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#1
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About a year ago there was a spirited discussion about maintaining a 1
G 'straight into the seat' force while doing a roll (let's define a roll as rotating the airplane, somehow, 360 degrees around its axis with respect to the horizon). As I rmember the analysis, if you have enough control authority if you accelerate downward at 1 G and pull hard enough while doing a coordinated roll you can do just that. A blindfolded passenger would know the roll happened. Are there any skilled sim players out there who can do this? I'm especially interested in what airplanes have enough (simulated) control authority to pull it off. |
#2
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![]() "Tony" wrote in message ups.com... About a year ago there was a spirited discussion about maintaining a 1 G 'straight into the seat' force while doing a roll (let's define a roll as rotating the airplane, somehow, 360 degrees around its axis with respect to the horizon). As I rmember the analysis, if you have enough control authority if you accelerate downward at 1 G and pull hard enough while doing a coordinated roll you can do just that. A blindfolded passenger would know the roll happened. Are there any skilled sim players out there who can do this? I'm especially interested in what airplanes have enough (simulated) control authority to pull it off. Old time pilot (retired by age) and simulator dabbler. I take it you are talking about a barrel roll. With the real thing, you feel the roll in the seat of your pants. With the sim, I guess you'd have to do it with instruments - i.e., coordinate with the ball, and a g-meter. Since you can't feel it, I don't see how else you would know if you did it right. Doesn't sound like much fun. |
#3
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birdog writes:
I take it you are talking about a barrel roll. With the real thing, you feel the roll in the seat of your pants. With the sim, I guess you'd have to do it with instruments - i.e., coordinate with the ball, and a g-meter. Since you can't feel it, I don't see how else you would know if you did it right. Doesn't sound like much fun. I've done it successfully as an experiment, out of curiosity, but you are right, it's not much fun. It has the merit of being a very safe maneuver. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#4
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#5
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Duncan writes:
Breaking both wings off in the simulator is also a very safe maneuver isn't it? No, it causes the aircraft to crash. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#6
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#7
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![]() Duncan, the 'roll' I'm talking about would NOT be felt in the seat of your pants -- it would be one G down into the seat throught the entire roll. Kyle's observations in this thread are more on target. Done correctly in an airplane it would feel exactly the same as it would if it was flown while gaming it on a sim in your home office. On Jan 2, 11:23 am, "birdog" wrote: "Tony" wrote in oglegroups.com... About a year ago there was a spirited discussion about maintaining a 1 G 'straight into the seat' force while doing a roll (let's define a roll as rotating the airplane, somehow, 360 degrees around its axis with respect to the horizon). As I rmember the analysis, if you have enough control authority if you accelerate downward at 1 G and pull hard enough while doing a coordinated roll you can do just that. A blindfolded passenger would know the roll happened. Are there any skilled sim players out there who can do this? I'm especially interested in what airplanes have enough (simulated) control authority to pull it off.Old time pilot (retired by age) and simulator dabbler. I take it you are talking about a barrel roll. With the real thing, you feel the roll in the seat of your pants. With the sim, I guess you'd have to do it with instruments - i.e., coordinate with the ball, and a g-meter. Since you can't feel it, I don't see how else you would know if you did it right. Doesn't sound like much fun. |
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#9
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Tony writes:
Duncan, the 'roll' I'm talking about would NOT be felt in the seat of your pants -- it would be one G down into the seat throught the entire roll. Kyle's observations in this thread are more on target. Done correctly in an airplane it would feel exactly the same as it would if it was flown while gaming it on a sim in your home office. Not quite. You wouldn't be at exactly 1 G throughout the roll, so at times you'd feel as though you were rising or falling (though not necessarily in a dramatic way). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#10
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![]() On Jan 4, 3:38 pm, Mxsmanic wrote: Tony writes: Duncan, the 'roll' I'm talking about would NOT be felt in the seat of your pants -- it would be one G down into the seat throught the entire roll. Kyle's observations in this thread are more on target. Done correctly in an airplane it would feel exactly the same as it would if it was flown while gaming it on a sim in your home office.Not quite. You wouldn't be at exactly 1 G throughout the roll, so at times you'd feel as though you were rising or falling (though not necessarily in a dramatic way). You are incorrect. There is a flight path, taking into account roll, pitch, yah, and thrust, that will result in a complete roll with an g meter indicating 1 G into the seat. Elsewhere in the thread someone indicated a solution for the last part of the problem, namely if entered from straight and level the airplane would be going down at about 75 kts at the end of the roll. The question I asked at the start wasn't if the flight path exists -- it does -- but rather, is there an airplane that has the control authority to fly it. My real life airplane, an M20, may not be flown at more than 30 degrees pitch or 60 degrees bank, but those kinds of limitations do not apply to someone who games on a flight simulator, or who has a suitably certified airplane. My OP request was to have someone who is skilled in simulated flight see if their simulated airplane had the control authority to fly that flight path. onogal balls , -- Transpose mxsmanic and gmail to reach me by e-mail. |
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