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I am looking for someone who has used the Flight Link hardware with either
X-Plane or MSFS 2004 (R-22 simulation) and whether or not they would recommend it for a prospective heli pilot. |
#2
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![]() "retired-allen" wrote in message ink.net... I am looking for someone who has used the Flight Link hardware with either X-Plane or MSFS 2004 (R-22 simulation) and whether or not they would recommend it for a prospective heli pilot. Whilst neither of these packages will help you fly an aircraft, MSFS 2004 with some add-on VFR scenery will help you practice your navigation skills. X-Plane has a fun flight modelling for some of the helicopters and you can get a rough idea of what will happen when you put the controls in a certain place, but MSFS I think uses basically fixed-wing modelling with a few tweaks so is not in the least bit realistic. Flying a chopper is less about what happens when you put the controls in a certain place -- this becomes second nature and after a while it is quite trivial in normal conditions. The important thing is knowing what will get you into trouble, keeping yourself out of trouble, and planning stuff before you do it. These are things you can practice with X-Plane. Regards Andrew -- Inweb Networks. Quality internet and telecoms services Sales: 08000 612222 Support: 08704322222. http://www.inweb.co.uk E1 call share. 0800, 0845 and 0870 numbers - best rates. Resellers welcome |
#3
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![]() I have the Flight Link helicopter setup. I bought it on EBay, *after* I got my private helicopter rating. (I have about 140 hours in helicopters, more in seized-wingers.) It's a nice setup, but the control feel is very different than that of a real primary training helicopter (e.g. the Schweizer 300, which is what I learned in). Both the cyclic and the pedals have more resistance than the real thing, and I find the cyclic spring forces to be excessive and tiring after a while. (It reminds me of the time I flew an S300 with one of the trim motors burned out - not very much fun in the pattern and I called it a day after less than an hour of flight time.) I have quite a few helo hours in FS2004, and a few in X-Plane. FS2004 has a number of deficiencies, including a porked autorotation model (in particular, the R22 is impossible to autorotate successfully) and also no modeling of trim, which is used to relieve control forces in the S300 and most other helicopters (the Robinson R22 is a little different in that it only has lateral trim, and that's not controlled via a "coolie" hat as in other helos). Probably its most critical shortcoming is an almost total lack of requirement to put in some counter-acting pedal as you raise the collective - if you are gentle and slow, you can lift off with no pedal input at all. Totally unrealistic. In any light training helicopter, you'll be dancing on the pedals at times, especially with certain rear-quarter tailwinds. X-Plane has its own foibles, and even though I keep hoping the flight model will get better (I've been waiting for this through three full versions - 6, 7, and now 8 which I just bought but that will be the last one I buy unless this is addressed), I find it very irritating to fly its included helicopters for any length of time - it feels far less like the real thing (harder to fly!) as compared to FS2004 despite the things I said above. I've tried some of the freeware add-ons and I don't find them to be much better. I WANT to like X-Plane but despite paying for three versions it still feels quite unpolished/finished. Your question was really about the Flight Link controls - I like mine, but I spent quite a bit of $ on them (about 1/2 of the cost if bought new from them) and in retrospect I probably should've spent that on real flight hours. I will continue to use them, probably mostly for practicing instrument flying (in pursuit of the helicopter add-on inst. rating to my fixed wing one), but really, you can get 80% of the experience for 20% of the bucks - just buy the CH Products 568 joystick, Pro Throttle, and Pro Pedals. That is a wonderful setup for sim flying and it takes up a lot less room to boot. Although these bits don't *look* like helicopter controls, you can develop the basic responses of cyclic, collective (be sure to reverse the direction of the throttle axis), and pedals. I will close by opining that no amount of sim flying (on a PC anyway) will get you past a certain point in terms of Looking Good in your first few hours of real-life flying. As I said, the sims will give you a rough idea of which control does what, and to some degree an idea of how they interact (there is a lot of interaction!), but I wouldn't put any money on whether a bunch of hours on a PC sim will get you hovering sooner. Oh - one more thing - I *do* find that practicing confined/pinnacle approaches (e.g. landing on top of a building) to be helpful in FS2004. These kind of maneuvers take considerable planning ahead in terms of airspeed and descent control, and the sim seems to model that quite well. But, those are maneuvers that are not required for the private checkride, as they are for the commercial rating and above. As always, the above is my .02 and my experience. YMMV. Dave Blevins On Wed, 26 Jan 2005 03:14:02 GMT, "retired-allen" wrote: I am looking for someone who has used the Flight Link hardware with either X-Plane or MSFS 2004 (R-22 simulation) and whether or not they would recommend it for a prospective heli pilot. |
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