glider simulators
			 
			 
			
		
		
		
		
 
"noel.wade"  wrote in message  
... 
 
  .... so while you are looking at the wall instead of your wingtip,  
  someone 
  else in the room can see what you ought to be looking at? 
 
 The TrackIR amplifies your head movements.  So a tiny turn of your 
 head can equate to looking out the side of the aircraft in the 
 simulator.  Its a little odd at first to keep your eyes on the screen 
 while you turn your head - but if you set the amplification rate up to 
 the right level its really not a problem (we're talking maybe 5 or 10 
 degrees of head movement) - just takes about 5 minutes to get used 
 to. 
 
 Check out the demo videos on the NaturalPoint website. 
 
 Also note that I *do* state its best to get comfortable with the 
 simulator and everything before adding this piece.  But the ability to 
 easily look around adds a lot if you have the patience to set it up 
 properly. 
 
 On a slightly different note:  I have done a lot of experimenting and 
 found that longtime pilots have a *much* harder time with simulators 
 than new pilots.  After doing some unscientific research and gathering 
 feedback, I have come to believe that pilots who have flown for a long 
 time and never used a simulator get easily frustrated by the lack of 
 physical / kinesthetic feedback, and the lack of familiarity of flying 
 over strange terrain in a strange glider.  They're so used to 
 "feeling" the aircraft and flying in their local airspace with known 
 references that they have a hard time just flying the plane based on 
 the sight-picture and the instruments and the visible angles to the 
 ground.  Becuase they're so used to being good pilots flying in a 
 skilled manner, having a hard time in the simulator tends to frustrate 
 and/or embarrass these experienced pilots - and as a result they have 
 a dislike or disdain for the simulator. 
 
 Take care, 
 
 --Noel 
 
Same experience here. 
 
My take on the frustrations of experienced pilots is that they have never  
learned to use their eyes correctly.  Somewhat counterintuitively, it's  
posible to fly a glider largely by feel and with little reliance on visual  
inputs for anything other than navigation.  Frustration with a PC flight  
simulator simply discloses this shortcoming. 
 
A computer flight simulator forces a pilot to use vision for things like  
instrument scan and attitude control.  This can be very frustrating until  
the pilots visual skills come up to speed. 
 
A second issue is that, to a greater degree than in a real glider, a PC  
flight simulator requires the pilot to anticipate the aerodynamic response  
of the simulated glider.  For example, knowing that raising the nose  
relative to the horizon WILL result in lower airspeed provides for very  
precise airspeed control.  Fortunately the flight dynamics model used in  
Condor is VERY VERY good. 
 
Bill D  
 
 
 
		
	
		
		
		
		
		
	
		 
			
 
			
			
			
				 
            
			
			
            
            
                
			
			
		 
		
	
	
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