Nomen Nescio wrote:
Everything that you are specifically asking for IS available in the POH.
Great! So I'm looking in the right direction at least.
But to try and model
them accurately in a flight simulator will take a LOT more information. Two different aircraft
with basically the same numbers and systems can fly completely different from each other.
Hell, Microsoft has been trying for years and still can't mathematically model an aircraft
accurately. Design Engineers have been trying to model aircraft in computers for years and
yet test pilots still get an awful lot of surprises in the prototypes.
What's the intended purpose for your simulator, because that will determine how accurately
you really need to model them?
The aircraft does not need to "feel" exactly right.
What I'm trying to model is the performance and aircraft systems so that
the aircraft takes off, climbs, cruises, etc according to specs.
I know that it is near to impossible to simulate roll rates, adverse
yaw, etc accurately.
A lot of focus will go into the modeling of the aircraft systems and
intrumentation. It will be more procedure orientated like Fly! was.
Are you trying to do this from scratch, or are you talking about working in something like
"X-Plane"?
I'll be using FlightGear to do the modeling and simulation.
Paul
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