Log in

View Full Version : Slightly O/T for flight simmers. Building my own airport


Andrew Scotland
July 5th 05, 02:46 PM
I have just finished building my own airport for FS2004 using the AFCAD
program and when I go to the airport it works well, all AI traffic use
it correctly etc but there are non-airport buildings such as houses on
the runways and trees on the taxi-ways. I have downloaded the program
*Airport for Windows* as I was told that is how you get rid of the
buildings, trees etc but when I go to open ANY BGL file it comes up
"File has no valid AFD section"

Any ideas?

T. & D. Gregor, Sr.
July 5th 05, 03:25 PM
Hi Andy:

You first need to "exclude" those trees and houses...

Take a look at the following programs:

ExcBuilder v2.0

is a small program that helps you to create different types of exclude
files. With this tool you can delete default taxiway signs, generic
buildings, windsocks and many other objects through user-friendly
interface without knowing anything about programming. Since it uses
the new XML-based language it's compatible with FS2004 ONLY!

BGL Toolkit v0.8 (a.k.a. Exclude Kit)

A freeware utility to quickly view the "Table of Contents" of
FlightSimulator scenery files (.BGLs) then resolve scenery
conflicts/duplications by creating appropriate "Exclude" files from
the information displayed. This utility is primarily designed for
users, who have a number of conflicting scenery files and who wish to
quickly create "Exclude" files in a Windows environment - which will
disable parts of scenery areas which are lower in the FS loading
hierarchy.

Companion tutorial for the above program also available in our
Tutorial area.

I hope this helps in some small way, visit the URL below (see sig),
for additional ideas and suggestions.

Good luck

Tom G, Sr.

On 5 Jul 2005 06:46:57 -0700, "Andrew Scotland" >
wrote:

>I have just finished building my own airport for FS2004 using the AFCAD
>program and when I go to the airport it works well, all AI traffic use
>it correctly etc but there are non-airport buildings such as houses on
>the runways and trees on the taxi-ways. I have downloaded the program
>*Airport for Windows* as I was told that is how you get rid of the
>buildings, trees etc but when I go to open ANY BGL file it comes up
>"File has no valid AFD section"
>
>Any ideas?
>

A
July 5th 05, 03:29 PM
"Andrew Scotland" > wrote in news:1120571217.615854.138390
@g14g2000cwa.googlegroups.com:

> I have just finished building my own airport for FS2004 using the AFCAD
> program and when I go to the airport it works well, all AI traffic use
> it correctly etc but there are non-airport buildings such as houses on
> the runways and trees on the taxi-ways. I have downloaded the program
> *Airport for Windows* as I was told that is how you get rid of the
> buildings, trees etc but when I go to open ANY BGL file it comes up
> "File has no valid AFD section"
>
> Any ideas?
>
>

'fraid not. In fact, what on earth are you talking about?

Tom Peel
July 13th 05, 07:35 AM
Andrew Scotland wrote:

> I have just finished building my own airport for FS2004 using the AFCAD
> program and when I go to the airport it works well, all AI traffic use
> it correctly etc but there are non-airport buildings such as houses on
> the runways and trees on the taxi-ways. I have downloaded the program
> *Airport for Windows* as I was told that is how you get rid of the
> buildings, trees etc but when I go to open ANY BGL file it comes up
> "File has no valid AFD section"
>
> Any ideas?
>

Andrew,
not at all off-topic, but you'll getter much better advice here:
http://forums.avsim.net/ and look for the Scenery Design Forum.
T.

T. & D. Gregor, Sr.
July 24th 05, 10:13 PM
Hi Andy:

You first need to "exclude" those trees and houses...

Take a look at the following programs:

ExcBuilder v2.0

is a small program that helps you to create different types of exclude
files. With this tool you can delete default taxiway signs, generic
buildings, windsocks and many other objects through user-friendly
interface without knowing anything about programming. Since it uses
the new XML-based language it's compatible with FS2004 ONLY!

BGL Toolkit v0.8 (a.k.a. Exclude Kit)

A freeware utility to quickly view the "Table of Contents" of
FlightSimulator scenery files (.BGLs) then resolve scenery
conflicts/duplications by creating appropriate "Exclude" files from
the information displayed. This utility is primarily designed for
users, who have a number of conflicting scenery files and who wish to
quickly create "Exclude" files in a Windows environment - which will
disable parts of scenery areas which are lower in the FS loading
hierarchy.

Companion tutorial for the above program also available in our
Tutorial area.

I hope this helps in some small way, visit the URL below (see sig),
for additional ideas and suggestions.

Good luck

Tom G, Sr.

On 5 Jul 2005 06:46:57 -0700, "Andrew Scotland" >
wrote:

>I have just finished building my own airport for FS2004 using the AFCAD
>program and when I go to the airport it works well, all AI traffic use
>it correctly etc but there are non-airport buildings such as houses on
>the runways and trees on the taxi-ways. I have downloaded the program
>*Airport for Windows* as I was told that is how you get rid of the
>buildings, trees etc but when I go to open ANY BGL file it comes up
>"File has no valid AFD section"
>
>Any ideas?
>

Google