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Is there flight simulator software available which runs in a network
cofiguration whereby an instructor could establish training scenarios for multiple students at one time? -- Richard Kaplan www.flyimc.com |
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* Richard Kaplan -- Thursday 28 October 2004 16:00:
Is there flight simulator software available which runs in a network cofiguration whereby an instructor could establish training scenarios for multiple students at one time? Shouldn't be hard to do with FlightGear (which is Free & Open Source and can be downloaded he http://www.flightgear.org/). It has HTTP and telnet server capabilities built-in. You can connect to a running instance via network and read and change basically all values from your telnet program or web browser. You can also read out the current screen contents as JPEG via HTTP right into your browser. All you need to do is write a simple script/program that sends all property changes to several instances of FlightGear, rather than just to one. m. |
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Melchior FRANZ wrote in message y.telekom.at...
Shouldn't be hard to do with FlightGear (which is Free & Open Source and can be downloaded he http://www.flightgear.org/). It has HTTP and telnet server capabilities built-in. You can connect to a running instance via network and read and change basically all values from your telnet program or web browser. You can also read out the current screen contents as JPEG via HTTP right into your browser. All you need to do is write a simple script/program that sends all property changes to several instances of FlightGear, rather than just to one. m. Thanks for this post, I was wondering how the networking capability of FlightGear was handled. But I have a question regarding this type of senerio. If I have two instances of FlightGear going on two different machines with a program talking between the two providing updates etc. Does that mean that I could see the other user's plane fly by etc? It seems to me that I would, but before I dive into a program to handle the networking portion, I'm a little curious as to if this is actually the case. Thanks in Advance, Chris Schmitz PS I love FligthGear, I've been using it for the past few years, and it's only gotten better,.. |
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* Chris -- Monday 01 November 2004 21:21:
I have a question regarding this type of senerio. If I have two instances of FlightGear going on two different machines with a program talking between the two providing updates etc. Does that mean that I could see the other user's plane fly by etc? These are two different things that only share the fact that they run over network. What you are asking for -- multi"player" capability -- is implemented, but does AFAIK not work very well and it isn't a high priority on the developers' list. Actually, none of the core developers works on this. It's rather outsiders that occasionally discuss it and end up with half-finished work before they drop off the mailing lists. The other networking/IO capabilities aren't thought for multi"player" use, but for serious tasks, such as teacher/pupil interaction, master/slave architecture (render side windows on slaves, etc.), interaction with hardware (fgfs is used in commercial flight simulators!), using fgfs as a display for data streams (e.g. from flight data recorders) etc. fgfs is at the same time client and server, and these things are very well developed and functional. Note, that FlightGear is not a game or scenery viewer, but a serious simulator. :-) m. PS: http://www.flightgear.org/ |
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Thanks for your help
Do you know if it is feasible to set up a very fast processor such as a server to permit using MS Flight Simulator by multiple pilots at the same time, each with his own monitor and yoke but all connected to the same computer? |
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* Richard Kaplan -- Wednesday 03 November 2004 20:19:
Do you know if it is feasible to set up a very fast processor such as a server to permit using MS Flight Simulator by multiple pilots at the same time, each with his own monitor and yoke but all connected to the same computer? I can't say for MSFS -- I don't run MICROS~1 systems. But no matter if you really mean MSFS, or FGFS (FlightGear flight sim): I don't think that this would work very well. FGFS simply needs a lot of CPU power, and separate networked machines are definitely preferable -- probably cheaper, too. Also handling multiple input devices by several instances of a simulator on one machine could be tricky, although a Linux/Unix machine should grok it. I'd ask on the fgfs mailing list (or an equivalent MSFS list). My expertise isn't worth much. As FlightGear is Free/Open Source Software, you can simply download it, install it on as many machines as you like, and test it. If you can run several instances on one machine with reasonable frame rate, it may be worth to look into the other problems *then*. m. |
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