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Flight Test 11/30/04
RealAir Griffon Spitfire Dudley Henriques P51 Warbird Demonstration Pilot Professional CFI/Aerobatic Instructor (retired) System; Hypersonic Sonic Boom 3gigP4/HT 1024RAM GeForce 5900Ultra Nvidia Reference Driver 66.71 CH Fighterstick Pro Throttle USB Pedals/differential braking Conditions; Civilian Version Griffon Spitfire All Spit settings as specified in flight manual Location KILG United States Daytime VFR Clear Having prior experience with RealAir Simulations; owning their Decathlon and Scout, both excellent examples of design and performance for MSFS, and as an ex warbird demonstration pilot who has actually flown a Spitfire, I have naturally been keenly interested in RealAir’s new Griffon Spitfire program and have been looking forward to seeing exactly what they would do with it. With these things in mind, I was very happy to learn that the program had gone gold and that the aircraft was available for me to test. I received it yesterday 11/30/04 Here are my findings after flying an extensive test profile. First of all, some historical reflections for you. If a flight simulation designer was looking for the perfect prop fighter to profile as an ultimate example of performance and excellence along with providing the extreme challenge for a sim pilot to handle properly, that software designer could have made no better choice than the Mk14 Griffon powered Spitfire. I’ve flown the Mk16 Merlin powered version of this airplane and I can tell you that almost every pilot I know with hot prop fighter time considers the Griffon Spit the perfect example of the prop fighter era. . Handling a Griffon Spit in real life was no job for the faint at heart. The airplane is sheer power personified. It had to be handled with kid gloves; sort of like handling a sharp knife. I knew that RealAir would have a tough time recreating all this within the confines of what MS has available to work with in FS9. Granted, FS9 is a wonderful program, but recreating the real world of the Griffon Mk14 Spitfire would be a handful for ANY designer team. So it was with some mixed emotion born of my real world experience with these fighters and my knowledge of RealAir’s past work that I installed the aircraft last evening and pulled it up on the screen for the first time. My initial impression was sheer shock! I was in no way prepared for the total accuracy and immersion I was experiencing just sitting there looking at the absolutely gorgeous 3D virtual cockpit. Everything was familiar. All of it was exactly as I remembered it. I swear, it was “being there!!!” :-) Right here I should tell you something. Up until I opened the RealAir VC on this aircraft, I have always been a staunch fan of the 2D cockpit look for realism from the real world pilot’s point of view. I’ve changed my mind! You will have to see the Spitfire cockpit yourself to actually believe what I’m telling you . It’s UNBELIEVABLE!!! It’s a clear as a bell; absolutely no blurriness. I was amazed to find that I could actually INCREASE the clarity of the instruments if I zoomed in on them...they’re THAT good! As if just for me and my 2D habit :-) you can, if you like the snap view, use the Numeric keys for that and you’re right at home without the pan, but I decided to give the pan a serious try, as RealAir recommends it. Engine Start; I like a dark and cold cockpit for realism and immersion, and spend a lot of my time advising developers on how to best accomplish this. For anyone wanting realism, control+E just doesn’t cut the immersion mustard. RealAir has done amazing things with their VC, and everything you will need to fly the Spitfire works in the cockpit. I should say here that Real Air has programmed in the automatic functions for several items that are actually automatic in the real airplane so you don’t have that workload to worry about unless you want to. On the Griffon, as well as the Merlin, the engine controls and supercharger were all automatic if selected. The mixture was controlled by a high altitude mixture aneroid and the 2 stage 2 speed supercharger was also automatic. On the RealAir Spitfire, it’s preset for you, and you will get the supercharger changeover light at 13K feet which is consistent with the real airplane in every respect. In fact, I suggest you might want to get used to bringing back the MP a bit in anticipation of the supercharger speed change to high blower. If you can remember to do this, you’re a REAL Spit/Mustang pilot :-)) Engine sound for the Griffon/Rotol combination is absolutely the best sound file I’ve ever heard in FS9. I know the difference believe me, between the Merlin/Hamilton sound on the Mustang and the Spitfire. The Rotol is a lighter prop, even at 5 blades, and the sound is a lot different. RealAir has absolutely nailed this distinct Spitfire sound. The Griffon at about + 18lbs boost (about 66 inches of mercury for you United States jocks) has a visceral growl as opposed to the smooth deep sound of the V1650-7 Merlin. No one who has ever opened the throttle on a Griffon Spit will ever forget this sound, and RealAir has captured it for you completely. All the gauges not only work, but now you have something NEW to worry about when flying. If you screw up the Griffon and misuse it, it will fail on you with catastrophic results. You’ll be covered with oil, won’t be able to see your nose in front of your face, and you’ll be looking for a place to put it down.....or else!. You now have to actually WATCH the engine temps and pressures. This is something I’ve been hollering for several years now.....a much better and more realistic failure mode program. RealAir has managed to accomplish this and it’s a welcome addition. Now, from the moment you fire up, you have to watch the engine gauges just like in the real world; and just like in the real world, if you misuse the engine, it’s going to bite you. Ground handling is so exact, (I use the CH pedals/differential brakes) that I thought I was in the actual airplane. I suggest setting the seat height and zoom for optimum visibility for flying a prop fighter. Let me elaborate on this a bit for those of you who are checking out in a tail wheel fighter for the first time. On airplanes like the Griffon Spitfire and the Mustang, the first thing you notice when you check out in one is that long nose up front. What isn’t immediately apparent to many pilots experiencing this for the first time is that you don’t fly these airplanes by looking out the front. It actually isn’t necessary. Tell you how it’s done....call it a trade secret from an old check pilot on Mustangs. You adjust your height in the airplane by a combination of the parachute and the seat to give you two visible triangles on either side of the windshield. Forget looking over the nose. You won’t be able to do that anyway. You taxi.....take off....and land an airplane like a Mustang or a Spitfire by first S’ing the nose to clear the front, then you keep those two triangles on each side EXACTLY the same size. In other words, going forward, you clear the area in front of you, then when landing for example, you touch down keeping equal amounts of the runway in those two triangles to each side of the lower part of the windshield. THIS is how you fly these airplanes. Takeoff; Takeoff in a Griffon Spitfire is a real adventure, and after setting up the right settings as suggested by RealAir, you are flying one handful of airplane here. The secret is to be smooth on the power. Just put FAST throttle right out of your mind when handling these airplanes. The factors that effect the airplane at power both in a 3 point attitude and as it transitions in pitch on takeoff have been completely reproduced by RealAir for the Griffon Spit. You mishandle this beast, you’re not going anywhere but where the airplane wants to go and in the Griffon Spit, that’s to the RIGHT! Yes, I said to the right, NOT the left as would be normal in another airplane. The Griffon is handed over top dead center on the crank to throw the firing impulse the other way, so the prop rotates opposite to what you are used to...so be careful. A complete discussion on torque, P factor, slipstream effects and gyroscopic precession is beyond this report, but I’d suggest you read up on these things at your leisure. You’re flying a REAL airplane now, not that monster with the autopilot and flight director on while you just sit there staring at the screen wishing something would happen!! :-) Climb; The first thing I noticed about the climb in this airplane is that the visual effect matches the sound; the nose attitude; and the instrument readings. It’s extremely realistic. The Mk14 will climb like a scalded cat, and you have the feeling you should be holding it back....but don’t! Let it go!! It’s an amazing feeling, and something I know you sim pilots out there will enjoy. Landing; Well, I could talk all day about landing a Spitfire. It’s not all that hard really, IF you do it right that is. RealAir again has hit the nail right on the head with realism. Their recommended approach speed of 120 is exactly where I have always flown my approaches in this type of fighter. 120 gives you good control feel and a good approach angle. For the Mk14 , all you have to remember is to have it straight at touchdown, or wing low into the wind. Surprisingly for it’s narrow gear spread, the Spitfire in real life tracks very straight on landing. I suggest landing this airplane on the mains tail low, but not deep into the aoa curve near Clmax . In other words, fly it on down and let the airspeed bleed while increasing pitch just enough to decrease the sink rate as the energy bleeds off. Try and make ground contact with the tail low but before stall. This gives you visibility while the tail comes down. Remember those 2 triangles I told you about. Keep equal amounts of runway in those 2 triangles on each side of the windshield as you settle in and the Spit will handle like a baby. If, on the other hand, you have to go around in this airplane, DON’T force up the power. You should already have the prop in fine pitch so EASE in the power to avoid trouble to no more than +7lbs boost and you’ll be fine. I sincerely hope this report has inspired some of you to try this type of flying. RealAir has in my opinion provided the sim community with the finest example of this type of aircraft I have seen yet for simulation. It is notable that RealAir has done things within the confines of Microsoft’s simulator programming limitations that in my opinion is so completely innovative that it has to be seen to be believed. I would only add to this report that the innovations in this program are so many and so interesting that I didn’t really cover them all for you just to leave something for you to discover on your own. Just as one example, you now have realistic stall buffet and extremely realistic stall behavior; accurate spin dynamics and the ability to slip accurately with reference to aircraft attitude, altitude loss, and airspeed control, just to mention a few things. My bottom line on RealAir and what they have done with the Griffon Spitfire; it’s a complete winner for me, and I’d recommend it to anyone even remotely interested in a wonderful experience that borders on the real word; as close as I’ve ever seen it reproduced for Microsoft Flight Simulator. Dudley Henriques |
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