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#1
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Hello all,
I have a video performance issue with MSFS 2004. To get started here is my config: Microsoft Windows XP Professional, Service Pack 2 P4 3 GHz Processor with 2 MB Level 2 cache 750 MB RAM NVidia GForce FX 5500 256 MB Video Card RADEON 7000 / RADEON VE 32 MB Dual Channel Video Card 3Dlabs, Inc Ltd 8MB PERMEDIA Video Card 30 GB 7200 RPM IDE Drive I have four monitors: 21" DELL CRT -- Display 2 -- NVidia GForce FX 5500 Driver version 10/29/04 6.6.9.3 17" Sun CRT -- Display 4 -- RADEON 7000 / RADEON VE Video Channel 1 Driver version 3/23/04 6.14.10.6462 17" Sun Flat panel -- Display 3 -- 3Dlabs, Inc Ltd 8MB PERMEDIA Video Card Driver version 6/6/01 5.1.2001.0 17" Sun Flat panel -- Display 1 -- RADEON 7000 / RADEON VE Video Channel 2 Driver version 3/23/04 6.14.10.6462 Display 2 (Needs most quality and frame rate) ======= Primary Windows Display Outside Cockpit view (not virtual cockpit) 1024x768 32 Bit in Windows XP 1024x768 32 Bit in Flight Simulator Target frame rate set to Unlimmited Render to Texture checked Transform and lighting unchecked Anti-aliasing unchecked Filtering set to None MIP mapping quality set to 2 Hardware-rendered lights set to 1 Global max texture size set to Very Small Display 4 (Does not need high quality or frame rate) ======= Extended desktop to this Monitor in Display properties Overhead Instrument Panel view in MSFS 2004 1024x768 16 Bit in Windows XP 1024x768 16 Bit in Flight Simulator Target frame rate set to Unlimmited Render to Texture unchecked Transform and lighting unchecked Anti-aliasing unchecked Filtering set to None MIP mapping quality set to None Hardware-rendered lights set to 1 Global max texture size set to Very Small Display 3 (Does not need high quality or frame rate) ======= Extended desktop to this Monitor in Display properties Primary Instrument Panel view in MSFS 2004 1024x768 16 Bit in Windows XP 800x600 16 Bit in Flight Simulator (My only option) Target frame rate set to Unlimmited Render to Texture unchecked Transform and lighting unchecked Anti-aliasing unchecked Filtering set to None MIP mapping quality set to None Hardware-rendered lights set to 1 Global max texture size set to Very Small Display 1 (Does not need high quality or frame rate) ======= Extended desktop to this Monitor in Display properties Secondary Instrument Panel view in MSFS 2004 1024x768 16 Bit in Windows XP 800x600 16 Bit in Flight Simulator (My only option) Target frame rate set to Unlimmited Render to Texture unchecked Transform and lighting unchecked Anti-aliasing unchecked Filtering set to None MIP mapping quality set to None Hardware-rendered lights set to 1 Global max texture size set to Very Small As you can see, I have removed as much overhead and only have the most minimal graphics. The scenery settings are all set to the lowest, weather is tuned down as well. I have noticed that when I just use the Primary Display (Display 2 with the NVidea 256MB card) with no other monitors activated within MSFS then I can get upto 75 frames per second. (Using Shift Z twice will show you your frame rates withing MSFS) Once I enable another monitor by dragging a instrument panel to it or another display optiopn such as the GPS, etc, then the fram rate drops significantly, now 20-30 FPS. I enable another monitor and drag an item to it, the frame rate drops again, now 12-18 FBS. When I enable the last monitor, I am now getting 3.5-8 FPS. Very slow and choppy. I went out to the NVidea support site and there is no drivers (that I can see) that I can download for this card. I have not updated the drivers to the other 2 cards (yet). However, I am certain that that will not make to much of an improvement. I also went into the NVidea display properties for that card and did not see anything that stood out. My question are these: 1) Why would the frame rate drop on the primary display when I enable other monitors? 2) Shouln't each monitor frame buffer (Video card) manage it's own resources 3) Is there a work around for this? 4) I know that other people are running multiple display's, are they running into the same problem? 5) What is the best practice within the hardware settings in MSFS? Any help would be greatly appreciated. Thanks, Greg |
#2
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Greg,
I run three monitors and have no problems. Your setup sounds quite complex. I think a much better newsgroup to ask this question would be alt.games.microsoft.flight-sim It is much more active than this one, and there are some extremely helpful and knowledgeable people there. Good Luck Quilljar |
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