View Full Version : Rudder Pedals - "Three axis of control"?
news.ozemail.com.au
May 17th 06, 11:36 AM
What does "Three axis of control" mean?
See:
http://www.pcaviator.com/shop/viewAProduct.php?pid=21
adrian
May 17th 06, 01:00 PM
The three axis are the X, Y and Z axis. In FS2004 you'd assign these
to left toe break, right toe break and rudder respectively.
Cheers, Adrian
http://www.ausflightsim.net
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scott s.
May 22nd 06, 08:49 PM
(adrian) wrote in
:
> The three axis are the X, Y and Z axis. In FS2004 you'd assign these
> to left toe break, right toe break and rudder respectively.
I think it is a term that kind of crept into input device
descriptions. It simply means quantized analog inputs, with
the meaning of the input determined by the variable they are
assigned to in the game/sim. Obviously it originated
in roll, pitch, and yaw, but if you look at the FSUIPC
documentation, there are many possible analog inputs to
FS9.
scott s.
..
adrian
May 22nd 06, 10:00 PM
Hi Scott,
Point well taken. The context of the originl post was referring to
rudder pedals, so my explanation fits. But I guess it should have
read "In FS2004 you'd "commonly" assign these
to...".
Thanks for the extra info mate.
Cheers, Adrian
http://www.usflightsim.net
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CriticalMass
September 14th 06, 02:02 PM
news.ozemail.com.au wrote:
>What does "Three axis of control" mean?
>
The ability to control roll, pitch, and yaw.
Ed Medlin
November 17th 06, 04:29 PM
"CriticalMass" > wrote in message
...
> news.ozemail.com.au wrote:
>
>>What does "Three axis of control" mean?
>>
>
>
> The ability to control roll, pitch, and yaw.
>
On just the rudder pedals it would be toe brakes.
Ed
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