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Mxsmanic
January 6th 07, 02:49 PM
Since my simulator is not full-motion, I can't judge the quality of a
turn by feel. However, it stands to reason that I should be able to
detect slipping or skidding visually, by watching how the horizon
moves out the window--after all, any movement of the aircraft will
change the view out the window. Can anyone offer suggestions on how I
can best recognize a coordinated turn by looking outside the aircraft?

My guess is that, if the horizon doesn't move in a direction other
than horizontally (aligned with the horizon) the turn is coordinated,
but I'm not sure about this (I'm still doing experiments).

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JK
January 7th 07, 10:10 PM
A good technique is to pick a spot on the ground just above the cowling and
watch how it moves relative to the cowling when you start the turn. For
instance, when rolling left, for a left turn, without any rudder input, the
spot on the ground will initially move the wrong way relative to the cowling
(i.e., to the left, because the nose is yawing to the right). However, with
proper application of left rudder accompanying the left aileron deflection,
the spot will initially remain stationary. In my Cherokee, this effect is
small. I don't know how larger aircraft behave.

"Mxsmanic" > wrote in message
...
> Since my simulator is not full-motion, I can't judge the quality of a
> turn by feel. However, it stands to reason that I should be able to
> detect slipping or skidding visually, by watching how the horizon
> moves out the window--after all, any movement of the aircraft will
> change the view out the window. Can anyone offer suggestions on how I
> can best recognize a coordinated turn by looking outside the aircraft?
>
> My guess is that, if the horizon doesn't move in a direction other
> than horizontally (aligned with the horizon) the turn is coordinated,
> but I'm not sure about this (I'm still doing experiments).
>
> --
> Transpose mxsmanic and gmail to reach me by e-mail.

Mxsmanic
January 7th 07, 10:46 PM
JK writes:

> A good technique is to pick a spot on the ground just above the cowling and
> watch how it moves relative to the cowling when you start the turn. For
> instance, when rolling left, for a left turn, without any rudder input, the
> spot on the ground will initially move the wrong way relative to the cowling
> (i.e., to the left, because the nose is yawing to the right). However, with
> proper application of left rudder accompanying the left aileron deflection,
> the spot will initially remain stationary. In my Cherokee, this effect is
> small. I don't know how larger aircraft behave.

Sounds like a plan. MSFS has a little red aircraft you can
superimpose on the windshield for this purpose (not realistic, but
useful for training). I may try that to see if I can get it right.

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Crash Lander[_1_]
January 7th 07, 11:11 PM
"Mxsmanic" > wrote in message
...
> Sounds like a plan. MSFS has a little red aircraft you can
> superimpose on the windshield for this purpose (not realistic, but
> useful for training). I may try that to see if I can get it right.

It does? How do I activate that?
Crash Lander

Mxsmanic
January 8th 07, 01:59 AM
Crash Lander writes:

> It does? How do I activate that?

Views | View options | Axis indicator

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