Thread: Dogfight
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Old January 14th 08, 05:17 PM posted to rec.aviation.piloting, rec.aviation.military
FledgeIII
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Default Dogfight

On Jan 14, 11:48 am, CCBlack wrote:
On Jan 13, 11:51 am, William Hung wrote:
So I'm watching (right now as I'm typing this) Dogfight on History
channel and was wondering if MS' FlightSim is used in making the CG on
the show.


I've been an avid flight simmer for years and I'm not sure what
software the History Channel is using for that show. But when I first
saw dogfights it reminded me very much of the flight sim called "
Wings over Vietnam ". Interesting because as a game/flight sim I
thought that the game sucked ... but the visuals were incredible. The
aircraft were incredible ... but the scenery kinda sucked.

You can do the same external views, and also when your in the cockpit
you can look around just like they do in the show.

It was really a strange program ... I always thought that the
producers of that game just sold it the way it was so that producers
could get a look at the flight model ... you know as an offshoot ...
not so much that flight simmers would enjoy it. Because I didn't. It
was more just ' eye candy ' .

Chris


Dudley could likely ask someone in the sim biz and find out who's
system is doing the rendering. I'd think that's a fairly tight
fraternity.

Agreed that overall, the show looks nice.

One quibble is that attention to detail accuracy seems to either slip
or get a little spectacular at times - especially post *boom*; a Mig
gets hit and goes on to defy rational physics before/while coming
apart - or one of HMS Hood's rear turrets gets thrown several hundred
feet in the air from a Prince of Wales' bridge POV shot, perhaps for
"dramatic effect".