In article , "Kevin Brooks"
wrote:
"Howard Berkowitz" wrote in message
...
Seriously, would anyone care to speculate that if aircraft gunner was
still a tactically useful skill, how much virtual reality simulator
time
(e.g., in at least a 3-axis-of-motion device) would a gunner get before
going to a combat unit? Aggressor simulators only, or perhaps a few
pilots that have flown the aggressor ship manipulating the target?
I suspect temperature, noise, fumes, etc. would all be part of the
simulator.
Heck, they used "simulators" of a sort like that during WWII. My dad, who
was a gunner on a B-29, remembers standing in the back of a truck that
drove
along while the trainee took shots at model aircraft.
Right. But let's assume full modern simulator capability. What would
that have done for combat effectiveness? A truck, for example, is going
to be "flying" much more straight and level, there won't be the noise of
multiple defensive guns or the sound of your plane being hit, assorted
fumes, cold, etc. The model plane is probably not being controlled by
one of the best of pilots (or their doppelganger in an intelligent
simulator).
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