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Old December 5th 06, 08:02 PM posted to rec.aviation.piloting
Gig 601XL Builder
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Default MS Flight Sim As a Training Tool (head tracking device)


"Mxsmanic" wrote in message
...
Gig 601XL Builder writes:

Sensations are a HUGE part of flying.


Perhaps they are for you. They aren't necessarily that way for
everyone.


Please find me one pilot that doesn't feel sensations are major factor in
flight feel free to have them to speak up.


Vision-
The average person has between 170 and 175 degrees of vision and uses it
all
in real flight.
In SIM flight depending on screen used you might have 90 degrees. Yes
this
can be improved but the cost is significant and I'd guess the vast
majority
of MSFS users don't have multiple monitors.


I have 360° in MSFS.


Not at one time and if you didn't know exactly whay I meant you are being
ignorant.


In real flight you feel the stick or yoke and the forces acting against
it.


That depends on the aircraft.


Yes it does but with the exception of F-B-W aircraft which neither I nor
most of the pilots in this group have ever flown it is a factor and it would
really surprise me if control forces are generated in most F-B-W aircraft
and if they are I'll bet they don't fell like force feedback systems
available for PCs



You also feel the aircraft moving and changing direction.


Unfortunately, you cannot always trust what you feel.


Which is why I wrote...

This movement when backed up with visual clues, either from outside the
plane or instruments help you finely control the aircraft.


Or, more specifically, the visual and instrument information allow you
to control the aircraft. The movement isn't always trustworthy.


The instruments aren't always trustworthy either.

In sim flight there are no forces acting on the stick/yoke with the
exception of springs or in the best case force feedback which doesn't
simulate reality well at all.


That depends on the aircraft being simulated. Cirrus aircraft use
springs, too.


But they are connected to the control surfaces

With a proper set up I'll give the sims a real A+ on this issue and will
say
that it is damn good a simulating reality.


Not that the drone of engines gradually driving you deaf is terribly
useful to flying.


That drone is the best sound in the world. What you don't want to hear is
uncommanded changes in that drone or worse yet no drone at all.