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#1
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Thanks to everyone for the great info regarding plans-built gliders. I'm
still doing some research, hopefully will find something soon. In the meantime, anyone have any suggestions for a good PC flight simulator progam for soaring? I've loaded the trial version of "Soaring Flight Simulator" and it seems pretty impressive, but before I part with the $70 registration fee, I thought I'd ask you gurus for your opinions. I also have Microsoft FS 2000. Would it be worth the upgrade to 2004? Is there a way to make it a better, more realistic, soaring sim? Questions, questions. Someday I'll have answers to share too. Thanks! Curt [remove parentheses from (@) in address to reply directly] |
#2
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I haven't tried SFS but people whose opinion I value, like it a lot.
I have tried X-Plane with several of the add-in gliders. I really like the flight dynamics model of X-Plane and feel it is very close to the actual handling of the gliders available. A lot depends on the input hardware you use. A good stick and pedals are required. A throttle adapted to serve as the spoiler handle helps a lot too. One neat thing about X-Plane is that it there is a lot of scalability in that the sim can grow to a near professional simulator. It is FAA approved for those Part 61 training tasks that can be done in a simulator. I have been asking for a USB pneumatic signal generator that can turn the sim's virtual pitot/static/TE pressures into real ones so that real glider instruments can be used in a home sim cockpit. I have a dream of yanking the panel out of the glider and fitting it to a home cockpit with the sim generating the outside views - great for snowy winter evenings. I hear one may be in the works. Bill Daniels "Eggs" wrote in message t... Thanks to everyone for the great info regarding plans-built gliders. I'm still doing some research, hopefully will find something soon. In the meantime, anyone have any suggestions for a good PC flight simulator progam for soaring? I've loaded the trial version of "Soaring Flight Simulator" and it seems pretty impressive, but before I part with the $70 registration fee, I thought I'd ask you gurus for your opinions. I also have Microsoft FS 2000. Would it be worth the upgrade to 2004? Is there a way to make it a better, more realistic, soaring sim? Questions, questions. Someday I'll have answers to share too. Thanks! Curt [remove parentheses from (@) in address to reply directly] |
#3
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![]() "Eggs" wrote in message t... In the meantime, anyone have any suggestions for a good PC flight simulator progam for soaring? I've loaded the trial version of "Soaring Flight Simulator" and it seems pretty impressive, but before I part with the $70 registration fee, I thought I'd ask you gurus for your opinions. It all depends on what you want the flight simulator for. If you just want to have fun and perhaps learn a little about flight management and procedures, or even play with different virtual glider designs, then go for it. If learning to fly is your goal, then go spend your time and money on real flying and forget the sim. I recognize that there are many here that vigorously disagree, but I have to go with my own experience, both at being a student and an instructor. Vaughn |
#4
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On Sun, 14 Sep 2003 20:42:32 GMT, "Vaughn"
wrote: "Eggs" wrote in message et... In the meantime, anyone have any suggestions for a good PC flight simulator progam for soaring? I've loaded the trial version of "Soaring Flight Simulator" and it seems pretty impressive, but before I part with the $70 registration fee, I thought I'd ask you gurus for your opinions. It all depends on what you want the flight simulator for. If you just want to have fun and perhaps learn a little about flight management and procedures, or even play with different virtual glider designs, then go for it. If learning to fly is your goal, then go spend your time and money on real flying and forget the sim. I recognize that there are many here that vigorously disagree, but I have to go with my own experience, both at being a student and an instructor. I'll second that. I have SFS 3 (but then my PC is too slow for SFS 4 and has no OpenGL support). I thought SFS 3 was a fine sim and even bought pedals for it. However, I haven't touched it since being about half way to solo for two good reasons: - no glider simulator can give realistic all round views and won't until there's a good VR helmet available. Looking through the 'letterbox' and flipping it round with the coolie hat is no substitute. - no butt feel That said, the BGA have a demo booth that's the front half of a two seater (G 103?) with a projection screen for forward view and the instruments projected onto a blank instrument panel. It uses SFS4, connected to the original stick and pedals. That means that the trim must work too. Dunno about the air brake. I saw it in decidedly sub-optimal lighting conditions, but it seemed to work quite well. -- martin@ : Martin Gregorie gregorie : Harlow, UK demon : co : Zappa fan & glider pilot uk : |
#5
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Martin Gregorie s comments read:
That said, the BGA have a demo booth that's the front half of a two seater (G 103?) with a projection screen for forward view and the instruments projected onto a blank instrument panel. It uses SFS4, connected to the original stick and pedals. That means that the trim must work too. Dunno about the air brake. I saw it in decidedly sub-optimal lighting conditions, but it seemed to work quite well. The airbrakes do work although you can't lock them from the back seat. It is a great crowd puller but has a few rough edges that need ironing out. Firstly it could do with a minimum of 2000 lumens for bright conditions and secondly moving the project from directly over the back seat. -- Tim - ASW20CL "20" |
#6
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On Mon, 15 Sep 2003 12:40:14 +0100, Tim
wrote: Martin Gregorie s comments read: That said, the BGA have a demo booth that's the front half of a two seater (G 103?) with a projection screen for forward view and the instruments projected onto a blank instrument panel. It uses SFS4, connected to the original stick and pedals. That means that the trim must work too. Dunno about the air brake. I saw it in decidedly sub-optimal lighting conditions, but it seemed to work quite well. The airbrakes do work although you can't lock them from the back seat. It is a great crowd puller but has a few rough edges that need ironing out. Firstly it could do with a minimum of 2000 lumens for bright conditions and secondly moving the project from directly over the back seat. I think the last item has been done - at least I didn't notice anything blocking access to the back seat. I think the projector is now further back. I agree that more light value is necessary. Its probably OK in an indoor setting, but outside on a sunny day, as it was, the display was decidedly dim. -- martin@ : Martin Gregorie gregorie : Harlow, UK demon : co : Zappa fan & glider pilot uk : |
#7
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Martin Gregorie s comments read:
I think the last item has been done - at least I didn't notice anything blocking access to the back seat. I think the projector is now further back. I didn't explain it very well ... we had the simulator the week after you did ... but the projector is above the instructors (back seat) head with the hot air venting straight down - an effect just like being sat under a hair dryer. ;-) -- Tim - ASW20CL "20" |
#8
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Martin Gregorie wrote in message . ..
- no glider simulator can give realistic all round views and won't until there's a good VR helmet available. Looking through the 'letterbox' and flipping it round with the coolie hat is no substitute. - no butt feel I agree, the limited field of view inherent to PC based simulators is one of the primary reasons I regard them as little more than toys, no matter how good their graphics and sound effects become. This limitation may be tolerable for power sims, since power pilots rarely look out the window anyways, but for soaring it's leaving out an essential part of the experience. I've been playing with PC simulators for about 20 years, and in that time there's been approximately zero progress in this direction. I hope we don't have to wait for neural implants in another 20 years for this to improve. |
#9
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Try-
http://virtualsoaring.org/index.html At 20:06 14 September 2003, Eggs wrote: Thanks to everyone for the great info regarding plans-built gliders. I'm still doing some research, hopefully will find something soon. In the meantime, anyone have any suggestions for a good PC flight simulator progam for soaring? I've loaded the trial version of 'Soaring Flight Simulator' and it seems pretty impressive, but before I part with the $70 registration fee, I thought I'd ask you gurus for your opinions. I also have Microsoft FS 2000. Would it be worth the upgrade to 2004? Is there a way to make it a better, more realistic, soaring sim? Questions, questions. Someday I'll have answers to share too. Thanks! Curt [remove parentheses from (@) in address to reply directly] |
#10
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I highly recommend the SFS PC. It stand for Soaring Flight Simulator.
Before I was introduced to it by a well know soaring personality, I had dismissed a PC based simulator. This software provides the feel, visuals and technical input to be a real adjunct to live training. In fact in Germany some clubs use this simulator in parallel. I have used it in contest mode many times , as well as for ridge flying. It is a joy to fly this simulator and once or twice a week for 1 1/2 hours each, I am able to take my mind off things and enjoy myself. It is useful to keep sharp in the off season as well SFS software is written by contest soaring pilots. I have since used other soaring specific simulators and SFS is the best in my opinion. It is important to have the best joystick possible. I use the MS Force Feedback 2. All the functions can be programmed on to the stick and base. Flap and trim 4 buttons on the base. as well as spoilers ( throttle control) Head switch and reset buttons, water dump, cable release landing gear all on the stick. The Force feed back stick will allow you to feel when the landing gear comes up or down. or when the air frame start shaking ( over speeding) the sound adds an extra dimension. Regards Udo |
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