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#51
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Viperdoc wrote:
For example, the Extra 300 model is extremely poor. The acceleration is slower than the real aircraft, and the roll rate is much, much less than the full scale plane. Plus, I'm not pulling or pushing 8 g's or rolling at 400 degrees a second in the chair. Sims, even full motion ones, can not mimic the visceral cues found in real flight. Additionally, the visual cues looking at a computer monitor are not the same, since there is no peripheral vision input on the simple models such as MSFS. There are some advantages to multiple monitor systems with motion. Even without motion, having a full size cockpit with real instruments adds a lot to the realism (at least this was my experience at Simcomm). Sitting in front of a computer screen flying with a joystick, pedals, and throttle really don't come close to the actual experience of flying. It's not a Extra 300 but I had the opportunity years ago to "fly" the American Airlines Fokker F100 at their DFW training center at full motion. I thought that was pretty realistic for this general aviation pilot. -- Regards, Ross C-172F 180HP KSWI |
#52
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gpsman writes:
Spurious conclusion. Those who agree with you are honest, those who don't are not? No. The honest ones admit it; the dishonest or disingenuous ones argue about it endlessly. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#53
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Viperdoc writes:
For example, the Extra 300 model is extremely poor. The acceleration is slower than the real aircraft, and the roll rate is much, much less than the full scale plane. Perhaps so. I presume the Extra 300 is a "fun" plane, not a serious one, like many of the others. Note that the accuracy of simulation depends not only on the simulation engine, but also on the parameters for each aircraft model. The default aircraft are rather casually defined. Plus, I'm not pulling or pushing 8 g's or rolling at 400 degrees a second in the chair. Sims, even full motion ones, can not mimic the visceral cues found in real flight. Yes, yes. I'm getting tired of hearing about this. That's not a flaw in the simulation, anyway. Additionally, the visual cues looking at a computer monitor are not the same, since there is no peripheral vision input on the simple models such as MSFS. There are some advantages to multiple monitor systems with motion. I can look left and right by twisting the stick, although I'll grant that it's not like the real thing. However, that's not a defect in the simulator software, either. Even without motion, having a full size cockpit with real instruments adds a lot to the realism (at least this was my experience at Simcomm). Sitting in front of a computer screen flying with a joystick, pedals, and throttle really don't come close to the actual experience of flying. I tried a much more elaborate simulator about a week ago (still without motion). I wasn't familiar with the aircraft it simulated--apparently something like a Piper Cub--but I managed to do several ILS approaches successfully with an instructor alongside. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#54
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Mxsmanic wrote:
Viperdoc writes: For example, the Extra 300 model is extremely poor. The acceleration is slower than the real aircraft, and the roll rate is much, much less than the full scale plane. Perhaps so. I presume the Extra 300 is a "fun" plane, not a serious one, like many of the others. It does't get much more serious than an Extra 300 when it comes to general aviation aircraft! |
#55
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Nomen Nescio wrote:
Landings are waaaay too easy. A poor landing in reality is a lot more exciting than the MSFS models. No ****. I have about 150 hours in MSFS and 10 hours and 5 or 6 landings in a real plane. *Nothing* in FS prepares you for the instructor shouting.. "Steer with your feet" "You're flaring 20 feet too high" "Steer with your feet" "Hold the nose up" "Steer with your feet" "Watch your speed" As the ground rushes up towards you at 60 knots and the feeling that you're just about to literally drag your ass down the runway. I wonder if Max could even handle the degree of psychological battering it takes to become a good real-world pilot. |
#56
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Jim Stewart wrote in
: "Steer with your feet" "You're flaring 20 feet too high" "Steer with your feet" "Hold the nose up" "Steer with your feet" "Watch your speed" As the ground rushes up towards you at 60 knots and the feeling that you're just about to literally drag your ass down the runway. Don't forget "right rudder, right rudder" being drilled in your head from your instructor for takeoffs. Allen |
#57
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"Mxsmanic" wrote in message
So it would probably be best to set the MCP to prevent any descent until I'm cleared, then? MCP = max continuous power? Sorry- not familiar with the term as used on an FMS. The important thing is to not set the altitude hold for descent until cleared by ATC. In simulation, too, even though traffic is sometimes too light to justify it (the ATCs need practice as well). In fact, it seems that I almost never follow the arrival procedure as published. Often just as I'm beginning it, ATC gives me other instructions. I suppose it's a bit of a relief as then all I have to do is follow their instructions, rather than try to follow the arrival chart (but if the FMC is doing it, it's easy). A good center controller will have all of the arrivals spaced like pearls before everyone hits the arrival's gate. That way everyone can follow the arrival as charted with ATC isssuing speed changes to maintain spacing. Is there a specific phrasing that means "you can do your own lateral AND vertical navigation"? Or does ATC as a rule never let IFR flights select their own altitudes? The most common is a clearance to cross a fix at an assigned altitude (crossing restriction). Say for example you are cruising at FL290 and the controller isues you a clearance to cross a fix at 12000'. It is your perogative as to when to start your descent so long as you cross the fix at the assigned altitude. During the climb, ATC sees the final altitude we requested on our flight plan. They try to get us up there, traffic permitting. After that we request from ATC any altitude changes we want and they work us to that altitude, traffic permitting. What does ATC say if they want you to follow everything on the plate, including the indicated altitudes? "DESCEND via the Korry 3" Did your colleague get into significant trouble? No, because seperation wasn't lost. OK, so should I say something like "leaving FL290 for 12000 at CLARR," assuming I'm already cleared to descend at my discretion? Sounds professional. So there is no equivalent of "resume own navigation" for altitude, like "resume own altitude," or whatever? In the IFR world, altitude is all important. There are crossing restrictions and block altitudes, but most of the time we follow If ATC regularly overrides the plates and (apparently) doesn't often clear anyone to follow the altitude indications on the plates, why do all the approach plates seem to mention altitudes? Just for radio loss? In the real world we usually follow the arrival procedures with the altitudes as published. When flying the big jets, just remember that you will need 3 miles for every 1000' you want to descend plus another 5 miles to slow for the 250 knot speed restriction at 10000'. D. |
#58
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Nomen Nescio writes:
The rudder is a joke. It changes the direction that the nose is pointed, but does not control flight path. What does a real aircraft do? Ground effect is either poorly modeled, or not modeled at all. You don't sound very certain. Actual aerodynamic effects of wind such as wind shear are either pooly modeled, or not modeled at all. See above. Stalls are not poorly modeled, but not entirely accurate. What parts are inaccurate? "Turbulence" is pathetic. The plane just twitches around a bit. This does not even come close to reality. I didn't know there was a standard form of turbulence. Landings are waaaay too easy. A poor landing in reality is a lot more exciting than the MSFS models. Why do so many real pilots have trouble landing in the sim, then? Most real pilots have told me that it's much easier to fly an aircraft for real. Mass and moment of inertia effects range from poorly modeled to weak, depending on the modeled aircraft (some add ons are pretty fair, but the limitations of MSFS calculations limit the accuracy of the models). Which limitations of the MSFS calculations produce which flaws? High altitude flight results in highly unrealistic control responses and overall aerodynamic behavior. What are the unrealistic details? I could probably come up with a few more if I spent a few more minutes thinking about it. It would be better to quantify and isolate the ones you've already mentioned, in order to make it possible to verify them. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#59
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An Extra 300 is a pretty serious plane- extremely sensitive on the controls,
and can be pretty much flown with three finger touch. It is much harder to land than most spam cans due to limited forward visibility, and in fact it comes in over the fence at the same speed as the Baron, only with no view forward. Also, pulling or pushing over six g's is pretty serious flying, let alone while doing rolls at 400 degrees a second or tumbling end over end. MSFS does not even come remotely close to the visceral sensations or flight model of the Extra. |
#60
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Mxsmanic wrote in
: No. The honest ones admit it; the dishonest or disingenuous ones argue about it endlessly. How do you know who is honest and who is lying? |
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