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#1
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I am looking for a document, web page etc that explains, in words and
pictures, the task types used in today's SSA sanctioned competitions? Yes there is an explanation in the rule book, below is from the 2010 sports class rule book, but it is not easy to understand or visualize for us newbies. Thanks in advance From the 2010 Sports Class rulebook 10.3.2 Task Types 10.3.2.1 Assigned Task - not used. 10.3.2.2 Modified Assigned Task (MAT) - Speed over a course of one or more turnpoints, with a finish at the contest site. 10.3.2.2.1 The CD shall designate a minimum flight time. 10.3.2.2.2 The CD may designate from zero to 11 turnpoints. Designated turnpoints must be attempted in the designated sequence, but a pilot may elect to finish after any turnpoint in the sequence. 10.3.2.2.3 A pilot who achieves all designated turnpoints may elect to fly to additional turnpoints. Such pilot-selected turnpoints must comply with any restrictions the CD has imposed under Rule 10.3.2.2.4, and no turnpoint may be repeated unless at least two intervening turnpoints are claimed (the Start and the Finish are not turnpoints). 10.3.2.2.4 The CD may restrict: • The maximum number of turnpoints to a number less than the normal maximum of 11 • The number of times any particular turnpoint may be claimed • The choice of the first turnpoint (applies only if the CD designates no turnpoints per Rule 10.3.2.2.2) 10.3.2.2.5 ‡ The CD may designate a final turnpoint that all pilots must use immediately prior to a finish. This final turnpoint shall be no further than 10 miles from the finish (gate or cylinder center). 10.3.2.3 Turn Area Task (TAT) - Speed over a course through one or more turn areas, with a finish at the contest site. 10.3.2.3.1 Turn areas are turnpoints with a designated radius defining a cylinder. 10.3.2.3.2 The CD shall designate a minimum flight time, a sequence of one or more turnpoints and a radius for each which shall be an integral number of miles not greater than 30. 10.3.2.3.3 Turnpoint cylinders shall be chosen so that no task leg can be shorter than the restrictions imposed by Rule 10.3.1.1 |
#2
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Try John's website with old contest corners.
http://faculty.chicagobooth.edu/john...Papers/#corner I pieced enough info together to participate this year. Once you start flying the contest it all starts to make sense. If you are hazy on something like a "starting out the top" just ask someone else while on the grid. Lane |
#3
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Try this. In the National rules (ssa.orgSailplane RacingRules) in
the back is an explanation and illustrations of how the tasks work. It sounds like to have seen this already but take a close look at the task illustrations. If you have specific questions post them here and the RAS brain trust will help out. Contest flying is really a great way to learn and improve XC skills. John Seaborn |
#4
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On May 18, 1:23Â*pm, Ron Gleason wrote:
I am looking for a document, web page etc that explains, in words and pictures, the task types used in today's SSA sanctioned competitions? Yes there is an explanation in the rule book, below is from the 2010 sports class rule book, but it is not easy to understand or visualize for us newbies. Thanks in advance From the 2010 Sports Class rulebook 10.3.2 Task Types 10.3.2.1 Assigned Task - not used. 10.3.2.2 Modified Assigned Task (MAT) - Speed over a course of one or more turnpoints, with a finish at the contest site. 10.3.2.2.1 The CD shall designate a minimum flight time. 10.3.2.2.2 The CD may designate from zero to 11 turnpoints. Designated turnpoints must be attempted in the designated sequence, but a pilot may elect to finish after any turnpoint in the sequence. 10.3.2.2.3 A pilot who achieves all designated turnpoints may elect to fly to additional turnpoints. Such pilot-selected turnpoints must comply with any restrictions the CD has imposed under Rule 10.3.2.2.4, and no turnpoint may be repeated unless at least two intervening turnpoints are claimed (the Start and the Finish are not turnpoints). 10.3.2.2.4 The CD may restrict: • The maximum number of turnpoints to a number less than the normal maximum of 11 • The number of times any particular turnpoint may be claimed • The choice of the first turnpoint (applies only if the CD designates no turnpoints per Rule 10.3.2.2.2) 10.3.2.2.5 ‡ The CD may designate a final turnpoint that all pilots must use immediately prior to a finish. This final turnpoint shall be no further than 10 miles from the finish (gate or cylinder center). 10.3.2.3 Turn Area Task (TAT) - Speed over a course through one or more turn areas, with a finish at the contest site. 10.3.2.3.1 Turn areas are turnpoints with a designated radius defining a cylinder. 10.3.2.3.2 The CD shall designate a minimum flight time, a sequence of one or more turnpoints and a radius for each which shall be an integral number of miles not greater than 30. 10.3.2.3.3 Turnpoint cylinders shall be chosen so that no task leg can be shorter than the restrictions imposed by Rule 10.3.1.1 Hey Ron, Sitting in the rain right now at Mifflin, so I've got some time on my hands. I'll take a stab at a Turn Area Task just for gits and shiggles. TAT: A Turn Area Task allows the CD to pick a turnpoint or turnpoints and put a circle around them which typically has a radius of somewhere between 5 and 20 miles (but it can be as small as 1 and as large as 30). If you fly anywhere within the circle around the turnpoint, you get credit for achieving that turnpoint. On to the next one. Repeat until you have touched the inside of all assigned turnpoint cylinders. Come home. Drink beer. You get credit for the actual distance flown. So, to use a simple example, with a single turnpoint and a 20 mile radius (40 mile diameter), the difference between just touching the nearest point to the start versus going to the very back of the turnpoint is 80 miles (40 miles out and back). When there are multiple turnpoints, the actual distance flown gets a little more complicated, as the geometry is interdependent. Again, just for instance, if you went to the right half of Turnpoint 1, then your credited distance to Turnpoint 2 will depend a bit on where you turn in that second turnpoint. The scoring program figures out the maximum total distance for you. You can get pretty good at visualizing (here, a picture is worth a thousand words). Current moving map software helps a lot. Okay, not so complicated. So why would I do anything other than just barely nick every single cylinder and come charging home to win the day? Not so fast cowboy... it's a Time Limited task. The CD tells you the minumum time for the task. Say 3 hours. So, you will be "charged" with flying for 3 hours, even if you only actually fly for 2 hours. Unless there is a really compelling reason to come home early, this is a self-inflicted "penalty" in that you gave up all of the distance you could have achieved in that extra hour. At its simplest, the scoring is "Distance Flown/Minimum Assigned Time". There ARE tactical considerations and nuances which include the under- time adjustment and whether you're better off being right AT the assigned time or a little over. That's Tactics 201, which is in the second semester. Why: There are 3 primary (perceived) advantages to this task. 1) It reduces leaching and gaggling. You have to make more decisions; with any reasonable radius on a turn, it creates a relatively large area for KS or IT to go and hide. 2) Allows you to avoid certain weather or terrain issues. Raining to the left of course. Stay right. Not comfortable driving back into the boondocks? Stay over the more forgiving part of the area. 3) Accomodates wide range of aircraft and pilot performance in the same basic task. Your 3 hours at 40 mph (120 miles) vs. KS 3 hours at 60 mph (180 miles) lets you both come back home happy at completing a task. Especially in a lot of East Coast events, we run out of day before the slowest finishers have a chance to complete the longer (distance) task that it would take to challenge the top pilots. That's a very quick-and-dirty description lacking the circles and arrows and annotations that would really make it easy. But, it's a start. |
#5
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Looks like Papa3 gave a pretty good description of the tasks.
So I will try for an overly simplifed version. There are currently 3 task types. 1. Assigned Task, Fly to all the assigned points in order and return. 2. Modified Assigned task. Fly to as many of the assigned points as you want to (in order). If you complete them all you may add additional points of your choosing. A minimum time on course will be assigned, if you come back under this minimum time, your time on course will be scored as the minimum time. 3. Turn Area Task Same as the Assigned task however the turn points may have a very large Radius. A minimum time on course will be assigned, if you come back under this minimum time, your time on course will be scored as the minimum time. Of course this doesn’t talk about scoring or strategy. Brian |
#6
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On May 18, 11:43*am, John Seaborn wrote:
Try this. In the National rules (ssa.orgSailplane RacingRules) in the back is an explanation and illustrations of how the tasks work. It sounds like to have seen this already but take a close look at the task illustrations. If you have specific questions post them here and the RAS brain trust will help out. Contest flying is really a great way to learn and improve XC skills. John Seaborn Thanks John but I still have not seen any pictures. I do see that there is good explanation within the document http://ssa.org/files/member/SRAGuide.PDF I will keep looking. BTW for 2010 there is not NATIONAL RULES book. I looked at 2007 version and see text but no pictures. Guess I will download WINSCORE and produce some pictures that way. Thanks |
#7
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On May 18, 11:43*am, John Seaborn wrote:
Try this. In the National rules (ssa.orgSailplane RacingRules) in the back is an explanation and illustrations of how the tasks work. It sounds like to have seen this already but take a close look at the task illustrations. If you have specific questions post them here and the RAS brain trust will help out. Contest flying is really a great way to learn and improve XC skills. John Seaborn Sorry for all the replies but just found what I was looking for. The illustrations are in Appendix A within all the 2010 rules books. Thanks again |
#8
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On May 18, 3:03*pm, Ron Gleason wrote:
On May 18, 11:43*am, John Seaborn wrote: Try this. In the National rules (ssa.orgSailplane RacingRules) in the back is an explanation and illustrations of how the tasks work. It sounds like to have seen this already but take a close look at the task illustrations. If you have specific questions post them here and the RAS brain trust will help out. Contest flying is really a great way to learn and improve XC skills. John Seaborn Sorry for all the replies but just found what I was looking for. *The illustrations are in Appendix A within all the 2010 rules books. Thanks again As you read the explanations, keep in mind that the Assigned Task is actually an Assigned Area Task (Turn Area Task) with all turnpoint radii set to 1 mile. Two pilots flying the same "Assigned Task" can actually wind up with distinctly different mileages if one pilot just nicks the front edge of each turnpoint cylinder while the other goes to the back of each one. Visualize a 'cats cradle' AT with 5 turnpoints. The 'long' pilot will actually fly 10 miles further than the 'short' one. Regards, Frank |
#9
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On May 18, 2:13Â*pm, Papa3 wrote:
On May 18, 1:23Â*pm, Ron Gleason wrote: I am looking for a document, web page etc that explains, in words and pictures, the task types used in today's SSA sanctioned competitions? Yes there is an explanation in the rule book, below is from the 2010 sports class rule book, but it is not easy to understand or visualize for us newbies. Thanks in advance From the 2010 Sports Class rulebook 10.3.2 Task Types 10.3.2.1 Assigned Task - not used. 10.3.2.2 Modified Assigned Task (MAT) - Speed over a course of one or more turnpoints, with a finish at the contest site. 10.3.2.2.1 The CD shall designate a minimum flight time. 10.3.2.2.2 The CD may designate from zero to 11 turnpoints. Designated turnpoints must be attempted in the designated sequence, but a pilot may elect to finish after any turnpoint in the sequence. 10.3.2.2.3 A pilot who achieves all designated turnpoints may elect to fly to additional turnpoints. Such pilot-selected turnpoints must comply with any restrictions the CD has imposed under Rule 10.3.2.2.4, and no turnpoint may be repeated unless at least two intervening turnpoints are claimed (the Start and the Finish are not turnpoints). 10.3.2.2.4 The CD may restrict: • The maximum number of turnpoints to a number less than the normal maximum of 11 • The number of times any particular turnpoint may be claimed • The choice of the first turnpoint (applies only if the CD designates no turnpoints per Rule 10.3.2.2.2) 10.3.2.2.5 ‡ The CD may designate a final turnpoint that all pilots must use immediately prior to a finish. This final turnpoint shall be no further than 10 miles from the finish (gate or cylinder center). 10.3.2.3 Turn Area Task (TAT) - Speed over a course through one or more turn areas, with a finish at the contest site. 10.3.2.3.1 Turn areas are turnpoints with a designated radius defining a cylinder. 10.3.2.3.2 The CD shall designate a minimum flight time, a sequence of one or more turnpoints and a radius for each which shall be an integral number of miles not greater than 30. 10.3.2.3.3 Turnpoint cylinders shall be chosen so that no task leg can be shorter than the restrictions imposed by Rule 10.3.1.1 Hey Ron, Sitting in the rain right now at Mifflin, so I've got some time on my hands. Â*I'll take a stab at a Turn Area Task just for gits and shiggles. TAT: Â* A Turn Area Task allows the CD to pick a turnpoint or turnpoints and put a circle around them which typically has a radius of somewhere between 5 and 20 miles (but it can be as small as 1 and as large as 30). Â* If you fly anywhere within the circle around the turnpoint, you get credit for achieving that turnpoint. Â* On to the next one. Â* Repeat until you have touched the inside of all assigned turnpoint cylinders. Â*Come home. Â*Drink beer. Â* You get credit for the actual distance flown. Â* So, to use a simple example, with a single turnpoint and a 20 mile radius (40 mile diameter), the difference between just touching the nearest point to the start versus going to the very back of the turnpoint is 80 miles (40 miles out and back). Â* Â* When there are multiple turnpoints, the actual distance flown gets a little more complicated, as the geometry is interdependent. Â*Again, just for instance, if you went to the right half of Turnpoint 1, then your credited distance to Turnpoint 2 will depend a bit on where you turn in that second turnpoint. Â* The scoring program figures out the maximum total distance for you. Â* Â*You can get pretty good at visualizing (here, a picture is worth a thousand words). Â* Â* Current moving map software helps a lot. Okay, not so complicated. Â*So why would I do anything other than just barely nick every single cylinder and come charging home to win the day? Â* Not so fast cowboy... it's a Time Limited task. Â* Â*The CD tells you the minumum time for the task. Â* Â*Say 3 hours. Â* Â*So, you will be "charged" with flying for 3 hours, even if you only actually fly for 2 hours. Â*Unless there is a really compelling reason to come home early, this is a self-inflicted "penalty" in that you gave up all of the distance you could have achieved in that extra hour. Â* Â*At its simplest, the scoring is "Distance Flown/Minimum Assigned Time". There ARE tactical considerations and nuances which include the under- time adjustment and whether you're better off being right AT the assigned time or a little over. Â* That's Tactics 201, which is in the second semester. Why: Â* There are 3 primary (perceived) advantages to this task. Â*1) It reduces leaching and gaggling. Â* Â*You have to make more decisions; with any reasonable radius on a turn, it creates a relatively large area for KS or IT to go and hide. Â*2) Â*Allows you to avoid certain weather or terrain issues. Â* Raining to the left of course. Â*Stay right. Â*Not comfortable driving back into the boondocks? Â*Stay over the more forgiving part of the area. Â*3) Â*Accomodates wide range of aircraft and pilot performance in the same basic task. Â* Â* Your 3 hours at 40 mph (120 miles) vs. KS 3 hours at 60 mph (180 miles) lets you both come back home happy at completing a task. Â* Especially in a lot of East Coast events, we run out of day before the slowest finishers have a chance to complete the longer (distance) task that it would take to challenge the top pilots. That's a very quick-and-dirty description lacking the circles and arrows and annotations that would really make it easy. Â* Â*But, it's a start. If you get time can you explaine what class to sign up for? I thought the Sport class was for newbies, a easier task and shorter min time. But I see lots of very experienced racing pilots signing up in the sport class. Also the time for sports and 15 meter used the same min time and course on your first day at Mifflin. Thanks Glenn |
#10
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On May 19, 7:21Â*am, Discusa wrote:
On May 18, 2:13Â*pm, Papa3 wrote: On May 18, 1:23Â*pm, Ron Gleason wrote: I am looking for a document, web page etc that explains, in words and pictures, the task types used in today's SSA sanctioned competitions? Yes there is an explanation in the rule book, below is from the 2010 sports class rule book, but it is not easy to understand or visualize for us newbies. Thanks in advance From the 2010 Sports Class rulebook 10.3.2 Task Types 10.3.2.1 Assigned Task - not used. 10.3.2.2 Modified Assigned Task (MAT) - Speed over a course of one or more turnpoints, with a finish at the contest site. 10.3.2.2.1 The CD shall designate a minimum flight time. 10.3.2.2.2 The CD may designate from zero to 11 turnpoints. Designated turnpoints must be attempted in the designated sequence, but a pilot may elect to finish after any turnpoint in the sequence. 10.3.2.2.3 A pilot who achieves all designated turnpoints may elect to fly to additional turnpoints. Such pilot-selected turnpoints must comply with any restrictions the CD has imposed under Rule 10.3.2.2.4, and no turnpoint may be repeated unless at least two intervening turnpoints are claimed (the Start and the Finish are not turnpoints). 10.3.2.2.4 The CD may restrict: • The maximum number of turnpoints to a number less than the normal maximum of 11 • The number of times any particular turnpoint may be claimed • The choice of the first turnpoint (applies only if the CD designates no turnpoints per Rule 10.3.2.2.2) 10.3.2.2.5 ‡ The CD may designate a final turnpoint that all pilots must use immediately prior to a finish. This final turnpoint shall be no further than 10 miles from the finish (gate or cylinder center). 10.3.2.3 Turn Area Task (TAT) - Speed over a course through one or more turn areas, with a finish at the contest site. 10.3.2.3.1 Turn areas are turnpoints with a designated radius defining a cylinder. 10.3.2.3.2 The CD shall designate a minimum flight time, a sequence of one or more turnpoints and a radius for each which shall be an integral number of miles not greater than 30. 10.3.2.3.3 Turnpoint cylinders shall be chosen so that no task leg can be shorter than the restrictions imposed by Rule 10.3.1.1 Hey Ron, Sitting in the rain right now at Mifflin, so I've got some time on my hands. Â*I'll take a stab at a Turn Area Task just for gits and shiggles. TAT: Â* A Turn Area Task allows the CD to pick a turnpoint or turnpoints and put a circle around them which typically has a radius of somewhere between 5 and 20 miles (but it can be as small as 1 and as large as 30). Â* If you fly anywhere within the circle around the turnpoint, you get credit for achieving that turnpoint. Â* On to the next one. Â* Repeat until you have touched the inside of all assigned turnpoint cylinders. Â*Come home. Â*Drink beer. Â* You get credit for the actual distance flown. Â* So, to use a simple example, with a single turnpoint and a 20 mile radius (40 mile diameter), the difference between just touching the nearest point to the start versus going to the very back of the turnpoint is 80 miles (40 miles out and back). Â* Â* When there are multiple turnpoints, the actual distance flown gets a little more complicated, as the geometry is interdependent. Â*Again, just for instance, if you went to the right half of Turnpoint 1, then your credited distance to Turnpoint 2 will depend a bit on where you turn in that second turnpoint. Â* The scoring program figures out the maximum total distance for you. Â* Â*You can get pretty good at visualizing (here, a picture is worth a thousand words). Â* Â* Current moving map software helps a lot. Okay, not so complicated. Â*So why would I do anything other than just barely nick every single cylinder and come charging home to win the day? Â* Not so fast cowboy... it's a Time Limited task. Â* Â*The CD tells you the minumum time for the task. Â* Â*Say 3 hours. Â* Â*So, you will be "charged" with flying for 3 hours, even if you only actually fly for 2 hours. Â*Unless there is a really compelling reason to come home early, this is a self-inflicted "penalty" in that you gave up all of the distance you could have achieved in that extra hour. Â* Â*At its simplest, the scoring is "Distance Flown/Minimum Assigned Time". There ARE tactical considerations and nuances which include the under- time adjustment and whether you're better off being right AT the assigned time or a little over. Â* That's Tactics 201, which is in the second semester. Why: Â* There are 3 primary (perceived) advantages to this task. Â*1) It reduces leaching and gaggling. Â* Â*You have to make more decisions; with any reasonable radius on a turn, it creates a relatively large area for KS or IT to go and hide. Â*2) Â*Allows you to avoid certain weather or terrain issues. Â* Raining to the left of course. Â*Stay right. Â*Not comfortable driving back into the boondocks? Â*Stay over the more forgiving part of the area. Â*3) Â*Accomodates wide range of aircraft and pilot performance in the same basic task. Â* Â* Your 3 hours at 40 mph (120 miles) vs. KS 3 hours at 60 mph (180 miles) lets you both come back home happy at completing a task. Â* Especially in a lot of East Coast events, we run out of day before the slowest finishers have a chance to complete the longer (distance) task that it would take to challenge the top pilots. That's a very quick-and-dirty description lacking the circles and arrows and annotations that would really make it easy. Â* Â*But, it's a start. If you get time can you explaine what class to sign up for? I thought the Sport class was for newbies, a easier task and shorter min time. But I see lots of very experienced racing pilots signing up in the sport class. Also the time for sports and 15 meter used the same min time and course on your first day at Mifflin. Â* Â*Thanks Â* Â*Glenn In short, the Sports class is a class flown with handicaps and no ballast. Just about any plane you can think of has a handicap assigned to it (there's a list on the SSA website in the contest section), from a 1-26 to a Duo Discus. There's also a Club class which is occasionally flown that only allows a narrower range of performance (basically 1st or 2nd generation glass ships qualify). Sports class is offered at every regional contest, plus at a Sports National that is used to select the competitors on the US team at the World Club class contest. The Assigned Task is not allowed in Sports class, but is allowed in Club class (US Club class has only been held at Cordele so far). The FAI classes (World, Standard, 15M, 18M, and Open) are flown without handicaps (exception: sometimes Standard is combined into 15M, or 15M is combined into 18M, with a 3% handicap). Ballast may or may not be allowed (up to each contest to decide, and the CD may bar ballast on certain days). All task types are allowed. National contests held in each class each year to select the US team. -- Matt |
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