OK--thanks, John. I'll try the 44.67 first. One good thing about XP is
that if there is any glitch, that roll-back driver feature makes it
painless to revert to the original. I'm still amazed at the difference
in color vibrancy between the A and B on Direct X 9 but I've also
learned over the years that whether it's Microsoft or 'whoever', some
[I'll qualify that to prevent grunts and groans] of these 'version
enhancements' are often mere fixes or patches to some unintentional
botch that occurred in the original!
Hey..for all..here's a quick fix work saver for all. Ever work on
something using the KB and get just about finished [perhaps a long
piece] and the mouse freezes? Yeah...question is then how to save the
work if memory of the KB keys Windows manipulation is not at hand..well,
check your mouse properties especially if you're using that freebie
Microsoft 'Intellipoint' driver, check the box where it says "show
position of the mouse" [or some such] where you see what looks like a
bullseye icon. Thing is, even with a mouse freeze, the mouse will often
move even though the pointer is frozen solid BUT the bullseye [activated
with the KB 'control' key NOT when you depress it but when you let off
the depressed key...try it, you may already have it activated but
generally you have to activate it within the mouse properties--if you
have it to begin with] ---anyway, the bullseye 'keeps working' and thus
the true position of the mouse allowing you to 'move' the mouse using
the control key bullseye as a mouse reference point so that at least you
can maneuver to the SAVE box and save the work so that when a shut-down
is forced if only to get the mouse working again, you've at least
managed to save what you were doing before the freeze hit!
It works! And hey....with 9a Direct X, I began to experience periodic
mouse freezes, could be 10 minutes or it could happen after 3 hours but
inevitably a freeze. With 9B, mouse humming along. Again, dunno why but
I suspect that Direct X [no matter what version] can cause all manner of
refinements --or-- seemingly unrelated problems at times and it's
basically the luck of the draw how Direct X interacts with one's machine
and system innards.
Doc Tony
John Ward wrote:
Hi Doc,
Well, I would use the 44.67 WHQL, or if you are then still having any
problems, the 45.20 Betas from guru3D.
But that's just my opinion, and also Katy's, and I've just seen Doc
Speedbyrd's email to my address (same drivel as on the n/g), so who knows.
Best regards,
John
"Dr. Anthony J. Lomenzo" wrote in message
...
John: I owe you! I didn't even know about the Direct X 9 "B" release [I
had the "A" and thought 'that' was the latest] but I went to Bill's
joint, so to speak, and downloaded the 9-B and the difference is
actually startling! Things seem to be more lively for even the smallest
colors and hues of same...a more richer color and a vibrance without
making any card adjustments---just the Direct X from 'A' to 'B' although
I haven't a clue 'why' that is but I'm very satisfied with the results.
Hard to put in words but it's akin to a sudden overall 'look'
performance enhancement. Even the webpages seem much more alive in their
many colors and minute size area color detail.
John, go for two, on the Nvidia FX5600 which I'm using and as to the
detonator driver, what say ye, the 44.67 or the 45.20 beta. I'm now
using the 44.03 of May '03 vintage. Anything in the 44.67 or 45.20 det
driver worth the upgrade or would you stick with the 44.03? Hey, you've
been lucky for me!
Doc Tony
;-)
John Ward wrote:
Hi Doc,
Haven't got FS3K4 yet, let alone the hardware, but I agree - every
time,
what an improvement! (and I'm hardly qualified to say that, I've only
been
into it for ~11/2 years)
Somehow. there does seem to be a difference between what the
Beta-Testers would have reported, and what was released!
The hardware was reported to be much the same, and I guess the
school's
still out!
Bridges, etc - just a blip, that everyone'll get around, or 3rd
Party
guys will remedy.
Don't get so far back into it that you mis-diagnose anything! :-)
Regards,
John
"Dr. Anthony J. Lomenzo" wrote in message
...
Done! 9 'b' Direct X is even news much less later versions of the
detonator. Anyway, suffice that if that weird gauge smear thing [et al]
happens to anyone and regardless of video card, hey, Direct X itself
just 'may' be the cure along with the latest drivers.
I'll say this though...as the 'juice' got better in terms of today's gig
class CPU's [I run a 2.4 gig nudged up to a steady 2.56] and all the
other bells and whistles [7200 RPM HD's, DDR memory, AGP 8X cards with
decent on-board memory, etc.], it's interesting to go back and run-up
old friends so to speak like FS98 or 2K or hey, FU3 for that matter and
'now' be able to see what was in the year '98 [and with the technology
of 'that' time] just about impossible to see. Talk about a day-time FS98
[then] resembling a sort of moving psychedelic art piece! Now it's a
much different story and quite a flight...with the juice to finally do
it!
Later... .
Doc Tony
John Ward wrote:
Hi Doc,
Get DirectX 9b, and either 44.67 or 45.20, both from www.guru3D.com
(and
as someone else has already pointed out, later versions than nVidia's
site,
thanks Sindar), and save Katy, Derek and Alan, and Sindar, the trouble
of
responding, please!
Regards,
John
"Dr. Anthony J. Lomenzo" wrote in message
...
Brad:
This may be related...but then again...dunno. I can only relate
my
own experience with an N-vidia card. BTW---what version of Microsoft
Direct X are you using? Reason I mention Direct X is that when N-vidia
went to their latest FX5900 series, the usual occurrence took place
and
the FX5600 prices [AGP 8X dual head w/256 megs of on-board DDR video
RAM] began to drop forthwith so I grabbed a deal on that card and the
first thing I noticed [such being my luck BTW but noting that I was
then
running Direct X version 8.2], the various A/C gauges began to get
[for
want of a better description] a sort of smearing effect to them and
every once and awhile there was in fact gauges that simply disappeared
and a few problems going from CP to spot mode and 2D to virtual. As
for
auto textures...started off fine and then nothing or, worse, a total
freeze and that was that! Annoying to say the least. Sooooooo.....
I then went to Microsoft and downloaded the latest Direct X 9A and
the
problems vanished with this latest version of Direct X.
If, of course, you're already using Direct X 9a [the latest freebie
Direct X], well, I dunno then. I too use the latest N-vidia
'detonator'
drivers but until I made the jump to the 9a Direct X, it just didn't
perform well. Caveat: For some folks, changing the Direct X on the
machine can be a gamble as you can't unload the thing once it gets
into
the system so that should be kept in mind. Now me, I'm no fan of this
starting from scratch business and doing the old HD 'fresh start'
thing
because it's a hassle and a half! But then, 9a Direct X solved my
problem for the present N-vidia card. Very decent results with the
FX5600 AGP 8X w/256 DDR card too. Perhaps the latest Direct X version
[if you're still at 8.2 or lower] can help your situation but, again,
that's a gamble. Note to the dedicated ATI Pro brethren: Sure, I would
have liked that ATI Pro 9800 card but then the price wasn't
particularly
appealing...as good as that card is.
Doc Tony
Brad D. wrote:
How about a fix for the Geforce FX 5200 with 44.67 driver to make the
2D panel appear. I can't see anything but a black box in cockpit
mode.
44.67 driver didn't help.
Cheers
On Wed, 30 Jul 2003 22:29:10 GMT, "Terry Fields"
wrote:
I had this problem when I first started up. I Have a GeForce 4 with
128
Meg
and the latest Nvidia Detonators Drivers. If you look in the News
section of
the interface, it tells you you have to have the newest drivers
(44.67)
to
fix this problem. These drivers are coming out on the 31st but I
downloaded
a beta version and it fixes the problem.