"fromTheShadows" wrote in message
...
wrote:
Great I'm getting into one of these arguments...
I'm not trying to be argumentative at all. You said that MSFS aircraft
won't spin, and that isn't necessarily true. I even went so far as to
state that I'm not a pilot and so am only going off what the developers
say.
It's my understanding is that MSFS has no Physics engine it is table based
where as X-Plane does have a Physics engine. The better add-on planes for
MSFS just have more data in the tables but still there is no way a table
based simulator can have every possible combinations.
Even X-Plane's physics engine isn't as good as that in some of the more
complex games such as "Half Life." It really surprises me that someone
hasn't come along and used a modified Half-Life engine in a flight sim.