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Okay, I know this one has been beaten up before -- but my eyes are now
wide open to the possibilities a sim can provide. Here are a few data points for discussion: 1. IFR Flight Today I visited a friend (and fellow pilot) who heard about our new flight sim, and has set up MS Flight Sim 2004 (not the new version) to serve as an advanced instrument flight trainer. He owns an Aerostar, and has downloaded add-ons to the original program that precisely recreate his panel equipment, as well as the flight model of the Aerostar itself. He has installed this on a very fast computer, with a very nice 22" wide screen monitor. The results are quite amazing. I shot a full approach into Cedar Rapids (CID) terminating in an ILS to Rwy 9 at minimums. By the time I broke out, after flying the published procedure, I was sweating! This thing was just plain as real as it gets, and (in my rusty, haven't practiced instrument flight in a long while) I was working my butt off. He has it programmed to start with the aircraft out of trim, and with variable crosswinds throughout the approach. It's diabolically difficult, and authentic as hell. He says he uses it all the time to maintain proficiency -- and I think it would be helpful for any pilot. 2. Formation Flying He then showed me a scenario he has created with a second aircraft, the task being to fly formation with it throughout the various phases of flight. Again, the experience was as real as it could get, and quite difficult. He has attended formation school, and says that this program and scenario are dead on. Inspired, I went back to the hotel, fired up our "Kiwi" (see it he http://alexisparkinn.com/the_kiwi_is_born.htm ) and started downloading various enhancements. First was an enhanced terrain mesh that brings the detail down to 38 meters, nationwide. (This is double the detail of the default program's terrain.) Then I added another program that corrects and enhances bodies of water, roads, and lights, which are often inadequately rendered in FS2004. These two programs have allowed me to kick up the realism even higher, to the point where I can quite literally taxi to my own hangar, or fly through realistic mountain passes. Runway markings, wind socks, rotating beacons, radar (if applicable) -- it's all there now, and with a frame rate of over 55 frames per second (thanks to the new computer), the flight model is absolutely seamless and realistic. 3. Emergency Procedures I have downloaded the AOPA Cherokee Six sim model (which utilizes an exact flight model replica of a Cherokee Six), and have been using it (in lieu of a Pathfinder, which I haven't yet found on the net) to practice emergency procedures. Wow, what an amazing eye-opener THAT is. With full cockpit controls, a photo-realistic panel (on a dedicated monitor), and butter-smooth control response, it is possible to perfectly simulate engine-out scenarios that you would NEVER be able to practice in your real airplane. Specifically, I've been practicing the dreaded "return to the airport after engine failure" on takeoff, killing the engine completely at various heights and in different wind conditions. The results are truly stunning, and anyone who has flown this scenario will never, EVER try to initiate the 180-degree-turn to land that has killed so many. I'm here to tell you that it will result in a stall-spin scenario, every time... What's great is that you can actually turn the engine off -- something you can never do in a real plane -- and it's astounding the difference that makes. That idling engine is still making some power, and it's enough to completely throw off your perception of flight. Same goes with how far you THINK you can stretch your glide, with an engine out. With the engine at flight idle, you can glide MUCH farther than you can with the engine off -- and this is something that can only be demonstrated in the sim. 4. Primary Flight Training Here's where many pilots object, and I used to agree -- until we set up the Kiwi. With the 104" projection of the world, a second monitor of the panel, and authentic flight controls, I'm now prepared to say that this thing is valuable for showing newbies what flying is all about. I've been using our hotel's night manager (a fellow we've taken flying a couple of times, but who has no flight training experience) as a guinea pig, and he has really progressed nicely in just a few days of practice. Not only is he now able to land the sim reliably, but he has learned an awful lot about basic flight procedures and conditions during various portions of flight -- without burning a gallon of avgas. I think you could probably shave several hours off of your Private by practicing in the Kiwi -- and it will be invaluable to me as an instrument procedures trainer. Besides just being a helluva lot of fun, of course! -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#2
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Jay Honeck writes:
Okay, I know this one has been beaten up before -- but my eyes are now wide open to the possibilities a sim can provide. Careful ... those are fighting words in this newsgroup. I shot a full approach into Cedar Rapids (CID) terminating in an ILS to Rwy 9 at minimums. I collapsed the nose gear landing at KCID just last night, after an ILS approach to runway 27. The winds were incredibly gusty. I kept getting pushed up and down as I landed. I touched down but a gust picked me back up a few feet. I got down again, landing rather hard on the main gear, but the nose gear hit a lot harder and collapsed. Only a few days earlier, in similarly gusty weather, I lost all the gear landing in fog at Logan International. I'm beginning to wonder if all the East and Midwest have winds like this all the time, or if I've just had bad luck with the weather, or if there is some mystery setting in MSFS that I've accidentally turned on that is creating unrealistic gusts of substantial strength. The weather was otherwise clear with scattered clouds at around 2600 feet last night, and a 9-knot wind from the west. Maybe with practice I'll get better. Specifically, I've been practicing the dreaded "return to the airport after engine failure" on takeoff, killing the engine completely at various heights and in different wind conditions. The results are truly stunning, and anyone who has flown this scenario will never, EVER try to initiate the 180-degree-turn to land that has killed so many. I'm here to tell you that it will result in a stall-spin scenario, every time... I've tried engine failures on a number of occasions, although mostly in the Baron. That and attempts with failures in a single-engine plane have taught me that engine failures need to be avoided at all costs. Particularly with just one engine, there's a good chance that you won't make it, period. At least that what simulations have told me. 4. Primary Flight Training Now you are definitely training on dangerous ground. I think you could probably shave several hours off of your Private by practicing in the Kiwi -- and it will be invaluable to me as an instrument procedures trainer. Oh dear. But as long as I'm here to attract most of the fire, you'll probably be moderately safe. Besides just being a helluva lot of fun, of course! That's the worst part. You're not supposed to say it's fun. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#3
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"Jay Honeck" wrote in message
ups.com... I've been using our hotel's night manager (a fellow we've taken flying a couple of times, but who has no flight training experience) as a guinea pig, and he has really progressed nicely in just a few days of practice. Not only is he now able to land the sim reliably, but he has learned an awful lot about basic flight procedures and conditions during various portions of flight -- without burning a gallon of avgas. What would it cost to duplicate the kiwi? How much gas could one buy for that? |
#4
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Oh really. Have you flown in any clouds so you can make that statement
honestly? In my always humble opinion there is a huge difference between flying IMC for real and playing a computer game. If MSFS were "as real as it gets" then why can't your time playing be logged? Jon Jay Honeck wrote: This thing was just plain as real as it gets, and (in my rusty, haven't practiced instrument flight in a long while) I was working my butt off. |
#5
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"Jay Honeck" wrote in news:1165207605.867323.172810@
73g2000cwn.googlegroups.com: Okay, I know this one has been beaten up before -- but my eyes are now wide open to the possibilities a sim can provide. Here are a few data points for discussion: 1. IFR Flight Here I have to agree with you. I found my sim time to be very valuable with respect to Instrument training and currency. I think it's too easy to "cheat" in real life because if you stop scanning for a moment, and the plane starts drifting, you usually get "seat of the pants" cues to remind you to keep up your scan. Even if the cues are the wrong direction, they bring you out of your coma and get you back on your scan. The simulator doesn't give you that, so if you stop your scan, it starts drifting, and it becomes very clear that you and your plane have drifted and demonstrates just how important it is to keep your scan going. OTOH, I find the most disorienting part of IMC flight to be takeoff - I believe that the same factors that cause left turning tendency also create seat of the pants feelings that are innacurate and distracting. Combine that with the fact that your most likely to be "out of practice" when you first take off in IMC (as opposed to landing, when you've probably spent some amount of time getting re-acquainted with your scan), and I think it's easiest to get yourself into trouble on takeoff in IMC. I find that I have to consciously make an effort to focus on my scan during takeoff in IMC, and after the first time I found myself having trouble, I actually tell myself outloud to stay on scan if I know I'm taking off into soup... I think it's hard to simulate that without a full motion simulator... |
#6
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It's not a matter of logged or not... the reality is that MSFS on your
everyday home computer will cost you 50 bucks... (or 5 bucks if you buy the previous one) and the overall introduction that you get to seeing how the instruments work and trying things that you're told about from your instructor at home can save you thousands on flight training. Can you log it? No, for one the flight models are rubbish. Is it worth paying 5 bucks to a student who can take flight simulator and see what they can do about flying approaches, especially DME arcs etc on a sim, which they can pause and see whats going on, instead of doing it cold turkey in an airplane the first time burning valuable time and too busy doing the next thing before they grasp the last thing? Yeah, the 5 bucks goes a long way. |
#7
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What would it cost to duplicate the kiwi? How much gas could one buy for
that? Good question. Since this is a prototype for the sim(s) we're planning to build at the Iowa Children's Museum (Google for the Big Kids Toy Show that I helped organize last spring, and you'll see why), I've been trying to keep costs as rock-bottom as possible. I haven't come to a final figure yet, but it really depends on how you slice it. For example, the projection system was something we needed for our meeting room. If that was something you bought for your home theater, would you count it as part of the sim price? Same goes for the computer -- if you've got one in your home now, should you count *that* as part of the sim? And the stereo system? I don't think so, for the purpose of this discussion. So, if we eliminate those three (admittedly big) items, we're down to the "fuselage", the flight controls, and the various extra cables (which are NOT insignificant, BTW). The flight controls are around $200. The fuselage...is anyone's guess. My A&P thinks he can build one a day, when the time comes, so figure eight hours at his shop rate, so call it $480. I scavenged the seat out of my Mustang, but any seat will do, really, and I had the 12 volt power supply (for the electric seat) sitting in my workshop for a decade. Figure an extra $100 for cables, and various other stuff I'm not thinking about. So, for around $780, you can build yourself a world-class flight sim. Eliminate the "fuselage" (you *can* sit at a desk) and you're down to $200 - $300. Add everything in, including computer, projection system, etc, and you're probably over $3500, cheapest. Basically, for 2/3rds the price of installing a GNS-430, you've recreated the world, and every aircraft in it. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#8
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Personally, I've been saving some money (in the line of several
thousands) to make a complete mock-up of a stationary flight simulator for an ATR-42 and ATR-72. Why? Pure fun I guess, plus it's a great way to get people interested in aviation. If you are interested in seeing what can be done using just flight simulator as a tool take a look at a company called project magenta (google it to find their website), if you were to add a hydraulic system to what they do it could be considered the same sort of full motion simulator I did my Dash-8 training on. |
#9
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Oh really. Have you flown in any clouds so you can make that statement
honestly? In my always humble opinion there is a huge difference between flying IMC for real and playing a computer game. If MSFS were "as real as it gets" then why can't your time playing be logged? I'm not really sure, but I think it's because the sim set-up is too widely variable from person to person. For example, flying MSFS on my laptop at work using a mouse would *NOT* recreate flight in a way that would be truly meaningful. Flying the Kiwi (and some step in between) is. Since the FAA can't delineate between the two experiences, they simply disallow it. Makes sense to me, really. Basically the only way I will ever convince you is for you to come fly the damned thing. You'll be amazed, I think. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#10
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Logging has nothing to do with the realism of the simulator. We have
an ancient piece of crap at the FBO which is approved for logging time. I consider most PC simulators to be far more realistic, but they cannot be logged. Logging has nothing to do with realism. Jon Kraus wrote: Oh really. Have you flown in any clouds so you can make that statement honestly? In my always humble opinion there is a huge difference between flying IMC for real and playing a computer game. If MSFS were "as real as it gets" then why can't your time playing be logged? Jon Jay Honeck wrote: This thing was just plain as real as it gets, and (in my rusty, haven't practiced instrument flight in a long while) I was working my butt off. |
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