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Old September 21st 03, 07:23 PM
GregD
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It is also interesting to note that the amount of force applied to, or
deflection of, the control stick does not translate into xx degrees of
control surface deflection. The stick inputs are seen as rate inputs,
not deflections, so when you want to roll faster you apply more force
to the stick and the control surfaces deflect whatever amount it takes
to achieve that rate. This is also the reason you don't have to tweak
the stick in the other direction to stop a roll or pitch rate. When
you release force on the stick, the control system senses a zero rate
input and the roll (or pitch) stops right then and there. Hope that
makes sense.

GregD