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#1
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Im curious as to how many "busy" operations there are in the US. and
how busy is busy? Anyone out there training more than 5 students a month? that would be pretty incredible I think. check out www.xwindsim.com I talked with Brad about adapting his sim to teaching aerotow and it seemed to him like it wouldnt be to bad. of course the demand has to be there to justify it. hes using it now as a crosswind training device and quoted that it takes about 5 students (at 2 hours each) to justify the cost. so i guess the real question is are there operations out there that could keep the sim busy for 10 hrs a month? |
#2
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![]() wrote in message ups.com... I talked with Brad about adapting his sim to teaching aerotow While a sim may be useful for teaching procedural skills, I am very pessimistic about their ability to teach stick and rudder skills. Vaughn |
#3
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On Aug 1, 7:13 pm, "Vaughn Simon"
wrote: wrote in message ups.com... I talked with Brad about adapting his sim to teaching aerotow While a sim may be useful for teaching procedural skills, I am very pessimistic about their ability to teach stick and rudder skills. Vaughn im not thinking about it to teach stick and rudder skills. it would be a great tool to teach pilots how to maintain position on tow. possible could even be adapted to teach thermal centering techniques, as well as crosswind landings. aerotow is arguably the most difficult thing to learn for soaring pilots, particularly pilots transitioning from powered flying with no aerobatic or formation experience. lots of tows are spent simply trying to maintain position and there is a lot of money to be saved by using a sim to teach this skill. coordinated turns and all that other stick and rudder stuff is best left for the air. |
#4
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![]() wrote in message oups.com... On Aug 1, 7:13 pm, "Vaughn Simon" wrote: wrote in message ups.com... I talked with Brad about adapting his sim to teaching aerotow While a sim may be useful for teaching procedural skills, I am very pessimistic about their ability to teach stick and rudder skills. Vaughn im not thinking about it to teach stick and rudder skills. it would be a great tool to teach pilots how to maintain position on tow. possible could even be adapted to teach thermal centering techniques, as well as crosswind landings. aerotow is arguably the most difficult thing to learn for soaring pilots, particularly pilots transitioning from powered flying with no aerobatic or formation experience. lots of tows are spent simply trying to maintain position and there is a lot of money to be saved by using a sim to teach this skill. coordinated turns and all that other stick and rudder stuff is best left for the air. Any glider simulator can be used by an instructor as an "animated white board" to illustrate what a maneuver should look like to the student. Condor Competition flight Simulator can even be used to illustrate the aerodynamics of a maneuver. If the simulated cockpit is well set up with rudder pedals, separate spoiler controls and a projector, there can be real value to letting a student fly it. I'm not so sure about a desktop PC with the typical "twist the stick for rudder" joystick. A lot of the value is just getting the student to use his eyes correctly. The " look here and see this" kind of lesson works well. Pausing the sim on final approach to let the student analyze approach errors is one use. Bill Daniels |
#5
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On Aug 1, 9:22 pm, "Bill Daniels" bildan@comcast-dot-net wrote:
wrote in message oups.com... On Aug 1, 7:13 pm, "Vaughn Simon" wrote: wrote in message roups.com... I talked with Brad about adapting his sim to teaching aerotow While a sim may be useful for teaching procedural skills, I am very pessimistic about their ability to teach stick and rudder skills. Vaughn im not thinking about it to teach stick and rudder skills. it would be a great tool to teach pilots how to maintain position on tow. possible could even be adapted to teach thermal centering techniques, as well as crosswind landings. aerotow is arguably the most difficult thing to learn for soaring pilots, particularly pilots transitioning from powered flying with no aerobatic or formation experience. lots of tows are spent simply trying to maintain position and there is a lot of money to be saved by using a sim to teach this skill. coordinated turns and all that other stick and rudder stuff is best left for the air. Any glider simulator can be used by an instructor as an "animated white board" to illustrate what a maneuver should look like to the student. Condor Competition flight Simulator can even be used to illustrate the aerodynamics of a maneuver. If the simulated cockpit is well set up with rudder pedals, separate spoiler controls and a projector, there can be real value to letting a student fly it. I'm not so sure about a desktop PC with the typical "twist the stick for rudder" joystick. A lot of the value is just getting the student to use his eyes correctly. The " look here and see this" kind of lesson works well. Pausing the sim on final approach to let the student analyze approach errors is one use. Bill Daniels precisely bill, the ability for the instructor to pause the simulation proves very beneficial. with the instructor in control of all variables excellent training can occur. no more counting on the towplane to fly the profile you desire. i am seeing a lot of possibilities with this. the question still remains though, is it feasible for anyone out there? |
#6
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On 1 Aug, 21:27, wrote:
Im curious as to how many "busy" operations there are in the US. and how busy is busy? Anyone out there training more than 5 students a month? that would be pretty incredible I think. check outwww.xwindsim.com I talked with Brad about adapting his sim to teaching aerotow and it seemed to him like it wouldnt be to bad. of course the demand has to be there to justify it. hes using it now as a crosswind training device and quoted that it takes about 5 students (at 2 hours each) to justify the cost. so i guess the real question is are there operations out there that could keep the sim busy for 10 hrs a month? Why not just buy a copy of condor and set up a simple cockpit. Condor is very good at producing a lifelike simulation. Effects of controls, tug positioning and stick & pedal co-ordination are all within scope of condor. http://www.soaringsim.com/ Ian M |
#7
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![]() wrote in message oups.com... While a sim may be useful for teaching procedural skills, I am very pessimistic about their ability to teach stick and rudder skills. Vaughn im not thinking about it to teach stick and rudder skills. it would be a great tool to teach pilots how to maintain position on tow. If maintaining position on tow is not a stick & rudder skill, I guess I don't know what is. That said, I can agree with Bill that a sim may be useful as a "white board". Vaughn |
#8
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On Aug 2, 1:13 am, "Vaughn Simon"
wrote: While a sim may be useful for teaching procedural skills, I am very pessimistic about their ability to teach stick and rudder skills. I guess you've not used a simulator. As long as you have seperate rudder pedals, the control co-ordination is very life-like, as is the handling of the aircraft in general (at least as far as Condor is concerned). In the UK Lasham trained a pilot to almost solo standard using nothing but a simulator. The pilot had to make the minimum number of real launches to meet legal requirements before he really could go solo, but he was ready for solo after just one or two real tows. Dan |
#9
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On Aug 2, 7:03 am, Dan G wrote:
On Aug 2, 1:13 am, "Vaughn Simon" wrote: While a sim may be useful for teaching procedural skills, I am very pessimistic about their ability to teach stick and rudder skills. I guess you've not used a simulator. As long as you have seperate rudder pedals, the control co-ordination is very life-like, as is the handling of the aircraft in general (at least as far as Condor is concerned). In the UK Lasham trained a pilot to almost solo standard using nothing but a simulator. The pilot had to make the minimum number of real launches to meet legal requirements before he really could go solo, but he was ready for solo after just one or two real tows. Dan http://www.yorksoaring.com/FlightSimulator/ |
#10
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![]() wrote in message oups.com... On Aug 1, 9:22 pm, "Bill Daniels" bildan@comcast-dot-net wrote: wrote in message oups.com... On Aug 1, 7:13 pm, "Vaughn Simon" wrote: wrote in message roups.com... I talked with Brad about adapting his sim to teaching aerotow While a sim may be useful for teaching procedural skills, I am very pessimistic about their ability to teach stick and rudder skills. Vaughn im not thinking about it to teach stick and rudder skills. it would be a great tool to teach pilots how to maintain position on tow. possible could even be adapted to teach thermal centering techniques, as well as crosswind landings. aerotow is arguably the most difficult thing to learn for soaring pilots, particularly pilots transitioning from powered flying with no aerobatic or formation experience. lots of tows are spent simply trying to maintain position and there is a lot of money to be saved by using a sim to teach this skill. coordinated turns and all that other stick and rudder stuff is best left for the air. Any glider simulator can be used by an instructor as an "animated white board" to illustrate what a maneuver should look like to the student. Condor Competition flight Simulator can even be used to illustrate the aerodynamics of a maneuver. If the simulated cockpit is well set up with rudder pedals, separate spoiler controls and a projector, there can be real value to letting a student fly it. I'm not so sure about a desktop PC with the typical "twist the stick for rudder" joystick. A lot of the value is just getting the student to use his eyes correctly. The " look here and see this" kind of lesson works well. Pausing the sim on final approach to let the student analyze approach errors is one use. Bill Daniels precisely bill, the ability for the instructor to pause the simulation proves very beneficial. with the instructor in control of all variables excellent training can occur. no more counting on the towplane to fly the profile you desire. i am seeing a lot of possibilities with this. the question still remains though, is it feasible for anyone out there? I think it's worth keep an eye on the new hobby of "cockpit building". These folks are constantly getting better and better at building extremely attractive simulated cockpits. For example, you can now buy instruments that a PC can drive in synchronization with the simulator software. Condor supports a second LCD screen with simulated instruments that, when covered with a template, is a very reasonable facsimile of a glider instrument panel. The technology is advancing very rapidly. It is easy to buy the components that let you use real cockpit controls to create inputs to the simulator software. Some have used old glider nose sections which are very realistic. Others have built plywood mockups that work just as well. What's the advantage? While a simulator will never completely replace actual fight time, it can be used for many aspects of flight training. There's always the classic simulator advantage of doing things so dangerous that you would never try them in an actual aircraft - spinning on the turn to final is one example. If nothing else, using simulators keeps up the tempo of training in bad winter weather. Bill Daniels |
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