View Single Post
  #3  
Old July 7th 07, 07:18 PM posted to alt.games.microsoft.flight-sim,rec.aviation.simulators
Will[_2_]
external usenet poster
 
Posts: 2
Default MS Flight simulator problem: rudder over reacting

Personally I find the horrible calibration problems of FS9 / FSX to be one
of the key shortcomings of the product. You can recalibrate, but
ultimately to get the calibration to something comfortable you need to use
the calibration functions in the third party product FSUIPC.

Even then, it's a lot of work to figure out how to do FSUIPC calibrations
well, and the calibrations often need to be redone many times.

To me it is just ridiculous that Microsoft doesn't realize a lot of people
are buying third party flight controls and try to reduce this to a much
easier set of wizards and templates. It undoes a lot of the fantastic
simulator work to have a one inch deflection of a rudder pedal send you off
in a wild oscillation to either side of the runway.

--
Will

"SilkB" wrote in message
oups.com...
It's been a while since I flew with MS flight simulator and I got back
in the cockpit the other day. I got CH yoke and rudder pedal and
installed FSX.
FSX is great but I have a problem (and in a way I think happened in
older versions of MSFS): when I use the rudder to maintain runway
alignment, it seems like the plane is jerking left and right a few
times until its settles back. As I am in short final I try to use the
rudder to keep myself aligned. If I apply right rudder, as soon as I
let it go the plane jerks left then right and left until the yaw
dampens.
Now, I fly the Cessna 172 (I didn't mention this was done in C-172) in
real life I the plane does not react that way. I turned P factor, gyro
and all that other fun stuff off but I still see the problem. I even
tried to lower the rudder pedals sensitivity but that did not help
either.
If anyone knows what the problem is or has any idea on a direction, I
would appreciate the help.
Thanks.