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FMS is one of the freeware high-quality flight simulator for model
airplanes. It is written in Delphi language with some third party components. You can download it from http://n.ethz.ch/student/mmoeller/fms/index_e.html My question is about the "flight dynamic model" of FMS and/or other similar simulators. Do you know any Delphi and/or C/C++ flight dynamics model code which takes the rudder, elevator, throttle, aileron, airplane's position, velocity and attitude (roll, pitch, yaw angles) as inputs and calculates the airplane's next position, velocity and attitude? Flight Dynamics Model : ================== INPUTS: Time increment : dT (delta T in milli second) Control inputs : Rudder Elevator Throttle Aileron Airplane's current state : Position (in 3D. ie X,Y,Z) Velocity (in 3D, Vx, Vy,Vz) Attitude (in 3D, Roll, Pitch, Yaw angles) Airplane's constants: Wing span Weight ???? ???? etc.. OUTPUT: Airplane's next state after dT : Position (in 3D. ie X,Y,Z) Velocity (in 3D, Vx, Vy,Vz) Attitude (in 3D, Roll, Pitch, Yaw angles) |
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Lora Lee wrote:
My question is about the "flight dynamic model" of FMS and/or other similar simulators. Do you know any Delphi and/or C/C++ flight dynamics model code which takes the rudder, elevator, throttle, aileron, airplane's position, velocity and attitude (roll, pitch, yaw angles) as inputs and calculates the airplane's next position, velocity and attitude? JSBSim: http://www.jsbsim.org Erik |
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Lora Lee a écrit :
FMS is one of the freeware high-quality flight simulator for model airplanes. It is written in Delphi language with some third party components. You can download it from http://n.ethz.ch/student/mmoeller/fms/index_e.html My question is about the "flight dynamic model" of FMS and/or other similar simulators. Do you know any Delphi and/or C/C++ flight dynamics model code which takes the rudder, elevator, throttle, aileron, airplane's position, velocity and attitude (roll, pitch, yaw angles) as inputs and calculates the airplane's next position, velocity and attitude? Flight Dynamics Model : ================== INPUTS: Time increment : dT (delta T in milli second) Control inputs : Rudder Elevator Throttle Aileron Airplane's current state : Position (in 3D. ie X,Y,Z) Velocity (in 3D, Vx, Vy,Vz) Attitude (in 3D, Roll, Pitch, Yaw angles) Airplane's constants: Wing span Weight ???? ???? etc.. OUTPUT: Airplane's next state after dT : Position (in 3D. ie X,Y,Z) Velocity (in 3D, Vx, Vy,Vz) Attitude (in 3D, Roll, Pitch, Yaw angles) you can look this http://examples.oreilly.com/physicsgame/flightsim.zip |
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Grandss,
Thank you for the link. Lora Lee you can look this http://examples.oreilly.com/physicsgame/flightsim.zip |
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Lora Lee a écrit :
Grandss, Thank you for the link. Lora Lee you can look this http://examples.oreilly.com/physicsgame/flightsim.zip Hi Lora Lee, i try this code, but there is a little problem with the pitch down (plane stall when you use it). If you find why, thanks to tell me ? Grandss |
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