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#1
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Hello everyone---
This isn't a question or a problem but a discovery I've made recently and wanted to throw it out here so someone else might benefit rather than just sitting on it. Put it in the public domain. If the length doesn't suit you, just delete and move to the next message. Simple.. No need to have a stroke.. If you're an enthusiastic flt sim person (addict or otherwise), you probably have observed how this "AI aircraft" craze has blossomed the past several months. If you don't know what I mean, then just click the CLOSE box and check another message. No time in this thread for explaining what AI "IS". If you DO, then you realize there is a lot of hoopla about PROJECT AI. And when you download the most important programs that are needed to step up to the plate in the AI Ballpark, you are directed repeatedly to PROJECT AI, PROJECT AI, PROJECT AI, PROJECT AI. I'm referring here to the instruction files for Mr Molitor's AI Traffic Manager, Mr. Swordy's T Tools, and AFCAD, and Armando Di Francesco's Aircraft Parking Codes Manager. Well, I guess that's all ok. When you produce something, you can put in the instruction file (or glove compartment) whatever literature you like, no? Sure. But these fellows producing the programs needed to manipulate AI traffic, as noted above, are doing flight simmers (fs02 AND fs04) a disservice by only mentiioning PROJECT AI. There ARE other players in the AI Ballpark, in case you didn't know, and I wanted to share such info with other flt simmers, since this awareness will certainly help you solve some pesky problems related to modifying AI aircraft for your simming activities. IT SURE HAS WORKED FOR ME!! Now, before getting to the good stuff, let's do the bad stuff first, but that means we gotta talk about Project AI. I can't post this at Project AI, nor the TWO BIG FORUMS (you know which I mean, don't you) cuz they would either lock the threads or most likely, simply delete them. TOO MUCH MONEY INVOLVED to allow opposing views. Over at Project AI, they have a large collection of acft paint schemes you can download to fill up your flt sim skies so you don't have to continue putting up with those hokey make-believe default Microsoft airlines. If you don't know how to get here, I'll spell it out below, and it DOES require some explaining, as the Project AI website, like their airplanes, is quite weird, as you will see from the following directions. First, go to the following website: http://www.projectai.com/certified If you just go to the home page (http://www.projectai.com), you'll have lots of misery trying to find the link to the airline downloads. Anyway................. Here's what you gotta do--- At the above page, scroll to the bottom and click "I AGREE" line. One of those blackmail license thingies. Then another page appears... You will see INSTALLER PACKAGES near or at the top... Then two lines down, you should see AIRLINES. ***CLICK ON THIS ***. On the next page, you will see the long side-by-side list of airlines, any of which can be clicked on to download. You might want to save this info, as I lost it and had a very difficult time finding my way back. to this page. Anyhoo, by the time you finish reading this, you may not want to go back (but you will!!), but wait, there is more to that story. What I thought at first was a mistake turned out to be the best medicine. I downloaded the DELTA DELUXE package at PAI. Turns out this package includes, among other things, a Boeing 757. And this was the first aircraft I encountered after hours and hours of fiddling around and finally getting things up and running in fs2004. Before going further, there is a little undocumented trick (if it IS documented, it's hidden somewhere in Microsoft's literature where I still can't find it) you should know about relative to AI aircraft. First, get flt sim running. Then change to your SPOT view, by pressing the "S" key repeatedly, as necessary. If you're a rookie flt simmer, and are not sure, watch the upper right corner of your screen-- in red lettering, FS will tell you which view you are in as you press the "S" key. When you get to SPOT view, stop. It doesn't matter what YOUR aircraft is doing. It can be parked, engines on or off, flipped upside down. Makes no difference. Now, hold down the CTRL key and press keyboard "W". Now do it again, and again, and again, and again. This will cycle you through and take you up close to the AI aircraft that are in your immediate viscinity. (BTW, after you thoroughly read the HTML HELP FILE that is included with Lee Swordy's "TTools" program, why you see certain aircraft, but not ALL aircraft, doing this "CTRL + W" maneuver will be understood, but it's not important to know all that now).... If you happen to buzz past a plane and want to go BACKWARDS to see it again, without having to cycle all the way through, you can go BACKWARDS by holding CTRL + SHIFT together, and then press keyboard "W". The only problem "visiting" the AI aircraft in this way is it really wrecks havoc on your system memory-- eats it all up. If you've done this, I recommened you reboot (not just flight sim, but the computer) before taking off on a flight, so you can reclaim all your memory. If you have 1 gig of hard memory installed, then disregard. There is a program from FreshSoftware (diagnose.exe) that does a fine job of showing the extent to which flt sim 2004 eats up your memory. And it's a free download, BTW. I think this is the URL: http://www.freshdevices.com. Anyhoo, the CTRL + W routine allows you to snuggle up close to your local AI traffic, regardless of what they are doing-- be it parked at the ramp, taxiing, or in the air!! It was while doing this I observed my first PROJECT AI aircraft IN ACTION; the 757, as noted several paragraphs back in this diatribe.. And the "action" it performed was quite amazing. It was porposing along like mad. What is this??? Good grief... You can zoom in on AI aircraft, just as you zoom with other situations, so I zoomed in and noticed the trailing edge wing flaps GOING THROUGH A CONTINUOUS CYCLE OF EXTENSIION AND RETRACTION!!!! Good God in Heaven, I could hardly believe my eyes. Here's this Boeing 757 zooming along at a curise altitude of 330, doing mach .80 no doubt, and extending and retracting the flaps. It just goes on and on and on. So this explained why the acft was doing the porpoising routine. Now, the big question, WHY ARE THE FLAPS EXTENDING AND RETRACTING. For that there is an explanation-- it is called BUGS. Buggy FDE's. The only comment from the crew at PAI website was to DOWNLOAD THE FDE UPDATES. The Big Guns over there, with thousands of posts to their credit, were very quiet about my question concerning the porpoising. No comment. It turns out Project AI has an extensive set of patches for these buggy aircraft. But what bothers me is there was not a peep of notice on the download page that the aircraft on said page HAVE PROBLEMS; to direct the downloader's attention to the patches. They just leave you TO FIGURE IT OUT FOR YOURSELF. Maybe they think no one will notice, I have no idea. I finally found the patch page, downloaded the patches, and oh what a mess that is when you begin to unzip. Zillions of embedded zip files within the main zip file. Good grief. So I drag out the 757 patch for the Delta I had seen porpoising along at curise altitude. I spend quite some time, feeling like the one-eyed cat watching 3 mouseholes, comparing the original "aircraft.cfg" file with the one contained in the patch. Lot of changes I noticed, no doubt about that, but even with all these changes, this airplane still doesn't behave properly. I was disgusted. I went back to the Project AI Forum page, as I had done on many occasions, and it was amazing that the only talk I could find about the patches were the poor suckers describing how they were wasting away their lives patching all the PAI aircraft, the progress they were making, etc etc etc, but NOT A PEEP OF COMPALINT. Flight simmers, are, I'm sure, most agreeable to abuse; I formed that impression a long time ago. How else could we survive using a Microsoft product, eh?? Well, PAI fans seem quite content with this routine, with those buggy, porpoising acft, but I thought to myself, there must be a better way. No way I was going to patch dozens and dozens of aircraft this way. Took me all night just fiddling with that *&^%$# 757. That was enough for me!! Investigating further (now we're coming to the GOOD STUFF, finally), I discovered there IS another player in this AI ball game, but I still can't figure out why the creators of the AI-manipulation programs (Mr Molitor, Mr. Swordy, and Armando Di Francesco) never mention them. I'm referring specifically to a group called " AI AARDVARK " Yes, the flight sim ant eaters. Well, that's what an Aardvark does, right? Ok, this Aardvark may not eat ants but is sure eats Project AI. So, where are the Aardvarks? Here's the link: http://www.ai-aardvark.com (home page) and http://www.ai-aardvark.com/aiaircraft/aiaircraft.html (for download files) and http://home.sprynet.com/%7Edrawlins/..._aircraft.html (this link takes you away from the Aardvark site but is a fabulous tutorial describing the RIGHT WAY to approach AI acft modeling. Excellent info) From this tutorial, you'll soon discover why some models make good AI acft, and some do not. Are the Aardvark AI planes perfect? No, but unlike Project AI, the Aardvark dowload page has the link for each acft, which will take you to the update file so you can apply any patches before you fly, saving the flt simmer the grief, as described above for Project AI. Anyway, Project AI still has value. You can download their airline packages, run the installer, and when finished, go fetch the FLIGHT PLAN that is created as part of the install sequence and save it. You have a nice flight plan you can re-configure later to do whatever you like, including managing your Aardvark acft, or anyone elses. Then go into your main flight sim directory \ Aircraft subdirectory and just delete all the PAI aircraft. There is nothing that says you MUST use them, eh? Installing them doesn't scramble your Registry or anything. Just throw 'em out...... Simple. Hope this is of some value to someone out there. Aardvark doesn't get much respect, as Rodney Dangerfield would say, but they should. Hope this helps. If not, hit DELETE. And spare me the sermon about this being too long. No one made you read it, did they????? Sorry, there is no money involved here. Aardvark doesn't accept advertising, is not a corporation with stock, so I have no financial interest in them. I just found a better AI solution and thought someone else might like hearing about it. Mike |
#2
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Aardvark is nothing new and I have no problems with them. They however do
not compare to the ease of installing planes and flight plans as efficiently as Project AI. Due to the transition from 2002 to 2004 PAI updated their fde's and users had to do a manual update. In time I am confident that PAI will release a full update of all the airline packages that works with the installer. As a matter of fact all new AI flight packages now being released have the corrected fde's so you may want to double check your crticism. There is simply no other all in one, one stop downloads of AI planes, flight plans, paint kits like PAI. With aardvark users have to manually do their own flight plans and compile with TTools. PAI does it all. I have used PAI for two months now and couldnt be happier and I have no interest in them financially or other wise. Just my opinion. Bill |
#3
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I fully agree with you.
I am using Project AI since the beginning and know Aardvark too. Both are great freeware sites and we should be happy about. Those guys (and gals?) are working hard to provide the flightsim community with great stuff. In the beginning I doubted, if Project Ai could reach their high aims.. In between I have several hundreds of aircrafts, all major airlines on more the 200 hundred (AFCAD improved) airports. :-) And all freeware! Thanks to everybody involved Hans-Guenther Schnell "Bill" schrieb im Newsbeitrag news ![]() Aardvark is nothing new and I have no problems with them. They however do not compare to the ease of installing planes and flight plans as efficiently as Project AI. Due to the transition from 2002 to 2004 PAI updated their fde's and users had to do a manual update. In time I am confident that PAI will release a full update of all the airline packages that works with the installer. As a matter of fact all new AI flight packages now being released have the corrected fde's so you may want to double check your crticism. There is simply no other all in one, one stop downloads of AI planes, flight plans, paint kits like PAI. With aardvark users have to manually do their own flight plans and compile with TTools. PAI does it all. I have used PAI for two months now and couldnt be happier and I have no interest in them financially or other wise. Just my opinion. Bill |
#4
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Yawn !!!!!!!!!!
What a waste of time and effort for some personal unfounded gripe. Without PAI's "pioneering" efforts, AI traffic would be nowhere near the standard it is today, either commercial products or freeware alternatives. By all means praise Aardvark for their excellent a/c, they are well known in any case, but don't diss the "daddy" Martin "mike popken" wrote in message om... Hello everyone--- This isn't a question or a problem but a discovery I've made recently and wanted to throw it out here so someone else might benefit rather than just sitting on it. Put it in the public domain. If the length doesn't suit you, just delete and move to the next message. Simple.. No need to have a stroke.. If you're an enthusiastic flt sim person (addict or otherwise), you probably have observed how this "AI aircraft" craze has blossomed the past several months. If you don't know what I mean, then just click the CLOSE box and check another message. No time in this thread for explaining what AI "IS". If you DO, then you realize there is a lot of hoopla about PROJECT AI. And when you download the most important programs that are needed to step up to the plate in the AI Ballpark, you are directed repeatedly to PROJECT AI, PROJECT AI, PROJECT AI, PROJECT AI. I'm referring here to the instruction files for Mr Molitor's AI Traffic Manager, Mr. Swordy's T Tools, and AFCAD, and Armando Di Francesco's Aircraft Parking Codes Manager. Well, I guess that's all ok. When you produce something, you can put in the instruction file (or glove compartment) whatever literature you like, no? Sure. But these fellows producing the programs needed to manipulate AI traffic, as noted above, are doing flight simmers (fs02 AND fs04) a disservice by only mentiioning PROJECT AI. There ARE other players in the AI Ballpark, in case you didn't know, and I wanted to share such info with other flt simmers, since this awareness will certainly help you solve some pesky problems related to modifying AI aircraft for your simming activities. IT SURE HAS WORKED FOR ME!! Now, before getting to the good stuff, let's do the bad stuff first, but that means we gotta talk about Project AI. I can't post this at Project AI, nor the TWO BIG FORUMS (you know which I mean, don't you) cuz they would either lock the threads or most likely, simply delete them. TOO MUCH MONEY INVOLVED to allow opposing views. Over at Project AI, they have a large collection of acft paint schemes you can download to fill up your flt sim skies so you don't have to continue putting up with those hokey make-believe default Microsoft airlines. If you don't know how to get here, I'll spell it out below, and it DOES require some explaining, as the Project AI website, like their airplanes, is quite weird, as you will see from the following directions. First, go to the following website: http://www.projectai.com/certified If you just go to the home page (http://www.projectai.com), you'll have lots of misery trying to find the link to the airline downloads. Anyway................. Here's what you gotta do--- At the above page, scroll to the bottom and click "I AGREE" line. One of those blackmail license thingies. Then another page appears... You will see INSTALLER PACKAGES near or at the top... Then two lines down, you should see AIRLINES. ***CLICK ON THIS ***. On the next page, you will see the long side-by-side list of airlines, any of which can be clicked on to download. You might want to save this info, as I lost it and had a very difficult time finding my way back. to this page. Anyhoo, by the time you finish reading this, you may not want to go back (but you will!!), but wait, there is more to that story. What I thought at first was a mistake turned out to be the best medicine. I downloaded the DELTA DELUXE package at PAI. Turns out this package includes, among other things, a Boeing 757. And this was the first aircraft I encountered after hours and hours of fiddling around and finally getting things up and running in fs2004. Before going further, there is a little undocumented trick (if it IS documented, it's hidden somewhere in Microsoft's literature where I still can't find it) you should know about relative to AI aircraft. First, get flt sim running. Then change to your SPOT view, by pressing the "S" key repeatedly, as necessary. If you're a rookie flt simmer, and are not sure, watch the upper right corner of your screen-- in red lettering, FS will tell you which view you are in as you press the "S" key. When you get to SPOT view, stop. It doesn't matter what YOUR aircraft is doing. It can be parked, engines on or off, flipped upside down. Makes no difference. Now, hold down the CTRL key and press keyboard "W". Now do it again, and again, and again, and again. This will cycle you through and take you up close to the AI aircraft that are in your immediate viscinity. (BTW, after you thoroughly read the HTML HELP FILE that is included with Lee Swordy's "TTools" program, why you see certain aircraft, but not ALL aircraft, doing this "CTRL + W" maneuver will be understood, but it's not important to know all that now).... If you happen to buzz past a plane and want to go BACKWARDS to see it again, without having to cycle all the way through, you can go BACKWARDS by holding CTRL + SHIFT together, and then press keyboard "W". The only problem "visiting" the AI aircraft in this way is it really wrecks havoc on your system memory-- eats it all up. If you've done this, I recommened you reboot (not just flight sim, but the computer) before taking off on a flight, so you can reclaim all your memory. If you have 1 gig of hard memory installed, then disregard. There is a program from FreshSoftware (diagnose.exe) that does a fine job of showing the extent to which flt sim 2004 eats up your memory. And it's a free download, BTW. I think this is the URL: http://www.freshdevices.com. Anyhoo, the CTRL + W routine allows you to snuggle up close to your local AI traffic, regardless of what they are doing-- be it parked at the ramp, taxiing, or in the air!! It was while doing this I observed my first PROJECT AI aircraft IN ACTION; the 757, as noted several paragraphs back in this diatribe.. And the "action" it performed was quite amazing. It was porposing along like mad. What is this??? Good grief... You can zoom in on AI aircraft, just as you zoom with other situations, so I zoomed in and noticed the trailing edge wing flaps GOING THROUGH A CONTINUOUS CYCLE OF EXTENSIION AND RETRACTION!!!! Good God in Heaven, I could hardly believe my eyes. Here's this Boeing 757 zooming along at a curise altitude of 330, doing mach .80 no doubt, and extending and retracting the flaps. It just goes on and on and on. So this explained why the acft was doing the porpoising routine. Now, the big question, WHY ARE THE FLAPS EXTENDING AND RETRACTING. For that there is an explanation-- it is called BUGS. Buggy FDE's. The only comment from the crew at PAI website was to DOWNLOAD THE FDE UPDATES. The Big Guns over there, with thousands of posts to their credit, were very quiet about my question concerning the porpoising. No comment. It turns out Project AI has an extensive set of patches for these buggy aircraft. But what bothers me is there was not a peep of notice on the download page that the aircraft on said page HAVE PROBLEMS; to direct the downloader's attention to the patches. They just leave you TO FIGURE IT OUT FOR YOURSELF. Maybe they think no one will notice, I have no idea. I finally found the patch page, downloaded the patches, and oh what a mess that is when you begin to unzip. Zillions of embedded zip files within the main zip file. Good grief. So I drag out the 757 patch for the Delta I had seen porpoising along at curise altitude. I spend quite some time, feeling like the one-eyed cat watching 3 mouseholes, comparing the original "aircraft.cfg" file with the one contained in the patch. Lot of changes I noticed, no doubt about that, but even with all these changes, this airplane still doesn't behave properly. I was disgusted. I went back to the Project AI Forum page, as I had done on many occasions, and it was amazing that the only talk I could find about the patches were the poor suckers describing how they were wasting away their lives patching all the PAI aircraft, the progress they were making, etc etc etc, but NOT A PEEP OF COMPALINT. Flight simmers, are, I'm sure, most agreeable to abuse; I formed that impression a long time ago. How else could we survive using a Microsoft product, eh?? Well, PAI fans seem quite content with this routine, with those buggy, porpoising acft, but I thought to myself, there must be a better way. No way I was going to patch dozens and dozens of aircraft this way. Took me all night just fiddling with that *&^%$# 757. That was enough for me!! Investigating further (now we're coming to the GOOD STUFF, finally), I discovered there IS another player in this AI ball game, but I still can't figure out why the creators of the AI-manipulation programs (Mr Molitor, Mr. Swordy, and Armando Di Francesco) never mention them. I'm referring specifically to a group called " AI AARDVARK " Yes, the flight sim ant eaters. Well, that's what an Aardvark does, right? Ok, this Aardvark may not eat ants but is sure eats Project AI. So, where are the Aardvarks? Here's the link: http://www.ai-aardvark.com (home page) and http://www.ai-aardvark.com/aiaircraft/aiaircraft.html (for download files) and http://home.sprynet.com/%7Edrawlins/..._aircraft.html (this link takes you away from the Aardvark site but is a fabulous tutorial describing the RIGHT WAY to approach AI acft modeling. Excellent info) From this tutorial, you'll soon discover why some models make good AI acft, and some do not. Are the Aardvark AI planes perfect? No, but unlike Project AI, the Aardvark dowload page has the link for each acft, which will take you to the update file so you can apply any patches before you fly, saving the flt simmer the grief, as described above for Project AI. Anyway, Project AI still has value. You can download their airline packages, run the installer, and when finished, go fetch the FLIGHT PLAN that is created as part of the install sequence and save it. You have a nice flight plan you can re-configure later to do whatever you like, including managing your Aardvark acft, or anyone elses. Then go into your main flight sim directory \ Aircraft subdirectory and just delete all the PAI aircraft. There is nothing that says you MUST use them, eh? Installing them doesn't scramble your Registry or anything. Just throw 'em out...... Simple. Hope this is of some value to someone out there. Aardvark doesn't get much respect, as Rodney Dangerfield would say, but they should. Hope this helps. If not, hit DELETE. And spare me the sermon about this being too long. No one made you read it, did they????? Sorry, there is no money involved here. Aardvark doesn't accept advertising, is not a corporation with stock, so I have no financial interest in them. I just found a better AI solution and thought someone else might like hearing about it. Mike |
#5
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