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#1
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http://overtheairwaves.com/
I refer to the first article on this page. -- Oz Lander. I'm not always right, But I'm never wrong. |
#2
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![]() "Oz Lander" wrote in message ... http://overtheairwaves.com/ I refer to the first article on this page. -- Oz Lander. I'm not always right, But I'm never wrong. From the article- "Fortunately for the good guys, FAR 61.65(e) limits the use of flight simulators to 10 or 20 out of the required 40 hours required for the instrument rating. This means that the instrument student must actually fly a real airplane for a minimum of 20 to 30 hours in either simulated or actual instrument conditions." Now, I'm not a pilot (real or imagined) but I'm surprised that ANY simulator time is credited toward the actual "40 hours required for the instrument rating". I would think that the simulator would be a good tool to acclimate the student to the environment prior to making the requisite 40 hours of actual flight time but not to replace flying time. (Is simulator time credited hour-for-hour?) As a skydiver I recognize the benefits of using vertical wind tunnels to "pretrain" first-jump students in stability and orientation. It's also useful for working out problems a student may have in mastering a stable freefall, but to get your license you gotta do the actual jumps. |
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muff528 writes:
Now, I'm not a pilot (real or imagined) but I'm surprised that ANY simulator time is credited toward the actual "40 hours required for the instrument rating". I'm not. Much of instrument flight is watching instruments, following procedures, and other activities that can be very accurately simulated. It's the exact opposite of "seat of the pants" flying (which most simulators handle poorly, unless they provide full motion). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#4
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![]() I'm not. Much of instrument flight is watching instruments, following procedures, and other activities that can be very accurately simulated. It's Incorrect statement. Learning to fly on instruments also entails learning to firmly shut out the "seat of the pants" sensations. The "seat of the pants" sensations are not there when flying a desktop computer so its incorrect to say that instrument flying can be "accurately simulated" on a desktop. Only when you fly a real airplane on instruments can you fully learn to ignore the often contradicatory sensory input from the movements of the airplane. |
#5
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#6
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![]() "Mxsmanic" wrote in message ... writes: Incorrect statement. Learning to fly on instruments also entails learning to firmly shut out the "seat of the pants" sensations. The "seat of the pants" sensations are not there when flying a desktop computer so its incorrect to say that instrument flying can be "accurately simulated" on a desktop. This only makes a difference if you are conditioned to interpret physical sensations in certain ways. Everyone I know is preconditioned from birth, by the earth's gravitational field, to accept what we commonly know as "up" to, in fact, be "up". We then learn to interpret the direction of the "pull" of gravity to be in the direction opposite of "up". Anyone without vertigo or similar physical ailment or without external input (suchs as changes in velocity or direction, or riding in a spacecraft in ballistic flight) should be able to know his orientation with his eyes closed. Again, as a non-pilot, I would think that the primary purpose of a simulator, in the context of IFR flying, would be to practice navigational routines or to familiarize yourself with a particular a/c type so that when presented with a real-life instrument flying situation in that a/c the procedures are not compromised by the increased stress of confusing sensory inputs. But, by reading the responses by actual pilots and instructors, I get the sense that sims are more useful as instructional tools for IFR than I thought. BS, Tony P. |
#7
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![]() " It might help to start with instrument flight and then continue with visual flight, instead of the other way around. Of course, that might make VFR skills more difficult to acquire. That should narrow down the flock of potential pilots. Just scare the hell out of them right outta the gate. tp |
#8
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We are conditioned to interpret physical sensations in certain ways. Right
from birth. That's why, even in VMC some people get airsick. And that's why it's so hard to ignore those sensations in IMC. mike "Mxsmanic" wrote in message ... This only makes a difference if you are conditioned to interpret physical sensations in certain ways. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#9
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On Sun, 15 Apr 2007 21:04:35 +0200, Mxsmanic
wrote: writes: Incorrect statement. Learning to fly on instruments also entails learning to firmly shut out the "seat of the pants" sensations. The "seat of the pants" sensations are not there when flying a desktop computer so its incorrect to say that instrument flying can be "accurately simulated" on a desktop. This only makes a difference if you are conditioned to interpret physical sensations in certain ways. my boy you are so wrong that I can only hope that you never ever get to fly an actual aircraft in those conditions. the shock of being exposed to reality may be just too much for you. Stealth Pilot |
#10
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Incorrect statement.
Do yourself a favor and don't discuss this with the village idiot. This group has been through the process numerous times. He only pretends to be interested in learning. You won't change his mind since his belief that he is special is rooted in the belief that he "flies" when he plays MSFS. -- Thomas Borchert (EDDH) |
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