OK,
I downloaded the program and tried running it.
It did, in fact, indicate a stall as soon as I pitched down. There appears
to be a problem with the program. My plane does not react this way. I was
unable to get it indicate a stall while pitching up, however it does
actually stall, as is clearly demonstrated when the nose pitches down, even
though I was still pitching up.
I guess I'll have something for my son to play with this week. I suppose
I'll have to go get him the 'Physics for game developers' book too.
"Grandss" grandss@nospam wrote in message ...
Tim Epstein a écrit :
Please understand that this is not an IT discussion forum. Many people
here
would not know what to do with a .zip file, much less understand what
C++,
SDK or even .exe mean.
I suggest you post your request for help in a physics or programming
forum,
or post in a completely non I.T. technical way - for example: In a
single
engine Cessna is it normal to stall at 60 knots with 10 degrees of
flaps?
It may help you to find a forum in your first language.
Regards,
Tim
"Grandss" grandss@nospam wrote in message
...
Hi All,
I need a pilot help
here is a little simultor in c++ and directx with an .exe
http://examples.oreilly.com/physicsgame/flightsim.zip
it is a "real" simulation
i don't arrive to pitch down when I flying (because plane stalling)
if someone can do it, please inform me
thanks
OK I try to do it.
But I just think it's more explicit with this small simulator.
My english is not very good and i know nothing about aviation.
Only that I learn with my project.
merci quand meme