![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]() |
#2
|
|||
|
|||
![]()
A long time ago (late 1990's), while at a trade show, I saw a similar VR headset demoing a flight simulator. It was amazingly good. I can't remember the name of the manufacturer, but I walked away fully convinced that the technology would be available "any day now".
Somewhere along the way, VR headsets simply... fell off the radar. Then the flightsim industry vaporized, with Microsoft laying off their flight sim development crew (twice), and most of the sim hardware manufacturers moving on to other products. I think the only survivor has been X-Plane, but that's really just a one-man operation. I'm glad to see something happening on the flightsim hardware front again. TrackIR makes my Condor experience much more immersive, but a good VR headset could probably do even better if done properly. Cheers, -Mark Rebuck |
#3
|
|||
|
|||
![]()
Craig Funston wrote:
http://www.flyingmag.com/avionics-ge...or-enthusiasts Hope Condor is next. A month ago I went to a talk and demo of a prototype Oculus Rift, partly because of the possibility of using it with Condor, partly because I'm a geek, and partly because I've been taking stereoscopic photos for, gulp, 30 years. This is my impression of five minutes using it. When the Oculus headset is on, nothing other than the game scene can be seen - unlike google glasses where the image is translucent and you can see round the edge of the glasses. I was surprised that the headpiece had no adjustments, but nonetheless the optics gave a good field of view and respectable stereo effect. The demo scene was inside a room with internal upstairs balcony and external garden with tree overlooking a lake. The resolution was just about adequate for the demo but would, IMHO, be insufficient for seeing sufficient ground/cloud detail. Given the choice between stereoscopic vision and increased resolution, I'd opt for the latter. However, it was a prototype unit, and I see no reason the resolution could not be significantly increased. Rotating my head about all three axes allowed caused the scene to change in exactly the way I would expect. This effect was good and compelling. The stereoscopic effect was not overdone; it looked natural so that you didn't really notice them. That's the same as in James Cameron's "Avatar", and unlike the "poke something through the screen" that you see in most stereo films. The "avatar" could be translated through the scene using a standard "top hat" games joystick. Moving forwards rapidly towards a wall caused me to involuntarily jerk my head back to avoid hitting the wall - compelling. Using the joystick to turn the avatar slowly clockwise or anticlockwise worked as expected. However, doing that rapidly caused me to feel instantaneously nauseous, to involuntarily rotate my head up/down and move my shoulders. Most disconcerting. So, if my head (and therefore my labyrinths) rotated and the scene moved correspondingly, all was well. If the scene rotated and my head didn't then I had problems. I conjecture this would probably be problem when practicing spins, and possibly when thermalling. So, overall I really liked the panning effect, but disliked the resolution and disliked the scene rotating unless caused by my head's movement. |
#4
|
|||
|
|||
![]()
It will be great when we can start wearing these in a real glider and have a seamless scene depicted by multiple video cameras. That will make the glider disappear completely from view, and then we will finally be real bird men.
| | | | | | | | | | | | | | | | | | | just kidding! |
#5
|
|||
|
|||
![]()
On Wednesday, June 12, 2013 12:42:30 PM UTC-7, Craig Funston wrote:
http://www.flyingmag.com/avionics-ge...or-enthusiasts Hope Condor is next. I'll pass... I tried something like this and realized I couldn't see the keyboard to type or lower the gear, release, use the GPS, etc. A head tracker and a very wide screen monitor works well enough for me. |
#6
|
|||
|
|||
![]()
On 12/06/13 20:42, Craig Funston wrote:
http://www.flyingmag.com/avionics-ge...or-enthusiasts Hope Condor is next. A few months ago I went to a talk and demo of a prototype Oculus Rift, partly because of the possibility of using it with Condor, partly because I'm a geek, and partly because I've been taking stereoscopic photos for, gulp, 30 years. This is my impression of five minutes using it. When the Oculus headset is on, nothing other than the game scene can be seen - unlike google glasses where the image is translucent and you can see round the edge of the glasses. I was surprised that the headpiece had no adjustments, but nonetheless the optics gave a good field of view and respectable stereo effect. The demo scene was inside a room with internal upstairs balcony and external garden with tree overlooking a lake. The resolution was just about adequate for the demo but would, IMHO, be insufficient for seeing sufficient ground/cloud detail. Given the choice between stereoscopic vision and increased resolution, I'd opt for the latter. However, it was a prototype unit, and I see no reason the resolution could not be significantly increased. Rotating my head about all three axes allowed caused the scene to change in exactly the way I would expect. This effect was good and compelling. The stereoscopic effect was not overdone; it looked natural so that you didn't really notice them. That's the same as in James Cameron's "Avatar", and unlike the "poke something through the screen" that you see in most stereo films. The "avatar" could be translated through the scene using a standard "top hat" games joystick. Moving forwards rapidly towards a wall caused me to involuntarily jerk my head back to avoid hitting the wall - compelling. Using the joystick to turn the avatar slowly clockwise or anticlockwise worked as expected. However, doing that rapidly caused me to feel instantaneously nauseous, to involuntarily rotate my head up/down and move my shoulders. Most disconcerting. So, if my head (and therefore my labyrinths) rotated and the scene moved correspondingly, all was well. If the scene rotated and my head didn't then I had problems. I conjecture this would probably be problem when practicing spins, and possibly when thermalling. So, overall I really liked the panning effect, but disliked the resolution and disliked the scene rotating unless caused by my head's movement. |
#7
|
|||
|
|||
![]() Quote:
ODG X-5 Glasses: Cinema Quality See-through AR Display - Virtual 65-inch 3D display @ 10 feet - Dual 1280 x 720 resolution Displays (binocular 3D) - See-through and see-around optics (on axis, "See through" for all content) Lightweight & Comfortable Design - Photochromic Lenses - Supports Adjustable Optical Correction - Less than 4oz. Wearable Camcorder - 5MP Stills, 1080P Video - Curved in X and Y directions (look like thick sided sun glasses) Self-contained Computer and Communications - Dual core 1.5 GHz Processor -- Android 4.20 -- Wireless communications: WiFi, Bluetooth and 4G (extra cost) -- Positional sensors: GPS, 9-axis IMU, Altimeter -- Expandable 16GB Internal Memory -- 1300mAh Li-on Battery -- Magnetic USB & Power Connector Digital Surround Sound Production Cost: $600-$800 The glasses work great with no latency or issues while turning your head and they respond correctly to head position. You can see through the projection, but if watching a movie (yes, part of demo) then it is easy to become immersed and not see through. Works like a Heads Up display in a fighter cockpit. Would still allow keyboard use as it's easy to look through when needed/desired. Lots of applications available to develop for these babies... I wanted a set! Squeak Last edited by Squeaky : August 22nd 13 at 05:33 PM. |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
goggles | [email protected] | Piloting | 12 | January 6th 08 01:35 AM |