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Old July 29th 20, 07:21 AM posted to rec.aviation.soaring
Senna Van den Bosch
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Default Are areas of sink modeled well in Condor2?

Op woensdag 29 juli 2020 00:26:39 UTC+2 schreef Charles Ethridge:
On Tuesday, July 28, 2020 at 4:16:11 AM UTC-4, Senna Van den Bosch wrote:
The only way to actually compensate for the sink when flying XC is flying energy lines, choose the right path and your average speed will go up. Just flying cloud to cloud isn't always the best option.


Thanks for answering the Condor2 question. I thought about tinkering with the polar settings in Oudie2, to simulate sink in cruise (i.e. drop the whole polar vertically downward), but then that would also negatively affect the thermaling, which I don't think would be realistic. What would be the best way to simulate sink in just the cruise phase, or is this just impossible to do, within reason?

When you say "energy lines", I know of four kinds:

1. Cloud streets. (I've flown in these in RL and Condor.)
2. Sea breeze fronts. (I've flown in these in RL.)
3. Ridge lift. (I've only flown in these in Condor.)
4. Mountain waves. (I've never flown in these.)

Are there other kinds I should be aware of?

Ben Ethridge


You're correct about the energy lines, however I would say convergence as well. I haven't played with the Condor 2 settings that much but enabling streeting still allows for a bit more realistic conditions, but this is a general setting and you'll find those streets everywhere. In real life, there might be a few or maybe even just 1. Condor uses the set weather model for the entire map, no matter how far you fly. In real life, weather can be completely different 100km from your takeoff location.

In my opinion, Condor is still a game, it's got a long way to go if it's going to be a realistic simulator, but it's great fun and awesome with friends or online competitions.