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about this little simulator



 
 
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  #1  
Old August 12th 05, 11:20 AM
Grandss
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Default about this little simulator

Hi All,

I need a pilot help

here is a little simultor in c++ and directx with an .exe
http://examples.oreilly.com/physicsgame/flightsim.zip
it is a "real" simulation

i don't arrive to pitch down when I flying (because plane stalling)

if someone can do it, please inform me

thanks
  #2  
Old August 12th 05, 01:32 PM
kontiki
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Default

You can't be serious to expect anyone to download and install this
program on their computer in order to answer your question do you?


Grandss wrote:
Hi All,

I need a pilot help

here is a little simultor in c++ and directx with an .exe
http://examples.oreilly.com/physicsgame/flightsim.zip
it is a "real" simulation

i don't arrive to pitch down when I flying (because plane stalling)

if someone can do it, please inform me

thanks


  #3  
Old August 12th 05, 02:39 PM
Grandss
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kontiki a écrit :
You can't be serious to expect anyone to download and install this
program on their computer in order to answer your question do you?


Grandss wrote:

Hi All,

I need a pilot help

here is a little simultor in c++ and directx with an .exe
http://examples.oreilly.com/physicsgame/flightsim.zip
it is a "real" simulation

i don't arrive to pitch down when I flying (because plane stalling)

if someone can do it, please inform me

thanks



it's zip file, which contains a MS Visual C++ project and a .exe if you
don't have directx SDK on your computer.
you can check url, it's come from o'reilly website (a book editor)
homepage is www.oreilly.com
if you're not sure with that I explain, files come from this site and
you can find their in ressource center, game devellopement, Physics for
Game devellopers (http://www.oreilly.com/catalog/physicsgame).

And you don't need to install it. Just run it and press escape when you
want to quit.
  #4  
Old August 12th 05, 06:15 PM
Andrew Gideon
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Grandss wrote:

And you don't need to install it. Just run it and press escape when you
want to quit.


I think I've just learned why so many MSFT machines are exploited.

- Andrew

  #5  
Old August 12th 05, 07:13 PM
Peter Duniho
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"Andrew Gideon" wrote in message
online.com...
I think I've just learned why so many MSFT machines are exploited.


And what did you learn? Please share.

How many "MSFT machines" (whatever that is) are exploited? Out of how many
installed? How many non-"MSFT machines" are exploited? Out of how many
installed? And I presume your statement means you not only know these
numbers, but you have an explanation for them?

It's unfair to tease us with just a mere hint of your astounding insight.
Please let us in on the secret.


  #6  
Old August 12th 05, 11:55 PM
John T
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Peter Duniho wrote:

It's unfair to tease us with just a mere hint of your astounding
insight. Please let us in on the secret.


Just recognize that his religion is better than yours and all will be well.


--
John T
http://tknowlogy.com/TknoFlyer
http://www.pocketgear.com/products_s...veloperid=4415
Reduce spam. Use Sender Policy Framework: http://spf.pobox.com
____________________


  #7  
Old August 12th 05, 03:32 PM
Grandss
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Grandss a écrit :
Hi All,

I need a pilot help

here is a little simultor in c++ and directx with an .exe
http://examples.oreilly.com/physicsgame/flightsim.zip
it is a "real" simulation

i don't arrive to pitch down when I flying (because plane stalling)

if someone can do it, please inform me

thanks


About increment of angle for flight command, is it fixe or not
in this programme, if i use left rudder, angle become 16.
I think it should be increase slowly to 16 (or more i don't know) and
not to go from 0 to 16.
if Someboby can tell me which are the angle possibilities for flight
control (note: i try to simulate a little cessna)

thanks
  #8  
Old August 12th 05, 04:29 PM
Tim Epstein
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Default

Please understand that this is not an IT discussion forum. Many people here
would not know what to do with a .zip file, much less understand what C++,
SDK or even .exe mean.

I suggest you post your request for help in a physics or programming forum,
or post in a completely non I.T. technical way - for example: In a single
engine Cessna is it normal to stall at 60 knots with 10 degrees of flaps?

It may help you to find a forum in your first language.

Regards,
Tim


"Grandss" grandss@nospam wrote in message ...
Hi All,

I need a pilot help

here is a little simultor in c++ and directx with an .exe
http://examples.oreilly.com/physicsgame/flightsim.zip
it is a "real" simulation

i don't arrive to pitch down when I flying (because plane stalling)

if someone can do it, please inform me

thanks



  #9  
Old August 12th 05, 05:29 PM
Grandss
external usenet poster
 
Posts: n/a
Default

Tim Epstein a écrit :
Please understand that this is not an IT discussion forum. Many people here
would not know what to do with a .zip file, much less understand what C++,
SDK or even .exe mean.

I suggest you post your request for help in a physics or programming forum,
or post in a completely non I.T. technical way - for example: In a single
engine Cessna is it normal to stall at 60 knots with 10 degrees of flaps?

It may help you to find a forum in your first language.

Regards,
Tim


"Grandss" grandss@nospam wrote in message ...

Hi All,

I need a pilot help

here is a little simultor in c++ and directx with an .exe
http://examples.oreilly.com/physicsgame/flightsim.zip
it is a "real" simulation

i don't arrive to pitch down when I flying (because plane stalling)

if someone can do it, please inform me

thanks




OK I try to do it.
But I just think it's more explicit with this small simulator.
My english is not very good and i know nothing about aviation.
Only that I learn with my project.

merci quand meme
  #10  
Old August 12th 05, 07:34 PM
Steve Foley
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Posts: n/a
Default

OK,

I downloaded the program and tried running it.

It did, in fact, indicate a stall as soon as I pitched down. There appears
to be a problem with the program. My plane does not react this way. I was
unable to get it indicate a stall while pitching up, however it does
actually stall, as is clearly demonstrated when the nose pitches down, even
though I was still pitching up.

I guess I'll have something for my son to play with this week. I suppose
I'll have to go get him the 'Physics for game developers' book too.

"Grandss" grandss@nospam wrote in message ...
Tim Epstein a écrit :
Please understand that this is not an IT discussion forum. Many people

here
would not know what to do with a .zip file, much less understand what

C++,
SDK or even .exe mean.

I suggest you post your request for help in a physics or programming

forum,
or post in a completely non I.T. technical way - for example: In a

single
engine Cessna is it normal to stall at 60 knots with 10 degrees of

flaps?

It may help you to find a forum in your first language.

Regards,
Tim


"Grandss" grandss@nospam wrote in message

...

Hi All,

I need a pilot help

here is a little simultor in c++ and directx with an .exe
http://examples.oreilly.com/physicsgame/flightsim.zip
it is a "real" simulation

i don't arrive to pitch down when I flying (because plane stalling)

if someone can do it, please inform me

thanks




OK I try to do it.
But I just think it's more explicit with this small simulator.
My english is not very good and i know nothing about aviation.
Only that I learn with my project.

merci quand meme



 




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