Force feedback versus real piloting?
Mxsmanic wrote in
:
Jay Honeck writes:
Since you're flying heavy metal, I don't know why landing would be
difficult. One thing I've learned is that computer processing speed
(along with a top-notch vido card) are absolutely necessary to ensure
a fast enough screen frame rate. Although I presume any
professional 3-axis simulator has up-to-the-minute computers
installed, perhaps not?
On a PC running a simulator, most of the horsepower goes to generating
the visuals. The actual flight simulation is well within an average
PC's capabilities. If you could dedicate one or more PCs to the
display and another one to they flight dynamics, you could get very
good results.
As it is, it's true that high frame rates will improve the simulation.
Beyond 30 fps or so, you can't see the difference unless things are
moving very rapidly across the screen, but you can sense the
difference in the way the simulated aircraft handles.
If this were the case, you would experience a slight, nearly
imperceptible lag behind your control input and reaction on the
screen(s). I've flown sims with this problem, and landing them is
damn near impossible without doing as little movement as possible --
just like you describe.
In worst case scenarios, such as 1-2 fps, nobody can land successfully
in anything other than dead calm and a 25-mile final.
You're an idiot,. Nobody lands a som, fjukkwit
bertie
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