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Old November 21st 03, 08:16 AM
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Thanks for that Mark. Maybe blackouts should be in the game, but then the
problem lies, not with the aircraft flight models but with the modelling of
the pilots G-force tolerence.

Yeah, my Hunter seat time was the most intense hour of my life, very
extreme!

"Mark Irvine" wrote in message
...

wrote in message
...
Posted this on a thread but the guys were too busy flaming each other to
notice or give an intelligent answer. Trying again.........



The debate extended into 'blackouts and redouts'. In the sim, a hard

pull
on
the stick and the screen goes black, very annoying and I believe
unrealistic. How many G's could those WWII planes pull without tearing

off
the wings? Should 'blackouts and redouts' even be modelled in a WWII

sim?

I think that blackouts probably do belong. I read in a book (it was a
serious BoB analysis, if I can find the title I'll let you know) that when
the RAF captured an Bf109 they found that the pilots could take more "G"

in
it without tunnel vision / blackout. The reason? The rudder pedals were
mounted higher in relation to the rest of the body on the Bf109. Hence

less
blood rushing to the feet. A small detail, but that could be the one that
decides the fight! Alas for the luftwaffe the Bf109 wings were not

designed
for guns etc so were not terrifically robust, the pilots were often more
worried about the wings falling off than blacking out......



I blacked out at around 5 G's in the Hunter and the pilot reckons he has
bult up a
tolerance quite a bit hight than that (I'm glad, otherwise who would

have
been watching where we were going?!)

OK, 3.5 G in a Glider is all I have managed to pull and then not for very
long (for obvious reasons!). 5G in a Hunter, now envy is a really bad
thing........ Must have been a great trip!

Mark