system is a little on lower mid range so most likely you aren't
> > rendering everything that a high-end system will. And I suspect you
> > will get better texture rendering from XP than you ever will from
> > Millennium.
> >
> > What resolution is monitor running FS in?
> >
> > --
> > ...Carl Frisk
> > Anger is a brief madness.
> > - Horace, 20 B.C.
> > http://www.carlfrisk.com
> >
> >
> > "John Doe" > wrote in message
> > ...
> >> "quilljar" > wrote
> >>
> >> > Sorry John Doe,
> >> > But I think that Microsoft, although obscenely rich, is too easy a
> >> > target, rather like 'The Government'.
> >>
> >> It is like government.
> >>
> >> > If there was more money to be made by producing a sim which had
> >> > everybody's underpants and tooth fillings show up as well as each
> >> > brick in the Taj Mahal,
> >>
> >> There is an interstate highway around my big city which is barely
> >> recognizable/followable in FS9/FS2004. It looks like a dirt road at
> >> best. The rest is desolation, except for a few low detail buildings.
> >>
> >> You must have some very big tooth fillings.
> >>
> >> > I am sure they would produce it.
> >> > At the moment, outside the military, there aren't the computers
> >> > around that can handle FS9 even at its present state.
> >>
> >> I remember when my monitor displayed 16 colors and I complained about
> >> games requiring 256. In fact, my system was way substandard. After a
> >> few upgrades, I ran Multi-Player Battletech online at about 2 frames
> >> per second. It's really tough trying to hit a target when you cannot
> >> tell its heading. But it was fun anyway.
> >>
> >> > By about the time you are being slid into the crematorium I
> >> > daresay something approaching your desires will be on the workbench
> >> > in Seattle :-)
> >>
> >> But making scenery much more detailed isn't my argument. I wrote
> >> "Seattle looks much better than most other cities I have seen in
> >> FS9/FS2004". My frame rates are about 15 FPS over Seattle with all
> >> scenery sliders maxed, except no fake scenery generated.
> >>
> >> My system:
> >> ...K7T Turbo2 mainboard
> >> ...Athlon XP 2400+ (2 GHz) CPU, thanks to BIOS upgrade from MSI
> >> ...512 MB, 133 MHz RAM
> >> ...NVIDIA GeForce3 video card, faster than low end GeForce4
> >> ...Windows Millennium
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
>

Carl Frisk
March 29th 04, 11:52 AM
Up, up and away:)

It is entirely conjecture on my part. Just a business model that makes sense to
me. I don't know any of the FS people at MS. Everytime I was over in Gameland
I was too busy with the XBox folks to even think of looking for the FS people.
I did on my last visit see a giant FS box in an office but it turned out to be
an XBox guy who was avidly into sims. He said the FS folks were three buildings
away. It was raining so hard that day that by the time I could have gotten a
shuttle and popped over and back it would have consumed 2 hours at least. I
regret not doing it now that I look back on it.

Disclaimer: Since I've worked for Microsoft many times and in many capacities
in the past I've signed many Confidentiality and Non-Disclosure statements.
I've heard no rumors whatsoever about where FS might be going. It's all my own
opinion about what might happen.

--
....Carl Frisk
Anger is a brief madness.
- Horace, 20 B.C.
http://www.carlfrisk.com


"John Ward" > wrote in message
u...
> Hi abc and Carl,
>
> Hmmmm....
>
> Entirely reasonable questions, abc, and very possibly an accurate
> scenario, Carl - it sure would be enlightening to hear any sort of
> official/inside responses, but as that, understandably, won't happen, it's
> "onwards and upwards". :-)
>
> Regards,
> John
>
>
> "Carl Frisk" > wrote in message
> ...
> > Good points all.
> > Indeed Microsoft had/has the money to have made an even better COF. What
> they
> > don't have is enough talent. FS is a very small part of Microsoft, and by
> no
> > means the sexy, high paying part. MS is always hiring, and yet never
> seems to
> > have enough developers to go around. Great developers don't grow on trees
> and
> > Microsoft has to compete for them as well as anyone else. Their Games
> Division
> > which is a very small part of MS (of which the FS team is a tiny island)
> has
> > been concentrating on XBox, which consequently is getting the lions share
> of the
> > budget. Quite frankly I believe MS keeps FS going just as a local Pizza
> Parlor
> > sponsors a local soccer team. Mostly PR and because some VP somewhere is
> > fighting for it. Sooner of later the bean counters are most likely going
> to win
> > and just do away with it. I hope not, but I wouldn't be surprised. One
> thing I
> > could see happening is FS moving over to XBox. That would remove a lot of
> > headaches of trying to support all of the different hardware
> configurations out
> > there.
> >
> > Careful what you ask for you just might get it.
> >
> > --
> > ...Carl Frisk
> > Anger is a brief madness.
> > - Horace, 20 B.C.
> > http://www.carlfrisk.com
> >
> >
> > > wrote in message
> > ...
> > > On Sun, 28 Mar 2004 11:05:34 GMT, "Carl Frisk" >
> wrote:
> > >
> > > > Thing is for $50 bucks FS9 gives
> > > >you IMO a really great realistic flying experience.
> > >
> > > I have to agree with your statement here except that it provide a fairly
> > > realistic experience but then I wonder about what FS should be. FS has
> > > been around what 15 years? A long time anyway. There have been some
> good
> > > general aviation sims compete with FS. Pro Pilot, Flight Unlimited and
> Fly
> > > for example. All these sims took 1 to 2 years to develop from scratch
> and
> > > they were able to do as good and in some areas better than FS. Now my
> > > point is if those sims could be done in a couple of years from nothing
> > > should not FS be much, much better than it is? MS has an established
> cycle
> > > now of every two years coming out with an incremental upgrade. The same
> > > time it takes to develop a new sim and all they do is an incremental
> > > upgrade. Should not by now we have instruments that are as good as say,
> > > the Reality XP line. Should not the long standing default aircraft look
> as
> > > good as the PMDG aircraft, for example. Should not the aerodynamics
> > > problems/errors that one reads about in the newsgroups be fixed by now?
> > > Should not the ATC be at least as good as say, Radar Contact? Should
> not
> > > there be a flight planner as nice as say, Flightsim Commander? Should
> not
> > > the terrain elevations be at least as good as those provided by 3rd
> party
> > > developers? These are questions I think about when I consider how long
> FS
> > > has been on the market.
> > >
> > > >MS opened up the door for 3rd parties to come along and improve it.
> > >
> > > Yes they do let some things out in their SDKs now and it is greatly
> > > appreciated by many. However, I still remember for years and years the
> sim
> > > community was asking MS for information about their aircraft and scenery
> > > structure. MS steadfastly refused to release or say anything. It took
> > > dedicated 3rd party programmers to figure out on their own how things
> > > worked. It wasn't until I believe it was Pro Pilot came out and
> encouraged
> > > 3rd party developers by providing an open architecture that MS relented
> and
> > > started releasing the SDKs. It seems it has been marketing pressures
> that
> > > have brought about major changes, not the kindness of MS. IMO we
> probably
> > > would still not have SDKs if it weren't for sims like Pro Pilot, Flight
> > > Unlimited and Fly to provide competition and actually encourage 3rd
> party
> > > development.
> > >
> > > Well, I'm done.
> > >
> > > Regards all
> > > Jack
> >
> >
>
>

Carl Frisk
March 29th 04, 02:59 PM
John,
As much as I'm sure I've antagonized you, I've always respected your quiet
reserve in your beliefs. So I took a quick flight over LA and with just a quick
look I have to agree with you. Seattle does seem to pack more eye candy than at
least LA. I couldn't find the Convention Center for instance, though like I say
I took a very quick look. I'll spend more time later checking out the
comparative lack of eye candy in LA. However I am not surprised that the MS
dev's may have spent more time on their default departure city, just as I
believe they did on Chicago when it was home base. In FS2002 I was much more
impressed with the Windy City than I ever was with Seattle. I always thought
hey they all live or at least work here why can't Seattle be better than
Chicago. In FS9 it looks like I got my way so I'm happy at least.

However -

The roads in the sim for Seattle are a laugh, same for my home base KPAE. I'm
going to investigate 3rd party improvements and see if they are much better.
VFR is really tough to do in any flight sim in any version compared to real
life. I now realize I've compensated for the sim. I know where the few actual
landmarks are for my local area and can fly VFR to all my local airports fairly
easily now that I've found them. I just have to forget the real world when
doing so. This brings back a memory of the last time I went up VFR and I had to
rethink my visual cues vs. flight sim cues. So alas I too would like better
scenery, roads and landmarks than MS provides. However I don't expect it from
MS. In fact I would prefer to get it from a third party that already seems to
be doing a better job than MS is or has a desire to. These groups seem to be
doing just fine without MS and vice-versa.

That said I'll say this. Microsoft didn't put any company out of business. The
customers vote with their cash on who gets to keep playing the business game and
who doesn't. Note the present tense. This game isn't over yet, it is simply
evolving. It isn't about the best, or shoulda, coulda, woulda, it's about
giving the customer what they want. The company that plays that game wins. And
should win in my opinion. Linux is starting to interest me. I may cross over,
after all I crossed over to GEOS then DOS then Windows from the mainframe world
many years ago. I still think Windows is just now catching up to that
methodology BTW. Just as I think Linux is starting to catch up to Windows,
technologically that is.

And in closing,
If you were the head of a major software company and you started dropping
inordinate amounts of resources into a tiny, minuscule cost center of the
business that is already at market saturation and had no growth potential the
stockholders would sue the socks off of you just before trying to get you
removed and certified crazy. Think they would have any trouble finding a law
firm? And why would they sue? Because you'd be wasting their investment and
practicing poor stewardship of a company they own part of. Microsoft's business
is the same as every other non-profit business - To Make Money. Not to make the
best flight sim that money can develop. They make money by making the best
selling software for the price. IMHO every CEO in the nation should have a
plaque on his desk that reads, "Don't blame the competition, blame me." Bill
Gates didn't point fingers at IBM, he smiled, shook their hands and took their
business. IBM has never forgotten that lesson by the way.

Right now there is plenty of VC money out there for anyone with a better
mousetrap.

Just grumbling right back at ya:)


--
....Carl Frisk
Anger is a brief madness.
- Horace, 20 B.C.
http://www.carlfrisk.com


"John Doe" > wrote in message
. ..
> I really like scenery in flight simulators for site seeing and exploration
> and have always wanted more, but FS9/FS2004's generated scenery is IMO the
> definition of "eye candy" the way others use the word. I guess Microsoft
> figured it was more efficient to include fake scenery than to increase the
> realness. I wonder if that is the result of some research on user
> preferences.
>
> Just grumbling.

John Doe
March 29th 04, 11:58 PM
"Carl Frisk" > wrote

> John,
> As much as I'm sure I've antagonized you, I've always respected your
> quiet reserve in your beliefs.

Thanks. Anything short of all capital letters, actually.

> So I took a quick flight over LA and with just a quick look I have to
> agree with you. Seattle does seem to pack more eye candy than at
> least LA. I couldn't find the Convention Center for instance, though
> like I say I took a very quick look. I'll spend more time later
> checking out the comparative lack of eye candy in LA. However I am
> not surprised that the MS dev's may have spent more time on their
> default departure city,

After choosing one.

> just as I believe they did on Chicago when it was home base. In
> FS2002 I was much more impressed with the Windy City than I ever was
> with Seattle. I always thought hey they all live or at least work
> here why can't Seattle be better than Chicago. In FS9 it looks like I
> got my way so I'm happy at least.

I think it is a trend. Redmond/Seattle is now center of the universe as it
is known to Microsoft.

<snip>
> That said I'll say this. Microsoft didn't put any company out of
> business.

Microsoft destroyed Netscape by pushing Navigator off of personal
computers. You can read the Findings of Fact on Microsoft for some juicy
details on how Microsoft did that and many other similar things. Microsoft
tries very hard to either kill or avoid competition.

> The customers vote with their cash on who gets to keep
> playing the business game and who doesn't. Note the present tense.
> This game isn't over yet, it is simply evolving. It isn't about the
> best, or shoulda, coulda, woulda, it's about giving the customer what
> they want. The company that plays that game wins. And should win in
> my opinion. Linux is starting to interest me. I may cross over,
> after all I crossed over to GEOS then DOS then Windows from the
> mainframe world many years ago.

You had good reason to cross over, and now you are stuck, believe it or
not. The game ended years ago, about when windows ran on over 90% of iNtel
based PCs. There are phenomenons known as "network effects" and "a positive
feedback loop" which are well discussed in the big antitrust trial district
court and appeals court decisions. You might find them useful reading.

> I still think Windows is just now catching up to that methodology BTW.
> Just as I think Linux is starting to catch up to Windows,
> technologically that is.
>
> And in closing,
> If you were the head of a major software company and you started
> dropping
> inordinate amounts of resources into a tiny, minuscule cost center of
> the business that is already at market saturation and had no growth
> potential the stockholders would sue the socks off of you just before
> trying to get you removed and certified crazy. Think they would have
> any trouble finding a law firm? And why would they sue? Because
> you'd be wasting their investment and practicing poor stewardship of a
> company they own part of.

As of September, 2002, Bill Gates owned roughly 1.2 billion Microsoft
shares, Steve Ballmer held 470,968,074 Microsoft shares. I cannot find the
data, but I would guess that the total shares owned by company
managers/employees is at least 30%.

> Microsoft's business is the same as every other non-profit business -
> To Make Money. Not to make the best flight sim that money can
> develop. They make money by making the best selling software for the
> price.

Microsoft would rather not compete, and it has the power to force other
companies out of business, which it does in fact do.

> IMHO every CEO in the nation should have a plaque on his desk that
> reads, "Don't blame the competition, blame me." Bill Gates didn't
> point fingers at IBM, he smiled, shook their hands and took their
> business. IBM has never forgotten that lesson by the way.

The best reminder of that so far was when Microsoft refused to ship windows
to IBM unless IBM's PCs would include Microsoft Works instead of IBM's own
Lotus Smartsuite. Microsoft uses its monopolies to keep competition away.

> Right now there is plenty of VC money out there for anyone with a
> better mousetrap.

Not according to the United States District and Appeals courts.








>
> Just grumbling right back at ya:)
>
>
> --
> ...Carl Frisk
> Anger is a brief madness.
> - Horace, 20 B.C.
> http://www.carlfrisk.com
>
>
> "John Doe" > wrote in message
> . ..
>> I really like scenery in flight simulators for site seeing and
>> exploration and have always wanted more, but FS9/FS2004's generated
>> scenery is IMO the definition of "eye candy" the way others use the
>> word. I guess Microsoft figured it was more efficient to include fake
>> scenery than to increase the realness. I wonder if that is the result
>> of some research on user preferences.
>>
>> Just grumbling.
>
>
>

Kurt Weber
June 24th 04, 05:54 PM
"John Doe" > wrote in message
...
> > vastly increasing the development time and cost,
>
> What part of $50,000,000,000 don't you understand?

WARNING: BASIC ECONOMICS LESSON FOLLOWS

Just because they can afford to do it doesn't mean they will. The fact of
the matter is, the vast majority of the FS customer base DOES NOT CARE about
having the exact buildings in their exact locations. Outside of their
immediate area, it's not likely they're going to know what every single
house looks like anyway, so why bother? Certainly, they have the capability
to do it--but the potential increase in sales doesn't offset the expense.
Consider, too, the additional processing power that would be required for
all of this. Few people have systems that can handle FS9 as it is; what do
you think they'll do when every single house, blade of grass, and stalk of
corn is modelled?

Finally, remember too that there are quite a few who don't give a damn about
the eye candy--they just want the physics of flying modelled as
realistically as possible and as long as they can read the gauges they don't
care how detailed the rest of the graphics are.

--
Kurt Weber

Greasy Rider @ Invalid.com
June 24th 04, 06:03 PM
On Thu, 24 Jun 2004 11:54:38 -0500, "Kurt Weber" >
proclaimed:

>Finally, remember too that there are quite a few who don't give a damn about
>the eye candy--they just want the physics of flying modelled as
>realistically as possible and as long as they can read the gauges they don't
>care how detailed the rest of the graphics are.

What he said!!!!!!!!!!!!!

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