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William Hung[_2_]
January 13th 08, 05:51 PM
So I'm watching (right now as I'm typing this) Dogfight on History
channel and was wondering if MS' FlightSim is used in making the CG on
the show.

Wil

miket6065
January 13th 08, 07:45 PM
Now on the HIstory channel website in the Dogfight section they mention
using special software.

Enjoy the show while you can this is the last season.

William Hung[_2_]
January 13th 08, 08:34 PM
On Jan 13, 2:45*pm, "miket6065" > wrote:
> Now on the HIstory channel website in the Dogfight section they mention
> using special software.
>
> Enjoy the show while you can this is the last season.

Thanks for that. Last season? Why? I thought it was doing well.

Wil

January 13th 08, 11:07 PM
On Jan 13, 11:51*am, William Hung > wrote:
> So I'm watching (right now as I'm typing this) Dogfight on History
> channel and was wondering if MS' FlightSim is used in making the CG on
> the show.
>
> Wil

Nah. It'd be much easier to do with some other rendering program. I
figure it has to be something really high end for use for TV. MSFS
doesn't even have a mode that would allow you to control the models
and their positions.

I don't know what Hollywood uses, but a lot of computer games do their
high end stuff with 3D Studio Maxx.

CCBlack
January 14th 08, 04:48 PM
>On Jan 13, 11:51*am, William Hung > wrote:
> So I'm watching (right now as I'm typing this) Dogfight on History
> channel and was wondering if MS' FlightSim is used in making the CG on
> the show.

I've been an avid flight simmer for years and I'm not sure what
software the History Channel is using for that show. But when I first
saw dogfights it reminded me very much of the flight sim called "
Wings over Vietnam ". Interesting because as a game/flight sim I
thought that the game sucked ... but the visuals were incredible. The
aircraft were incredible ... but the scenery kinda sucked.

You can do the same external views, and also when your in the cockpit
you can look around just like they do in the show.

It was really a strange program ... I always thought that the
producers of that game just sold it the way it was so that producers
could get a look at the flight model ... you know as an offshoot ...
not so much that flight simmers would enjoy it. Because I didn't. It
was more just ' eye candy ' .

Chris

FledgeIII
January 14th 08, 05:17 PM
On Jan 14, 11:48 am, CCBlack > wrote:
> >On Jan 13, 11:51 am, William Hung > wrote:
> > So I'm watching (right now as I'm typing this) Dogfight on History
> > channel and was wondering if MS' FlightSim is used in making the CG on
> > the show.
>
> I've been an avid flight simmer for years and I'm not sure what
> software the History Channel is using for that show. But when I first
> saw dogfights it reminded me very much of the flight sim called "
> Wings over Vietnam ". Interesting because as a game/flight sim I
> thought that the game sucked ... but the visuals were incredible. The
> aircraft were incredible ... but the scenery kinda sucked.
>
> You can do the same external views, and also when your in the cockpit
> you can look around just like they do in the show.
>
> It was really a strange program ... I always thought that the
> producers of that game just sold it the way it was so that producers
> could get a look at the flight model ... you know as an offshoot ...
> not so much that flight simmers would enjoy it. Because I didn't. It
> was more just ' eye candy ' .
>
> Chris

Dudley could likely ask someone in the sim biz and find out who's
system is doing the rendering. I'd think that's a fairly tight
fraternity.

Agreed that overall, the show looks nice.

One quibble is that attention to detail accuracy seems to either slip
or get a little spectacular at times - especially post *boom*; a Mig
gets hit and goes on to defy rational physics before/while coming
apart - or one of HMS Hood's rear turrets gets thrown several hundred
feet in the air from a Prince of Wales' bridge POV shot, perhaps for
"dramatic effect".

Bertie the Bunyip[_19_]
January 14th 08, 05:20 PM
FledgeIII > wrote in news:712ca3ba-88e2-47e2-a8c9-
:


>
> One quibble is that attention to detail accuracy seems to either slip
> or get a little spectacular at times - especially post *boom*; a Mig
> gets hit and goes on to defy rational physics before/while coming
> apart - or one of HMS Hood's rear turrets gets thrown several hundred
> feet in the air from a Prince of Wales' bridge POV shot, perhaps for
> "dramatic effect".
>

Yeah, the airplanes don't go whare they should in accordance with the
attitudes they are in .

Bertie

Robert M. Gary
January 14th 08, 05:34 PM
On Jan 13, 11:45*am, "miket6065" > wrote:
> Now on the HIstory channel website in the Dogfight section they mention
> using special software.
>
> Enjoy the show while you can this is the last season.

That's the rumor although no official word has come out. The
production company may be shoping it to other networks that can pay
more. My brother is a TV producer and has access to a database of
shows that shows their current status. The last update to the DB was
in March of 07 saying the HC had purchased X number of episodes so
nothing yet.

-Robert

Robert M. Gary
January 14th 08, 05:36 PM
On Jan 14, 9:17*am, FledgeIII > wrote:

>
> Dudley could likely ask someone in the sim biz and find out who's
> system is doing the rendering. I'd think that's a fairly tight
> fraternity.

Not sure what the benefit of using a flight sim program would be. I
assume they would use the same animation software that they use for
anything else. They're more concerned with texturing then realistic
flight. They map out the flights before hand so a flight sim program
that injected "real world" affects would just be a nucense.

-robert

FledgeIII
January 14th 08, 05:58 PM
On Jan 14, 12:36 pm, "Robert M. Gary" > wrote:
> On Jan 14, 9:17 am, FledgeIII > wrote:
>
>
>
> > Dudley could likely ask someone in the sim biz and find out who's
> > system is doing the rendering. I'd think that's a fairly tight
> > fraternity.
>
> Not sure what the benefit of using a flight sim program would be. I
> assume they would use the same animation software that they use for
> anything else. They're more concerned with texturing then realistic
> flight. They map out the flights before hand so a flight sim program
> that injected "real world" affects would just be a nucense.
>
> -robert

Didn't mean to say that a particular *sim* was doing the show - rather
that there's any number of off the shelf flight model/graphics
engines out there that could be generically applied.

IOW, it's doubtful that someone developed a proprietary system solely
for a single show.

Other than that, I personally wouldn't know. ;)

David E. Powell
January 14th 08, 06:26 PM
On Jan 13, 3:34*pm, William Hung > wrote:
> On Jan 13, 2:45*pm, "miket6065" > wrote:
>
> > Now on the HIstory channel website in the Dogfight section they mention
> > using special software.
>
> > Enjoy the show while you can this is the last season.
>
> Thanks for that. *Last season? *Why? *I thought it was doing well.
>
> Wil

Yeah really, it's a pretty good show, and a good fit.....

Ad absurdum per aspera
January 15th 08, 02:07 AM
This page makes me think the computer-generated effects mostly came
out of a program called LightWave, running on a few unspecified
"workstations" (the product is available for both Macs and Windows
PCs), in the hands of an animation/visual-effects shop called
Radical3d:
http://www.newtek.com/lightwave/profiles/Dogfight/index.php

You now know as much as I do and hopefully not less than you did
before.

Cheers,
--Joe

FledgeIII
January 15th 08, 03:19 AM
On Jan 14, 9:07 pm, Ad absurdum per aspera >
wrote:
> This page makes me think the computer-generated effects mostly came
> out of a program called LightWave, running on a few unspecified
> "workstations" (the product is available for both Macs and Windows
> PCs), in the hands of an animation/visual-effects shop called
> Radical3d:http://www.newtek.com/lightwave/profiles/Dogfight/index.php
>
> You now know as much as I do and hopefully not less than you did
> before.
>
> Cheers,
> --Joe
Well, that about sums it up. Thanks...

"The animation was of sufficient quality to make some History Channel
representatives believe they were viewing actual historical camera
footage."

Oh my. ;)

Typhoon502
January 15th 08, 03:49 AM
On Jan 14, 10:19*pm, FledgeIII > wrote:
> "The animation was of sufficient quality to make some History Channel
> representatives believe they were viewing actual historical camera
> footage."
>
> Oh my. ;)

The first time I saw it, I tuned in midway through the program and I
was astonished that they had found a Mig-15 and F-86 in that good of
condition to re-enact a scenario. It wasn't until there was a kill
that I put two and two together. Now I've got Season 1 on DVD. Love
the show.

Roger (K8RI)
January 15th 08, 09:23 AM
On Sun, 13 Jan 2008 19:45:24 GMT, "miket6065"
> wrote:

>Now on the HIstory channel website in the Dogfight section they mention
>using special software.
>
>Enjoy the show while you can this is the last season.

Looks pretty good in HD even with all the simulation which is pretty
well done.

Roger (K8RI)
>

FledgeIII
January 18th 08, 09:22 PM
On Jan 14, 12:20 pm, Bertie the Bunyip > wrote:
> FledgeIII > wrote in news:712ca3ba-88e2-47e2-a8c9-
> :
>
>
>
> > One quibble is that attention to detail accuracy seems to either slip
> > or get a little spectacular at times - especially post *boom*; a Mig
> > gets hit and goes on to defy rational physics before/while coming
> > apart - or one of HMS Hood's rear turrets gets thrown several hundred
> > feet in the air from a Prince of Wales' bridge POV shot, perhaps for
> > "dramatic effect".
>
> Yeah, the airplanes don't go whare they should in accordance with the
> attitudes they are in .
>
> Bertie

History Channel's been running an afternoon marathon of sorts today.

Spotted another little niggle: they were just showing a Spad XIII
rolling inverted and going by in a head-on pass from an opposing
pilot's POV in an Albatross. As the Spad whips past, the perspective
goes into super-slow-mo mode...

So I idly glance at the screen, and something don't look right. Take a
closer look, and lo, either that 'ole Hispano's spinning the wrong
way, or somebody put the prop on backwards; it's spinning *against*
the pitch. Doh!

No big thing, but it was cute to catch that one... ;)

Bertie the Bunyip[_19_]
January 18th 08, 09:28 PM
FledgeIII > wrote in news:d5fc1fd9-aed8-4270-9d1e-
:

> On Jan 14, 12:20 pm, Bertie the Bunyip > wrote:
>> FledgeIII > wrote in news:712ca3ba-88e2-47e2-
a8c9-
>> :
>>
>>
>>
>> > One quibble is that attention to detail accuracy seems to either
slip
>> > or get a little spectacular at times - especially post *boom*; a
Mig
>> > gets hit and goes on to defy rational physics before/while coming
>> > apart - or one of HMS Hood's rear turrets gets thrown several
hundred
>> > feet in the air from a Prince of Wales' bridge POV shot, perhaps
for
>> > "dramatic effect".
>>
>> Yeah, the airplanes don't go whare they should in accordance with the
>> attitudes they are in .
>>
>> Bertie
>
> History Channel's been running an afternoon marathon of sorts today.
>
> Spotted another little niggle: they were just showing a Spad XIII
> rolling inverted and going by in a head-on pass from an opposing
> pilot's POV in an Albatross. As the Spad whips past, the perspective
> goes into super-slow-mo mode...
>
> So I idly glance at the screen, and something don't look right. Take a
> closer look, and lo, either that 'ole Hispano's spinning the wrong
> way, or somebody put the prop on backwards; it's spinning *against*
> the pitch. Doh!
>
> No big thing, but it was cute to catch that one... ;)
>

I've seen that one. the way the Spad and the others manuever is just
ridiculous. There's no way a Spad could roll in that way. That stupid
movie 'Flyboys' is just the same. The dogfight program is still good,
though. Flyboys was a huge disappointment!
When you think they could have made a real movie about the Lafayette
Escradille and the opportunity lost...


Bertie
>

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