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![]() "The OTHER Kevin in San Diego" skiddz "AT" adelphia "DOT" net wrote in message news ![]() Man do my feet hurt.. Spent the day in the booth demonstrating flight sims to a wide range of people.. Embery Riddle students (some of 'em were damn good sticks!), a 9 year old boy who flew pretty good and a rated helo pilot that could barely hover the thing, much less hold a steady heading and altitude.. I have always thought that a *real* flight sim should be good enough that an experienced pilot (who had never before "flown" a computer) should be able to at least take off and land safely at the first attempt, just as he/she could surely do in a real aircraft. I live in the fixed wing world. but I have yet to see a computer sim that could come close to meeting this elementary standard. Until they get there, they are (perhaps) good instrument procedures trainers, and uniquely entertaining toys; but they are surely not flight simulators because they are somehow failing to properly model the experience of flying a real aircraft. Vaughn |
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On the converse, I watched a guy who
recently came out of the service with over 2,000 hours in Cobras and Apaches he had a difficult time with it. BRBR How does one get so many hours on Army (Apaches) and Marine (Cobras) birds? I thought the Army has not flown Cobras since the early 80"s. |
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CJ
It was not at all uncommon for lateral transfers from USA to USMC when they could or vice versa due to rifs or plain old cutbacks. Some did it for a change of scenery and now they all get equal time in the sandbox! Cheers Ol S&B |
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Kevin
If you happen to notice the LifePort booth..EMS equipment and usually a large display, please tell Bruce and Frank I said hello? Thanks Rocky aka Ol S&B |
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Kevin: Which Flite sim were you operating? There were Three that I saw ,
the Frasca, a real inexpensive one that used the projected image of the instruments and one in the back of the building that I didn't get to see. I flew the inexpensive one and was impressed, but it lacked any control feedback which makes it hard for me to hover. I did hover, tho and take off, fly about and land without losing it even tho the display was for a 206, which I've never flown. For a system that could simulate instrument flight for under $4,000, I was impressed. -- Stuart Fields Experimental Helo magazine P. O. Box 1585 Inyokern, CA 93527 (760) 377-4478 (760) 408-9747 general and layout cell (760) 608-1299 technical and advertising cell www.vkss.com www.experimentalhelo.com wrote in message oups.com... Kevin If you happen to notice the LifePort booth..EMS equipment and usually a large display, please tell Bruce and Frank I said hello? Thanks Rocky aka Ol S&B |
#7
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![]() "The OTHER Kevin in San Diego" skiddz "AT" adelphia "DOT" net wrote in message ... On Mon, 07 Feb 2005 17:11:47 GMT, "Vaughn Simon" wrote: .. The problem with most "sims" is the lack of tactical and perceptual feedback. It's difficult to "hover" a sim based solely on visual cues from a 2 dimensional viewscreen. The lack of peripheral vision and the seat of the pants stuff is quite apparent in a sim like this. Unless you're sitting in a multi-million-dollar full motion sim, you're not going to get all the sensory input you need. Exactly. Today's PCs have the power to easily run multiple screens and provide tactile feedback. Just because it is difficult to do does not make it unimportant. Today I "flew" with a really cool older guy who flew CH-3s and UH-1Bs (Hueys) up until 1991. Hadn't flown a thing since. He flew the demo "mission" almost perfectly. That is very encouraging, just the the test I was talking about. Did you happen to ask him if he had any experience with computer sims? On the converse, I watched a guy who recently came out of the service with over 2,000 hours in Cobras and Apaches he had a difficult time with it. I spoke to him a bit after his session and he mentioned the same things I mention above. One wonders how he would do in a real R22? I agree that the sim would be very helpful for practicing instrument procedures, but it also teaches the fundamental relationships between control inputs.. More collective, more pedal etc... That depends on the quality of the sim. I taught my 10 year old the basics in one of these things in about an hour and with a little coaching from me, she damn near pulled off a landing from about 500' "AGL" in a MD500. If not for the small sideways movement that roller her over on touchdown, she'd have done the entire flight by herself. Kinda tosses the "experienced pilot" bit out the window, doesn't it?? No, not at all. Your daughter could probably outdo most any adult at most any video game. That in no way measures how well you are modeling a real piloting task. For now, I have given up on flight sims for myself and my students, but I remain hopeful for the future. I have had mixed results with flight sim-savy students. I have had students that could fly a flight sim well, but were clueless in the cockpit, but when I sit down at their sim (which they can fly well) I am incapable of safely performing a simple pattern flight. I finally came to the conclusion that whatever the popular home sims were modeling, it was not flight. On rereading my original post, I find myself concerned that you may have intrepreted it as a shot across your bow. That was not my intent! I was just trying to touch off a fruitful discussion and figure out the current state of the art. Vaughn ![]() |
#8
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I can't help but share my simulator opinions (
http://www.heli-chair.com ). I feel that without very extensive modeling, the physics of rotor wing flight is very difficult to reproduce with a computer. I have not flown the advanced sims but I am familiar with how the more inexpensive ones work, and it isn't very good (speaking strictly in terms of the basics of flight). I am not disputing their ability to teach procedures and familiarization with instruments, etc. Flying approaches in the sim can be very instructional indeed. Some years ago, I endeavored to teach myself how to hover a helicopter. I did so by building a set of controls including torque pedals, cyclic, collective and throttle. I equiped the controls with electornics capable of controlling a small remote controlled helicopter. The remote helicopter has about a 4 foot diameter main rotor. Before you read on, understand that I now sell these helicopter flight training devices, so I am of course a strong advocate of what it has taught me. I found right away that hovering was indeed very difficult. I was a competent and current FAA rated fixed wing pilot at the time and that didn't help much. It reminded me of when I first learned to fly a fixed wing and how steering (while taxiing) with my feet was so difficult. After driving for so many years, stepping on the right pedal to turn right was different and it took a while to learn that motor function. After a few hours training with my device, I found that my feet were now talking directly to my left hand when I applied power. Likewise, my right hand had a mind all it's own, responding to every wind gust and every action that the helicopter took almost by instinct. In the early stages, I went pretty easy on the collective and stayed low. When things went wrong, I would just dump the collective and roll off the throttle. Needless to say, this taught me far more than a sim ever could in terms of how to operate the controls of a helicopter. By utilizing a real aircraft, I eliminated the millions of lines of computer code required to "calculate" how the helicopter flies. The remotely controlled helicopter simply obeys the laws of physics, just like any full size aircraft. If your rotor speed gets slow, the cyclic gets soft and you eventually run out of tail rotor authority, if you descend too fast vertically...voila! - settling with power. You can even feel the difference in trim due to fuel load changes and physically see the helicopter tilted in roll when in a hover (something has to offset the horizontal thrust of the tail rotor.) I have connected the device to the computer to fly with one of the worst helicopter sims available (Microsoft flight simulator) and lost interest immediately. Things just aren't nearly the same. A full size computer flight sim is certainly helpful in training, I'm just saying that for the physics of actual flight, they just don't stack up. If you are wondering if I sucessfully taught myself how to fly a helicopter, yes I did. It was one of the most rewarding days of my life. I had an opportunity to fly right seat in a Hughes 500. I convinced the pilot to let me try it (since he was an active helicopter CFI, he agreed). First he allowed me to do the cyclic in the pattern, which as rotorcraft pilots know is kind of like flying a fixed wing aircraft. He took over next to the ground and since I was dying for more, I told him I wanted to try hovering. He gave me the pedals first. They were pretty soft compared to my Heli-Chair training device, so no problems there. Then he gave me collective only and again that wasn't too bad. He was surprised that I did so good. He then said, "OK, I'll give you just the cyclic. You won't be able to do it, so I'll take it when you lose control." Loss of control never happened. This was EXACTLY like flying with my Heli-Chair, it was instinct what to do with the controls. He was amazed. He then granted me all controls and I held it very steady indeed. My 'instructor' remarked that "there is no way you have never flown a helicopter before!" At which point I had to confess my self training. I would love to try one of the full size sims out there, just to get a better idea how they stack up. I can't criticise them without flying them; however I have flown one of the nicer fixed wing simulators, and being a fixed wing pilot I was very unimpressed at how it handled. I have turned my experience into a business and I offer the helicopter trainers for sale. I believe them to be so faithful in reproducing the flight of a helicopter, I refer to my trainer as an "emulator" rather than "simulator." Kas Heli-Chair.com for more info: http://www.heli-chair.com to see my sucessful first flight: http://www.heli-chair.com/training_works.html and if you have problems remembering the website, this one is sure to be memorable: http://www.LearnToHover.com |
#9
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On 11 Feb 2005 05:41:22 -0800, "Heli-Chair"
wrote: I can't help but share my simulator opinions ( http://www.heli-chair.com ). I feel that without very extensive modeling, the physics of rotor wing flight is very difficult to reproduce with a computer. I have not flown the advanced sims but I am familiar with how the more inexpensive ones work, and it isn't very good (speaking strictly in terms of the basics of flight). I am not disputing their ability to teach procedures and familiarization with instruments, etc. Flying approaches in the sim can be very instructional indeed. Some years ago, I endeavored to teach myself how to hover a helicopter. I did so by building a set of controls including torque pedals, cyclic, collective and throttle. I equiped the controls with electornics capable of controlling a small remote controlled helicopter. The remote helicopter has about a 4 foot diameter main rotor. Before you read on, understand that I now sell these helicopter flight training devices, so I am of course a strong advocate of what it has taught me. [snip] Not to minimize your accomplishment, but if you crash your emulator, it's gonna cost money. I just balled up a Bell 206 about a dozen times a few minutes ago. Zero cost.. Just had to hit the reset button and try again. (quick stops INTO a hangar) |
#10
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The Army just retired the Cobras in I believe 2002
"Shaber CJ" wrote in message ... On the converse, I watched a guy who recently came out of the service with over 2,000 hours in Cobras and Apaches he had a difficult time with it. BRBR How does one get so many hours on Army (Apaches) and Marine (Cobras) birds? I thought the Army has not flown Cobras since the early 80"s. |
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