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May 15th 10, 11:34 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Simulators
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Nope, not without being briefed on MSFS's button usage for things like
which button to push to look right, which button to push to look left,
which button to push to look ahead, which button to pust to turn on the
transponder, which button to push to ...
A lot can be done by clicking with the mouse, and you just click on the things
that look like the controls you use in real life.
The way you do it in a real airplane is turn your eyes.
So?
And TrackIR sounds even more unrealistic. If you turn your head full left,
does the monitor more to your left?
You don't know how TrackIR works, do you? How do you know that it's
unrealistic, then?
Which makes it VERY unrealistic.
Field of view is only one tiny part of flying.
Yeah, it sorta works for ground referenced navigation as long as the landmarks
are in front of you.
Or anywhere, actually.
In fact, you can cheat in some aircraft with a 360-degree, unobstructed view
of your surroundings, which is not possible in real life.
When I fly by pilotage, typically the landmarks I'm looking for are in front
of me, or nearly so. If they are behind me, I'm going the wrong way (and I
wouldn't be able to see them in a real airplane, either).
I do not find MSFS to be enjoyable other than for doing things like buzzing
the Vegas strip.
Children who try out MSFS love to do that. Zooming around, crashing and
bouncing, and so on. They can't be bothered to learn how to fly.
Gamers are much the same way.
Mxsmanic
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