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May 21st 08, 03:12 AM
Hello,

I am not a pilot - but I play a lot of flight simulator. I wanted to
talk to some real pilots about flying proficiently. I feel like I am
pretty good on simulator, but I have no way of knowing b/c I don't
have feedback from an actual pilot.

I was wondering what makes a pilot proficient? When making turns,
does the VSI fluctuate at all or should a pilot be able to keep it at
0 fpm at all times? What degree of fluctuation is considered
proficient? When leveling off after a climb or descent, how quickly
should the pilot be able to get into straight and level? When landing
an aircraft - especially a jet, does a proficient pilot stay precisely
on the glide slope 100%? How else can I build proficiency and how
well does flight simulator emulate reality?

If you are a proficient pilot, what types of things do you ensure in
take-off, cruise, landing, etc?

I've heard that good piloting is more about knowledge than skill, but
personally it seems like skill is a massive aspect of flying - am I
wrong?

Thanks so much for the advice!

May 21st 08, 05:05 AM
wrote:
> Hello,

> I am not a pilot - but I play a lot of flight simulator. I wanted to
> talk to some real pilots about flying proficiently. I feel like I am
> pretty good on simulator, but I have no way of knowing b/c I don't
> have feedback from an actual pilot.

> I was wondering what makes a pilot proficient? When making turns,
> does the VSI fluctuate at all or should a pilot be able to keep it at
> 0 fpm at all times? What degree of fluctuation is considered
> proficient? When leveling off after a climb or descent, how quickly
> should the pilot be able to get into straight and level? When landing
> an aircraft - especially a jet, does a proficient pilot stay precisely
> on the glide slope 100%? How else can I build proficiency and how
> well does flight simulator emulate reality?

> If you are a proficient pilot, what types of things do you ensure in
> take-off, cruise, landing, etc?

> I've heard that good piloting is more about knowledge than skill, but
> personally it seems like skill is a massive aspect of flying - am I
> wrong?

> Thanks so much for the advice!

For starters, there are the practical test standards for private pilot
that you can find here:

http://www.faa.gov/education_research/testing/airmen/test_standards/pilot/media/FAA-S-8081-14A.pdf

Then you can go for the commercial standards found here:

http://www.faa.gov/education_research/testing/airmen/test_standards/pilot/media/FAA-S-8081-12B.pdf


--
Jim Pennino

Remove .spam.sux to reply.

Ken S. Tucker
May 21st 08, 07:54 AM
Hi, join a flying club, take a few lessons, maybe become
a pilot if you're that interested.
Ken

On May 20, 7:12 pm, wrote:
> Hello,
>
> I am not a pilot - but I play a lot of flight simulator. I wanted to
> talk to some real pilots about flying proficiently. I feel like I am
> pretty good on simulator, but I have no way of knowing b/c I don't
> have feedback from an actual pilot.
>
> I was wondering what makes a pilot proficient? When making turns,
> does the VSI fluctuate at all or should a pilot be able to keep it at
> 0 fpm at all times? What degree of fluctuation is considered
> proficient? When leveling off after a climb or descent, how quickly
> should the pilot be able to get into straight and level? When landing
> an aircraft - especially a jet, does a proficient pilot stay precisely
> on the glide slope 100%? How else can I build proficiency and how
> well does flight simulator emulate reality?
>
> If you are a proficient pilot, what types of things do you ensure in
> take-off, cruise, landing, etc?
>
> I've heard that good piloting is more about knowledge than skill, but
> personally it seems like skill is a massive aspect of flying - am I
> wrong?
>
> Thanks so much for the advice!

terry
May 21st 08, 09:43 AM
On May 21, 12:12*pm, wrote:
> Hello,
>
> I am not a pilot - but I play a lot of flight simulator. *I wanted to
> talk to some real pilots about flying proficiently. *I feel like I am
> pretty good on simulator, but I have no way of knowing b/c I don't
> have feedback from an actual pilot.
>
> I was wondering what makes a pilot proficient? *When making turns,
> does the VSI fluctuate at all or should a pilot be able to keep it at
> 0 fpm at all times? *What degree of fluctuation is considered
> proficient? *When leveling off after a climb or descent, how quickly
> should the pilot be able to get into straight and level? *When landing
> an aircraft - especially a jet, does a proficient pilot stay precisely
> on the glide slope 100%? *How else can I build proficiency and how
> well does flight simulator emulate reality?
>
> If you are a proficient pilot, what types of things do you ensure in
> take-off, cruise, landing, etc?
>
> I've heard that good piloting is more about knowledge than skill, but
> personally it seems like skill is a massive aspect of flying - am I
> wrong?
>
> Thanks so much for the advice!

Skill is very important, but its a skill any normal person can learn,
some of us just take longer than others, but we all get there if we
stick at it. Most flying schools have what they call a trial
instructional flight, where you can go up for maybe half an hour with
an instructor just to see if you really do want to do it. This might
cost you $100 or so, depending on what country you are in. what ever
you do , dont become like Mxsmanic and pretend you know what flying is
all about without ever trying it. Ask questions by all means, but
it will help if you show you are really interested by taking a flight.
If for some reason that is just not practical like you just cant
afford it at the moment, you never know your luck on usenet, if you
say where you are located somebody might just have a spare seat and
offer to take you up. Many of us pilots like to spread the word about
aviation and encourage others to get started. The more the merrier
because it will help keep the costs down if the planes are getting
used more.
Good Luck
Terry
PPL Downunder

Lou
May 21st 08, 01:00 PM
On May 21, 3:43 am, terry > wrote:
> On May 21, 12:12 pm, wrote:
>
>
>
>
>
>
>
> > Hello,
>
> > I am not a pilot - but I play a lot of flight simulator. I wanted to
> > talk to some real pilots about flying proficiently. I feel like I am
> > pretty good on simulator, but I have no way of knowing b/c I don't
> > have feedback from an actual pilot.
>
> > I was wondering what makes a pilot proficient? When making turns,
> > does the VSI fluctuate at all or should a pilot be able to keep it at
> > 0 fpm at all times? What degree of fluctuation is considered
> > proficient? When leveling off after a climb or descent, how quickly
> > should the pilot be able to get into straight and level? When landing
> > an aircraft - especially a jet, does a proficient pilot stay precisely
> > on the glide slope 100%? How else can I build proficiency and how
> > well does flight simulator emulate reality?
>
> > If you are a proficient pilot, what types of things do you ensure in
> > take-off, cruise, landing, etc?
>
> > I've heard that good piloting is more about knowledge than skill, but
> > personally it seems like skill is a massive aspect of flying - am I
> > wrong?
>
> > Thanks so much for the advice!
>
> Skill is very important, but its a skill any normal person can learn,
> some of us just take longer than others, but we all get there if we
> stick at it. Most flying schools have what they call a trial
> instructional flight, where you can go up for maybe half an hour with
> an instructor just to see if you really do want to do it. This might
> cost you $100 or so, depending on what country you are in. what ever
> you do , dont become like Mxsmanic and pretend you know what flying is
> all about without ever trying it. Ask questions by all means, but
> it will help if you show you are really interested by taking a flight.
> If for some reason that is just not practical like you just cant
> afford it at the moment, you never know your luck on usenet, if you
> say where you are located somebody might just have a spare seat and
> offer to take you up. Many of us pilots like to spread the word about
> aviation and encourage others to get started. The more the merrier
> because it will help keep the costs down if the planes are getting
> used more.
> Good Luck
> Terry
> PPL Downunder

What ever happened to the ability to go work off flying lessons
by doing work around the airport?
Lou

terry
May 21st 08, 01:04 PM
On May 21, 10:00*pm, Lou > wrote:
> On May 21, 3:43 am, terry > wrote:
>
>
>
>
>
> > On May 21, 12:12 pm, wrote:
>
> > > Hello,
>
> > > I am not a pilot - but I play a lot of flight simulator. *I wanted to
> > > talk to some real pilots about flying proficiently. *I feel like I am
> > > pretty good on simulator, but I have no way of knowing b/c I don't
> > > have feedback from an actual pilot.
>
> > > I was wondering what makes a pilot proficient? *When making turns,
> > > does the VSI fluctuate at all or should a pilot be able to keep it at
> > > 0 fpm at all times? *What degree of fluctuation is considered
> > > proficient? *When leveling off after a climb or descent, how quickly
> > > should the pilot be able to get into straight and level? *When landing
> > > an aircraft - especially a jet, does a proficient pilot stay precisely
> > > on the glide slope 100%? *How else can I build proficiency and how
> > > well does flight simulator emulate reality?
>
> > > If you are a proficient pilot, what types of things do you ensure in
> > > take-off, cruise, landing, etc?
>
> > > I've heard that good piloting is more about knowledge than skill, but
> > > personally it seems like skill is a massive aspect of flying - am I
> > > wrong?
>
> > > Thanks so much for the advice!
>
> > Skill is very important, but its a skill any normal person can learn,
> > some of us just take longer than others, but we all get there if we
> > stick at it. *Most flying schools have what they call a trial
> > instructional flight, where you can go up for maybe half an hour with
> > an instructor just to see if you really do want to do it. *This might
> > cost you $100 or so, depending on what country you are in. * what ever
> > you do , dont become like Mxsmanic and pretend you know what flying is
> > all about without ever trying it. *Ask questions by all means, * but
> > it will help if you show you are really interested by taking a flight.
> > If for some reason that is just not practical like you just cant
> > afford it at the moment, you never know your luck on usenet, if you
> > say where you are located somebody might just have a spare seat and
> > offer to take you up. *Many of us pilots like to spread the word about
> > aviation and encourage others to get started. *The more the merrier
> > because it will help keep the costs down if the planes are getting
> > used more.
> > Good Luck
> > Terry
> > PPL Downunder
>
> What ever happened to the ability to go work off flying lessons
> by doing work around the airport?
> * Lou- Hide quoted text -
>
> - Show quoted text -

never heard of it happening in australia, too many legal issues most
likely.

Maxwell[_2_]
May 21st 08, 02:00 PM
> wrote in message
...
> Hello,
>
> I am not a pilot - but I play a lot of flight simulator. I wanted to
> talk to some real pilots about flying proficiently. I feel like I am
> pretty good on simulator, but I have no way of knowing b/c I don't
> have feedback from an actual pilot.
>
> I was wondering what makes a pilot proficient? When making turns,
> does the VSI fluctuate at all or should a pilot be able to keep it at
> 0 fpm at all times? What degree of fluctuation is considered
> proficient? When leveling off after a climb or descent, how quickly
> should the pilot be able to get into straight and level? When landing
> an aircraft - especially a jet, does a proficient pilot stay precisely
> on the glide slope 100%? How else can I build proficiency and how
> well does flight simulator emulate reality?
>
> If you are a proficient pilot, what types of things do you ensure in
> take-off, cruise, landing, etc?
>
> I've heard that good piloting is more about knowledge than skill, but
> personally it seems like skill is a massive aspect of flying - am I
> wrong?
>
> Thanks so much for the advice!

Sorry, but clearly way off topic for this group. If we like this kind of
stuff get started, just multiply the MX noise level time 10.

Gig 601Xl Builder
May 21st 08, 02:31 PM
Lou wrote:

>
> What ever happened to the ability to go work off flying lessons
> by doing work around the airport?
> Lou

You are kidding right? Let's see, $100/hour flight divided $8.00/hour =
12.5 hours of work for every 1 hour of flight time.

But the big problem is insurance namely workers' compensation. The
carrier get a premium based on wages paid. If there are no wages there
is no premium. And while there are policies that will cover volunteer
labor they are few and far between.

Jay Honeck[_2_]
May 21st 08, 03:11 PM
> I've heard that good piloting is more about knowledge than skill, but
> personally it seems like skill is a massive aspect of flying - am I
> wrong?

The cool thing about flying -- and this is something that many uninitiated
wannabe pilots don't understand -- is that you can walk into virtually any
airport and ask to take an introductory flight lesson.

As in one lesson. No more, no less. No long-term commitment, no contracts
to sign. Just one lesson. I don't know why this isn't common knowledge,
but of the hundreds of hotel guests I've told this to, many are completely
surprised to hear it. (They apparently equate flight school with college,
where you sign up for an entire semester? Just guessing...)

Anyway -- my advice, FWIW: Go take an introductory flight lesson. You will
be surprised at how much you already know -- and at how much you DON'T
know -- about flying.

Beware, however: It's addictive!

:-)
--
Jay Honeck
Iowa City, IA
Pathfinder N56993
www.AlexisParkInn.com
"Your Aviation Destination"

Lou
May 21st 08, 03:32 PM
On May 21, 8:31 am, Gig 601Xl Builder >
wrote:
> Lou wrote:
>
> > What ever happened to the ability to go work off flying lessons
> > by doing work around the airport?
> > Lou
>
> You are kidding right? Let's see, $100/hour flight divided $8.00/hour =
> 12.5 hours of work for every 1 hour of flight time.
>
> But the big problem is insurance namely workers' compensation. The
> carrier get a premium based on wages paid. If there are no wages there
> is no premium. And while there are policies that will cover volunteer
> labor they are few and far between.

Actually Gig, that sounds about right. I'm not saying a 40 year old
guy
that has 40 hours of a job every week would want this, but to put in
12-13
hours of cutting grass, cleaning the fbo, or gathering garbage for 1
hour
of dual doesn't sound bad. It may not be the perfect setup but if I
had to
trade labor for lessons it doesn't sound off at all. If necessary,
get a part
time job at the airport.
Lou

Capt. Geoffrey Thorpe
May 22nd 08, 12:54 AM
> wrote in message
...
> Hello,
>
> I am not a pilot - but I play a lot of flight simulator. I wanted to
> talk to some real pilots about flying proficiently. I feel like I am
> pretty good on simulator, but I have no way of knowing b/c I don't
> have feedback from an actual pilot.

It's hard - you also don't get feedback from banging your head on the window
if you are jerking the stick around (easy to do with a PC sim). I find
myself banging the stick in the sim because you just don't notice how bad
you are flying. In real life you would get instant feedback. And a few
minutes later, if you have a passenger, you would get feedback all over the
floor.

>
> I was wondering what makes a pilot proficient? When making turns,
> does the VSI fluctuate at all or should a pilot be able to keep it at
> 0 fpm at all times? What degree of fluctuation is considered
> proficient?

1) A VSI in real life is just this side of worthless. It has a lot of lag -
better to ocassionaly glance at the altimiter and airspeed
2) You need to get your head outside teh cockpit - chasing the needles is a
bad way to learn to fly - and in real life you REALLY need to be constantly
scanning for traffic when in visual conditions. In a turn, watch the nose -
put it at the right attitude and adjust from there.

You should be able to make a 360 degree turn and end up within less than 50
feet of where you started.

When leveling off after a climb or descent, how quickly
> should the pilot be able to get into straight and level?

You get pretty close pretty quick by looking at the position of the horizon
reletive to the nose. Fine trim from there on.

Trim is important, but, it doesn't work well in sims with spring loaded
sticks - you have to move the stick as you change the trim (unlike real
life)

When landing
> an aircraft - especially a jet, does a proficient pilot stay precisely
> on the glide slope 100%? How else can I build proficiency and how
> well does flight simulator emulate reality?

Forget the glide slope. Learn to land first. The reason the glide slope was
invented was that when things fog up, you can't do a visual approch and they
had to come up with something to keep people from driving into the ground.
You still need the skills to make the final approch and landing visually.

You need to be consistant on the speed over the fence, consistant on where
you touch down, consistant about how you touch down. And you need to do it
without fixating on the panel. An ocassional glance at the airspeed should
be all that you need once you are in the pattern. Google "Gimli Glider" to
see what kind of tools a proficient pilot needs when the chips are down.

> If you are a proficient pilot, what types of things do you ensure in
> take-off, cruise, landing, etc?

Practice, practice, practice. You really want a "feel" for teh airplane, but
that's hard to get in a desktop sim.

>
> I've heard that good piloting is more about knowledge than skill, but
> personally it seems like skill is a massive aspect of flying - am I
> wrong?
>

I've run into some really good pilots and some not so hot pilots. The
not-so-hot pilots, however, don't seem to realize it. Example: Back in the
olden days, when I had dark hair and could get a medical, my brother used to
take me to New Hudson (now Y47 - seevskyvector.com for a chart) in the old
man's Cessna 120 because they had such a nice, well marked runway (it was
hard to tell the difference between the dirt and blacktop runway where dad
kept the 120 - narrow and in bad shape). So that was cool, I enjoyed
practicing there, and eventually got my ticket. I had a buddy that was
working on his private pilot also - one day he comes by and announces that
he had just passed his check ride. Cool. But he didn't seem very happy - so,
what's teh problem? He starts going off on the examiner who took him to some
crummy little airport with this tiny runway (my buddy trained out of ARB)
and he tried two or three times to land there and couldn't (I don't remember
the exact number anymore) so the examiner tells him "land or fail" and he
finally manages to get it down. My buddy continues to rant about this
airport and didn't see why he should have had to go there, how bad the
examiner was, blah, blah, blah... So, the whole time, I'm thinking, where
did he go? There are a couple private strips around that are tight - I'm
thinking one of those. Finally I ask, what airport was it? And, you guessed
it, New Hudson. The place I used to go just because they had such a great
runway. Somehow I managed to keep my mouth shut (unusual for me).

"Learn yourself to fly" with a sim has a lot of shortcomings. Consider
taking an "introductory flight" at a local airport - you will be surprised
at how much you learn in just one flight. Or, hang around talking to
people, someone will likely eventually take you for a ride.
Or, look for a soaring club nearby - they often offer rides for less than in
a powered aircraft. You might find it to be more fun too.
http://ssa.org/sport/wheretofly.asp in the U.S. But be carefull, these
people are like drug pushers - they get you to try it once - but they know
there is a good chance you might become addicted.

--
Geoff
The Sea Hawk at Wow Way d0t Com
remove spaces and make the obvious substitutions to reply by mail
When immigration is outlawed, only outlaws will immigrate.

Maxwell[_2_]
May 22nd 08, 05:45 AM
In article >, Maxwell says...

>
> > wrote in message
> ...
> > Hello,
> >
> > I am not a pilot - but I play a lot of flight simulator. I wanted to
> > talk to some real pilots about flying proficiently. I feel like I am
> > pretty good on simulator, but I have no way of knowing b/c I don't
> > have feedback from an actual pilot.
> >
> > I was wondering what makes a pilot proficient? When making turns,
> > does the VSI fluctuate at all or should a pilot be able to keep it at
> > 0 fpm at all times? What degree of fluctuation is considered
> > proficient? When leveling off after a climb or descent, how quickly
> > should the pilot be able to get into straight and level? When landing
> > an aircraft - especially a jet, does a proficient pilot stay precisely
> > on the glide slope 100%? How else can I build proficiency and how
> > well does flight simulator emulate reality?
> >
> > If you are a proficient pilot, what types of things do you ensure in
> > take-off, cruise, landing, etc?
> >
> > I've heard that good piloting is more about knowledge than skill, but
> > personally it seems like skill is a massive aspect of flying - am I
> > wrong?
> >
> > Thanks so much for the advice!
>
> Sorry, but clearly way off topic for this group. If we like this kind of
> stuff get started, just multiply the MX noise level time 10.

Nice evasion, Maxine.

Why not just admit what everyone else already knows - you're just too
stump-st00pid to answer the question.

--

"Tis an ill wind that blows no minds"

Maxwell[_2_]
May 22nd 08, 01:22 PM
Another forged post

gatt[_3_]
May 22nd 08, 05:45 PM
wrote:
> Hello,
>
> I am not a pilot - but I play a lot of flight simulator. I wanted to
> talk to some real pilots about flying proficiently. I feel like I am
> pretty good on simulator, but I have no way of knowing b/c I don't
> have feedback from an actual pilot.
>
> I was wondering what makes a pilot proficient? When making turns,
> does the VSI fluctuate at all or should a pilot be able to keep it at
> 0 fpm at all times? What degree of fluctuation is considered
> proficient?


Specifically, (for private pilot standards,)

+/- 10 degrees hdg
+/- 100 feet alt
+/- 10 knots airspeed
Maintain desired bank angle.

When you can do that, cut the numbers in half until you can do that.
Then cut 'em in half again.

The VSI is a trend instrument, so use it as secondary reference to your
altimeter. 90% of the time you're not looking at that either; you're
using your outside reference. Once you get your pitch, power and trim
dialed in it becomes easier. If you're having problems, start with
shallow banks--20 degrees, say--and only increase the degree of bank
after you have mastered the shallower turns. Also, I get a lot more
use out of 720-degree turns than 360-degree because two full turns
requires you to pay more attention and hold it longer.


>When leveling off after a climb or descent, how quickly
> should the pilot be able to get into straight and level?

Depends on the airplane. Pretty quickly in a Cessna, but in a B-17 (for
example) pilots would climb about 500' above the desired altitude, and
the airplane would settle into the desired altitude/airspeed as they
established cruise configuration and trim.

> If you are a proficient pilot, what types of things do you ensure in
> take-off, cruise, landing, etc?

Get to know your V-speeds and the associated power/pitch settings, as
well as the picture outside the window. For each airplane I fly I have a
cheat sheet that shows the speeds, VSI figures, RPM/Manifold settings,
etc specific to that individual aircraft. That really helps.

You should eventually be able to establish your desired attitude solely
by looking out the window (although you scan the panel anyway...the
point is that since most of the time you're looking out the window and
if you know what a cruise climb or a descent looks like out the window,
you won't have to chase the needle all over the place.)

On your simulator display, stick post-its over your various instruments
and see if you can hold a heading, altitude, airspeed, climb, descent or
whatever without use of that instrument(s). That will increase you
ability to fly the airplane by use of a combination of all the other
information and outside reference.

Cheers!

-c

gatt[_3_]
May 22nd 08, 05:46 PM
Lou wrote:
Downunder
>
> What ever happened to the ability to go work off flying lessons
> by doing work around the airport?

Some people can't fly. (Medical, availability, location, whatever.)


-c

Maxwell[_2_]
May 22nd 08, 07:13 PM
"gatt" > wrote in message
. ..
> Lou wrote:
> Downunder
>>
>> What ever happened to the ability to go work off flying lessons
>> by doing work around the airport?
>
> Some people can't fly. (Medical, availability, location, whatever.)
>
>
> -c

They can still take dual instruction or fly with a safety pilot.

We used to have an old timer with a one of the first pace makers, years ago.
He had a 150 and every intention of flying it every day until he died. Lots
of folks went from private to commercial, just building hours with old Roy.
Worked out good for both of them.

Bertie the Bunyip[_25_]
May 23rd 08, 05:31 AM
"Maxwell" <luv2^fly99@cox.^net> wrote in news:vAdZj.926$7k1.603
@newsfe24.lga:

> Another forged post
>
>
>

Frayed knot, fjukktard.



Bertie

Bertie the Bunyip[_25_]
May 23rd 08, 05:32 AM
"Maxwell" <luv2^fly99@cox.^net> wrote in news:52VYj.22$J75.4
@newsfe20.lga:

>
> > wrote in message
> news:c327c03b-4585-42ab-afcc-47e03d2c3b25
@j22g2000hsf.googlegroups.com...
>> Hello,
>>
>> I am not a pilot - but I play a lot of flight simulator. I wanted to
>> talk to some real pilots about flying proficiently. I feel like I am
>> pretty good on simulator, but I have no way of knowing b/c I don't
>> have feedback from an actual pilot.
>>
>> I was wondering what makes a pilot proficient? When making turns,
>> does the VSI fluctuate at all or should a pilot be able to keep it at
>> 0 fpm at all times? What degree of fluctuation is considered
>> proficient? When leveling off after a climb or descent, how quickly
>> should the pilot be able to get into straight and level? When
landing
>> an aircraft - especially a jet, does a proficient pilot stay
precisely
>> on the glide slope 100%? How else can I build proficiency and how
>> well does flight simulator emulate reality?
>>
>> If you are a proficient pilot, what types of things do you ensure in
>> take-off, cruise, landing, etc?
>>
>> I've heard that good piloting is more about knowledge than skill, but
>> personally it seems like skill is a massive aspect of flying - am I
>> wrong?
>>
>> Thanks so much for the advice!
>
> Sorry, but clearly way off topic for this group. If we like this kind
of
> stuff get started, just multiply the MX noise level time 10.


Snort!

PKB, fjukkwit.


Bertie

Bertie the Bunyip[_24_]
May 23rd 08, 05:36 AM
"Ken S. Tucker" > wrote in news:113adf3e-9371-40d7-
:

> Hi, join a flying club, take a few lessons, maybe become
> a pilot if you're that interested.

What, then learn to do inverted spins to a perfect 11 point lanindg just
using your whiskey compass?


Bertie

Maxwell[_2_]
May 24th 08, 05:36 AM
In article >, Bertie the
Bunyip says...

> "Maxwell" <luv2^fly99@cox.^net> wrote in news:52VYj.22$J75.4
> @newsfe20.lga:
>
> >
> > > wrote in message
> > news:c327c03b-4585-42ab-afcc-47e03d2c3b25
> @j22g2000hsf.googlegroups.com...
> >> Hello,
> >>
> >> I am not a pilot - but I play a lot of flight simulator. I wanted to
> >> talk to some real pilots about flying proficiently. I feel like I am
> >> pretty good on simulator, but I have no way of knowing b/c I don't
> >> have feedback from an actual pilot.
> >>
> >> I was wondering what makes a pilot proficient? When making turns,
> >> does the VSI fluctuate at all or should a pilot be able to keep it at
> >> 0 fpm at all times? What degree of fluctuation is considered
> >> proficient? When leveling off after a climb or descent, how quickly
> >> should the pilot be able to get into straight and level? When
> landing
> >> an aircraft - especially a jet, does a proficient pilot stay
> precisely
> >> on the glide slope 100%? How else can I build proficiency and how
> >> well does flight simulator emulate reality?
> >>
> >> If you are a proficient pilot, what types of things do you ensure in
> >> take-off, cruise, landing, etc?
> >>
> >> I've heard that good piloting is more about knowledge than skill, but
> >> personally it seems like skill is a massive aspect of flying - am I
> >> wrong?
> >>
> >> Thanks so much for the advice!
> >
> > Sorry, but clearly way off topic for this group. If we like this kind
> of
> > stuff get started, just multiply the MX noise level time 10.
>
>
> Snort!
>
> PKB, fjukkwit.

I think he's kinda prophetic

--

"Tis an ill wind that blows no minds"

Maxwell[_2_]
May 24th 08, 02:54 PM
Forged post

Bertie the Bunyip[_25_]
May 24th 08, 03:37 PM
"Maxwell" <luv2^fly99@cox.^net> wrote in news:M6VZj.1152$v94.319
@newsfe14.lga:

> Forged post
>
>
>

Really? You should repoort that straight away, riddlin boi.

Bertie

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