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![]() Recently I was at a local airport talking to some pilots. One of them (obviously a real pilot) said that doing a simulator with a force feedback joystick and then flying a plane made for a smooth transition. I'm not a pilot so I didn't argue with that, but I was thinking "huh?" Isn't the general consensus here that force feedback is unrealistic? Maybe I've read the wrong threads or those comments were from non- pilots? Partly curious, thanks. -- I also posted this to a different group. I realize the force feedback part is not necessarily for piloting, but the piloting part is. |
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John Doe wrote in news:jR0Oi.2629$y21.1720
@newssvr19.news.prodigy.net: Recently I was at a local airport talking to some pilots. One of them (obviously a real pilot) said that doing a simulator with a force feedback joystick and then flying a plane made for a smooth transition. I'm not a pilot so I didn't argue with that, but I was thinking "huh?" Isn't the general consensus here that force feedback is unrealistic? Maybe I've read the wrong threads or those comments were from non- pilots? Partly curious, thanks. Even the best sims are a very very poosr substitute for a real airplane, and learning to fly using a sim is not a good idea. Bertie |
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Bertie the Bunyip writes:
Even the best sims are a very very poosr substitute for a real airplane, and learning to fly using a sim is not a good idea. This is no longer true. |
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Mxsmanic wrote in
: Bertie the Bunyip writes: Even the best sims are a very very poosr substitute for a real airplane, and learning to fly using a sim is not a good idea. This is no longer true. Yes, it is fjukkwit. I use state of the art sims the doorknobs of shich cost more than the bankruptcy that broke you and they don't even come close to the real thing. Bertie |
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"Mxsmanic" wrote in message
... Bertie the Bunyip writes: Even the best sims are a very very poosr substitute for a real airplane, and learning to fly using a sim is not a good idea. This is no longer true. .. We must distinguish between MSFS and commercial simulators |
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"The Old Bloke" wrote in
: "Mxsmanic" wrote in message ... Bertie the Bunyip writes: Even the best sims are a very very poosr substitute for a real airplane, and learning to fly using a sim is not a good idea. This is no longer true. . We must distinguish between MSFS and commercial simulators You can distinguish all you like. Even commercial ones aren't flying and don't even come close to duplicating flight. They're good for practicing procedures, emergencies etc, but none of them fly like an airplane. Bertie |
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To all: Be advised that Anthony Atkielski is not a pilot, and only plays
MSFS on a computer. He has no basis for comparison between this game and real flight. If this is meant as a generic warning, it fails. A newbie here would have no way of knowing who Anthony *is*, in this thread, without further identification. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#8
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Isn't the general consensus here that force feedback is unrealistic?
Maybe I've read the wrong threads or those comments were from non- pilots? I've taken the flight sim thing as far as money will allow (see our Kiwi at: http://www.alexisparkinn.com/flight_simulator.htm ), and can tell you that force-feedback sticks are cool, but not terribly helpful in a flight sim -- mostly because (to my knowledge) no one makes a force- feedback yoke/rudder pedal combination. I have used Force-feedback sticks in combat sims, and they are very cool -- but I don't fly fighters, and our Kiwi is set up to replicate GA flying. (It's a prototype of sims we want to put in at the Iowa Childrens Museum, as part of a major aviation exhibit...) If someone were to come out with a Force-feedback yoke, I'd probably buy it, though. The concept is a good one, but apparently it's MUCH harder to incorporate in a yoke. As for whether flying a sim is "real" -- our Kiwi is flown by real pilots every day at our aviation theme-suite hotel. Pilots from all over the world have checked it out, and -- although it has obvious limitations -- it's as real as you can get without leaving the ground. The main limitations are (in order of importance): - No peripheral vision. Even with a 104" projection screen, it's still like flying a real plane whilst looking through 4" PVC pipes. - No feedback. In a real plane, if you pull back on the yoke too hard you know at once to release the back pressure because the G-forces tell you. In the sim, newbie non-pilots routinely overstress the planes, simply because they don't know how hard to pull. (Real pilots, of course, have a built-in sense of what not to do. They, therefore, don't ever run up against this limitation.) - No motion. This is less important than you might believe, as your brain substitutes for the lack of motion. That big screen has made several people motion sick, without them ever moving an inch. In the future I want to add a side window screen that will go a long ways toward addressing the lack of peripheral vision. The other two limitations are things that can't be addressed for less than a million bucks... -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
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On Oct 7, 7:03 am, Bertie the Bunyip wrote:
"The Old Bloke" wrote : "Mxsmanic" wrote in message .. . Bertie the Bunyip writes: You can distinguish all you like. Even commercial ones aren't flying and don't even come close to duplicating flight. They're good for practicing procedures, emergencies etc, but none of them fly like an airplane. Bertie State of the art, full motion sims do a credible job of replicating flying. There are some things they can't do very well like high g maneuvering flight, but things like landing, takeoff, instrument procedures, even air refueling. are done very realistically. The FAA awards type certificates in certain airframes without any "real" airframe time based on the quality of the simulation. I used to do threat validation for Air Force aircrew training devices and I've seen many different sims--some of them would give you the leans and motion sickness just like an aircraft. I am a pilot and flew fighters. |
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150flivver wrote in
ups.com: On Oct 7, 7:03 am, Bertie the Bunyip wrote: "The Old Bloke" wrote : "Mxsmanic" wrote in message .. . Bertie the Bunyip writes: You can distinguish all you like. Even commercial ones aren't flying and don't even come close to duplicating flight. They're good for practicing procedures, emergencies etc, but none of them fly like an airplane. Bertie State of the art, full motion sims do a credible job of replicating flying. There are some things they can't do very well like high g maneuvering flight, but things like landing, takeoff, instrument procedures, even air refueling. are done very realistically. The FAA awards type certificates in certain airframes without any "real" airframe time based on the quality of the simulation. I used to do threat validation for Air Force aircrew training devices and I've seen many different sims--some of them would give you the leans and motion sickness just like an aircraft. I am a pilot and flew fighters. KI know all that and I' e flown those sims. I disagree, I don't think they do a credible job. They do enough to get by, but that's about it,. Bertie |
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