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Hi all. I'm just about finished with what I think is going to be a
pretty realisitc freeware Hornet HUD for the MS flight simulator. Being the newbie wannabe Hornet pilot that I am (heheh), I have a few questions that may seem silly, but I would like to get some of these finer details right. I was hoping maybe someone in here might know. I have the ladder, vector, AoA bracket and other basics working properly, but.... 1) What is on-speed AoA for the Hornet? I've seen 8.1 degrees, but have seen video (Military channel, probably) that had the AoA bracket centered on the vector, with the jet on final to the carrier, on glideslope, and with the waterline only about 2 degrees above the horizon. Now I'm no mathemetician, but... that's only about 6 degrees AoA, right. So what gives? ;-) Is this a case of units AoA vs. degrees AoA or something... (in which case, what's the conversion?) Or is there something else I'm missing? (I can't imagine that something so fundamental would be adjustable in cockpit.) 2) Pitch ladder drift with yaw.... I like when the ladder drifts left and right with the vector, because it gives such clear trend info with heading, wind, etc., but I know many will whine that the ladder sometimes drifts off the side of the HUD. Is ladder drift always ON, or can it be switched off by the pilot? 3) ILS needles. Are they centered on the waterline, or on the velocity vector? I believe I've seen this both ways too, even with the gear down, but wouldn't bet too much on that.... Right now I have it switchable, but prefer them on the waterline mark since it seems too cluttered when they're on the vector. 4) Radar altitude. Is this a switchable thing, or does it show up only when below a certain altitude, or... something else? Any hints with any of this? Anyone... ;-) Thanks for any info. |
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