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#1
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Is it better to use just the rudder or differential braking to turn on
taxiways? I understand that steering mechanisms vary considerably from one aircraft to another, but I'm still curious. In this case, I'm wondering about a Baron 58, the aircraft I fly in my sim (most of the time). I note when taxiing that the aircraft seems to oversteer, especially as speed increases. That is, I'll move the rudder to straighten out on the centerline of the taxiway, but the aircraft still continues to drift slightly in the turn and overshoots the centerline. Is this the way the real aircraft works? If so, what causes it? I should think that if the rudder pedals turn the nose wheel directly, it would be hard to overshoot unless the nose wheel actually skids or something (?). This isn't happening at high speed, it's like 16 knots or so (or does that count as high taxiway speed?). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#2
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In article ,
Mxsmanic wrote: Is it better to use just the rudder or differential braking to turn on taxiways? The Baron is a twin, you also have differential power. |
#3
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john smith writes:
The Baron is a twin, you also have differential power. Is it practical/desirable to use it for steering? Unfortunately it is very awkward to adjust the throttles separately in a sim, so I've never tried this type of steering. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#4
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In article ,
Mxsmanic wrote: john smith writes: The Baron is a twin, you also have differential power. Is it practical/desirable to use it for steering? Unfortunately it is very awkward to adjust the throttles separately in a sim, so I've never tried this type of steering. Depending on the size of the aircraft and the engines, only small increases/decreases (+/- 100 rpm) in power are necessary if applied at the correct times. |
#5
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![]() "john smith" wrote Depending on the size of the aircraft and the engines, only small increases/decreases (+/- 100 rpm) in power are necessary if applied at the correct times. So why are you trying to tell him how to fly a simulator? I don't get it. -- Jim in NC |
#6
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![]() Is it practical/desirable to use it for steering? Yes, it is. Unfortunately it is very awkward to adjust the throttles separately in a sim, so I've never tried this type of steering. Hmmm. Let me guess ... you don't have a full throttle quadrant in addition to your yoke and rudder pedals (hopefully with brakes). Without all of that/those, I don't see how you hope to simulate any particular type of aircraft. |
#7
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Peter Dohm writes:
Hmmm. Let me guess ... you don't have a full throttle quadrant in addition to your yoke and rudder pedals (hopefully with brakes). Just a single throttle. The occasions where I might need separate throttle controls are so rare that they don't justify the expense of a full dual set of throttles. For things like single-engine failures, I pause the sim to reset throttles or feather props or whatever. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#8
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![]() Just a single throttle. The occasions where I might need separate throttle controls are so rare that they don't justify the expense of a full dual set of throttles. Perhaps, since you are not really using it as a simulation in preparation for a flight. OTOH, you found one. For things like single-engine failures, I pause the sim to reset throttles or feather props or whatever. Thus simulating nothing. |
#9
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![]() "Peter Dohm" wrote to your yoke and rudder pedals (hopefully with brakes). Without all of that/those, I don't see how you hope to simulate any particular type of aircraft. Using a game, I don't see how he can hope to accurately simulate anything, other than entertainment. -- Jim in NC |
#10
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Mxsmanic wrote:
I should think that if the rudder pedals turn the nose wheel directly, it would be hard to overshoot unless the nose wheel actually skids or something (?). This isn't happening at high speed, it's like 16 knots or so (or does that count as high taxiway speed?). It's actually 18 TAS, not IAS, that is correct. |
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