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#11
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On Dec 26, 12:31*pm, Eric Greenwell wrote:
JJ Sinclair wrote: *I do like calling a whole bunch of turns, so many that some wont be able to do them all and will be forced to quit and head home when their time's up. Call it JJ's AT, a way to *call an assigned task in sports class. Happy, Happy JJ I don't fly contests anymore, but I would have enjoyed Sports Class a lot more with JJ running it! I preferred AT much more than the Sports Class "do your own thing" task, because DYOT is what I did when I wasn't flying a contest. I liked contest flying much more when the AT was the standard, because it was _different_ from my usual flying. Why put up with the hassle and cost of a contest to do exactly what I always do? Eventually (after 28 years), I quit contest flying because it was interfering with my soaring. -- Eric Greenwell - Washington State, USA * Change "netto" to "net" to email me directly I, too, have not done any contest flying for the past few years. And I liked contests. It seems to me that we should decide on what properties we would like to reward, those we would least encourage, and those we would penalize. Try this. Make a list. money risk tolerance weather forecasting weather assessment flying skill rule reading I'd bet that rule reading would end up low on the reward list, but ends up being one of the primary requirements for contest success. Another would probably be money, low on reward list, primary for contest success. How about risk? Do we want to encourage this? Dennis Brown LY |
#12
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On Dec 27, 6:32*am, n7ly wrote:
On Dec 26, 12:31*pm, Eric Greenwell wrote: JJ Sinclair wrote: *I do like calling a whole bunch of turns, so many that some wont be able to do them all and will be forced to quit and head home when their time's up. Call it JJ's AT, a way to *call an assigned task in sports class. Happy, Happy JJ I don't fly contests anymore, but I would have enjoyed Sports Class a lot more with JJ running it! I preferred AT much more than the Sports Class "do your own thing" task, because DYOT is what I did when I wasn't flying a contest. I liked contest flying much more when the AT was the standard, because it was _different_ from my usual flying. Why put up with the hassle and cost of a contest to do exactly what I always do? Eventually (after 28 years), I quit contest flying because it was interfering with my soaring. -- Eric Greenwell - Washington State, USA * Change "netto" to "net" to email me directly I, too, have not done any contest flying for the past few years. And I liked contests. It seems to me that we should decide on what properties we would like to reward, those we would least encourage, and those we would penalize. Try this. Make a list. * * * * *money * * * * *risk tolerance * * * * *weather forecasting * * * * *weather assessment * * * * *flying skill * * * * *rule reading I'd bet that rule reading would end up low on the reward list, but ends up being one of the primary requirements for contest success. Another would probably be money, low on reward list, primary for contest success. How about risk? Do we want to encourage this? Dennis Brown *LY I think the the one attribute that discourages the most pilots is available time - both for practice and to participate in contests. It's why you see many competition pilots either have lots of schedule flexibility (retired, have their own businesses, professional pilots (not so true anymore)), or devote nearly all their free time to the sport (many of these don't have kids at home). It used to be that soaring contests were more of a family affair, but less so now. I hear all the comments about complex rules and in all honesty don't fully agree. Yes they are long and the wording can be a bit convoluted, but they are designed to make it so that there is no advantage to be gained in finding strategies to game the rules or trade safety for points. The extra wording is to close loopholes that schemers could take advantage of. Pretty much all you need to do is: 1) Get to the grid on time and do what officials tell you to do, 2) Know how to put a task in your computer, 3) Stay below max start height for 2 minutes before you start, 4) Start from the front half of the start cylinder AFTER the start opens, 5) Fly to the assigned turnpoints in the assigned order (and pick 11 or fewer on a MAT), 6) Stay away from controlled/restricted airspace, 7) Get back as fast as you can (but over the minimum time on TATs and MATs), 8) Finish above minimum finish height, 9) Turn in your flight log promptly after you land. Maybe there are a couple of other rules worth knowing, but mostly they correspond to common sense. For instance, you should try to land out at an airport if there is one you can get to. In that case you get an airport bonus for doing the sensible thing. I'd rather have the rule than wonder how many points I am losing by turning back to an airport instead of doing a straight glide on course until touchdown. A second example is the penalty for finishing below minimum finish height - without the a pilot can make perhaps 50 points on the field by managing a final glide so they run out of speed and altitude right at the finish line. In these cases and many others the extra wording in the rules makes it so that I don' t have to do mental math in the air to tradeoff points versus safety margins - doing the right thing doesn't carry a point penalty. I haven't read the rules cover-to-cover since 2003 - seriously. I do read the changes every year - takes maybe 30 minutes. Generally the changes make life easier. A lot of the details are for contest managers and CDs to know, but aren't necessary to know in order to compete effectively. We could author a "plain English" version of the rules without the formulae that simply explains what the rule is intended to accomplish/encourage/discourage. Without that you have to either read and understand the rules or take it on faith that you don't have to understand all the calculations to compete effectively. 9B |
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On Dec 27, 10:16*am, Andy wrote:
I haven't read the rules cover-to-cover since 2003 - seriously. I do read the changes every year - takes maybe 30 minutes. Generally the changes make life easier. A lot of the details are for contest managers and CDs to know, but aren't necessary to know in order to compete effectively. *We could author a "plain English" version of the rules without the formulae that simply explains what the rule is intended to accomplish/encourage/discourage. Without that you have to either read and understand the rules or take it on faith that you don't have to understand all the calculations to compete effectively. As proof that I haven't read the rules since 2003, I just noticed that the rules do have a "plain English" explanation of sorts. Appendix A explains the logic behind each rule without all the formulae and nomenclature. It's not perfect, but it's pretty good. The rules for FAI Regionals are 43 pages long, but the rules themselves are actually 29 of those pages - the remainder is the "plain English" translation and some other details. Out of the 29 pages, 15 apply to the contest organizers (CM and CD) and 5 apply to the scorer (or scoring program writer). This means that 9 pages of rules apply specifically to pilots (or 4 pages of the "plain English" Appendix). If if you spend 5 minutes per page that's less than an hour each year. Is it really that big a burden? 9B |
#14
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On Dec 26, 10:16*am, JJ Sinclair wrote:
Hi Andy, When I take my turn in the barrel and CD a contest, I never assign a final turn. Why? Because I won't call a MAT in the first place unless conditions are unpredictable to the point I can't say for sure just where to send them. I always try to assign the first point so that everybody must start making decisions at the same place. Only at 3:00 PM will I call a MAT with no mandatory turns, but to make them all hit a final turn or two, late in the day with no idea what the conditions will be is something I don't like. The final point in a TAT is bad enough under unpredictable conditions, but at least you have a large hunk of sky to get in that last fix before heading home. I have seen MAT's with 2 first turns assigned and the pilot must decide which one to use before calling his own. Bad idea. Choose right and your a hero, choose wrong *and you could end up being a zero. I do like calling a whole bunch of turns, so many that some wont be able to do them all and will be forced to quit and head home when their time's up. Call it JJ's AT, a way to *call an assigned task in sports class. Happy, Happy JJ Andy wrote: On Dec 23, 12:32*pm, Rick Culbertson wrote: Yes, I too find myself guilty of very quietly groaning under my breath (you can’t let the other pilots know) when a MAT with one assign TP is called. They know now Rick - *they're watching you. *;-) In all honesty I kind of like the MAT with no assigned turns (I like variety so it's not to the exclusion of the AST or any other task). I enjoy predicting the weather on the fly. The problem on really dodgy days is that it can totally scramble the standings because things get UN-predictable. These days tend to favor the bold - the pilot who decides to "get out of Dodge" and racks up some miles going to some far corner of the task area following the best weather. Some of my most enjoyable contest flights have been these types. Here's another idea: A MAT with a couple of turns at the start and a couple of turns at the end to line everybody up again. Maybe 1/2 to 2/3 of the nominal task is assigned. *Call it the "donut hole MAT", or the "leech scraper MAT". You're not head's down with the computer all day but you do have to make one significant weather call in the middle of the flight and you break up the gaggles. The slowest pilots in the pack might make no additional turns. You wouldn't want to make the final couple of legs too long because it would make estimating arrival time hard, but long enough that they weren't just final glide. 9B- Hide quoted text - - Show quoted text - Again, I agree with JJ. His experience shows. Even relatively close final turns can sometimes bite. Example - Harris Hill this year- twice we had to fly marginal final glides around a mandatory steering turn(put there for the only good reason- airspace) which was in totally dead air. I seriously doubt that very many pilots would have gone there for tactical reasons. If the day is any kind of marginal , let the pilots figure out how to use it and how to get home. Happy New Year to All UH |
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On Dec 28, 6:10*am, wrote:
Again, I agree with JJ. His experience shows. Even relatively close final turns can sometimes bite. Example - Harris Hill this year- twice we had to fly marginal final glides around a mandatory steering turn(put there for the only good reason- airspace) which was in totally dead air. I seriously doubt that very many pilots would have gone there for tactical reasons. If the day is any kind of marginal , let the pilots figure out how to use it and how to get home. I think most agree that on marginal days it's best to let the pilots figure out where to go. I think the question posed in thread is a different one: whether it is worthwhile to consider the MAT format on day when you might otherwise call a TAT or an AST. Some of the MAT variations described here are pretty close to an AST, but with an option to get home if you're slower. Many of the comments here seem to make the assumption that you only call a MAT when the weather is unpredictable, in which case you'll always get what you've had before - a no-turm or one-turn MAT. Here's another variation - short track "lap" races: set up a course that's a triangle (could be four turns too) where the nominal distance is three laps. Faster pilots might do four laps, slower pilots might do 2 or 2 1/3 laps. Everyone stays close to home and you get a fair amount of head-to-head racing. Maybe more leeching too - but that's what you get with ASTs as well. Another variation is a MAT with an AST conversion option - if you hit all the mandatory turns you don't have to worry about min time (probably requires a rules change for that - but I can't see why it's a problem). Slower pilots can head for home without hitting all the mandatory turns as long as they're over min time. This would require 5+ mandatory turns and a course layout where skipping the last turn or two actually shortens the total distance flown (e.g. it doesn't work if the course is out and return). 9B |
#16
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On Dec 28, 12:16*pm, Andy wrote:
On Dec 28, 6:10*am, wrote: Again, I agree with JJ. His experience shows. Even relatively close final turns can sometimes bite. Example - Harris Hill this year- twice we had to fly marginal final glides around a mandatory steering turn(put there for the only good reason- airspace) which was in totally dead air. I seriously doubt that very many pilots would have gone there for tactical reasons. If the day is any kind of marginal , let the pilots figure out how to use it and how to get home. I think most agree that on marginal days it's best to let the pilots figure out where to go. I think the question posed in thread is a different one: whether it is worthwhile to consider the MAT format on day when you might otherwise call a TAT or an AST. Some of the MAT variations described here are pretty close to an AST, but with an option to get home if you're slower. Many of the comments here seem to make the assumption that you only call a MAT when the weather is unpredictable, in which case you'll always get what you've had before - a no-turm or one-turn MAT. Here's another variation - short track "lap" races: set up a course that's a triangle (could be four turns too) where the nominal distance is three laps. Faster pilots might do four laps, slower pilots might do 2 or 2 1/3 laps. Everyone stays close to home and you get a fair amount of head-to-head racing. Maybe more leeching too - but that's what you get with ASTs as well. Another variation is a MAT with an AST conversion option - if you hit all the mandatory turns you don't have to worry about min time (probably requires a rules change for that - but I can't see why it's a problem). Slower pilots can head for home without hitting all the mandatory turns as long as they're over min time. This would require 5+ mandatory turns and a course layout where skipping the last turn or two actually shortens the total distance flown (e.g. it doesn't work if the course is out and return). 9B I really like the long MAT concept for 3 reasons; 1: It keeps folks on the same course which arguably reduces the "luck" factor. 2. It still lets the guys who aren't as fast come home without having hopeless landout. 3 Still let's everyone drop off if wx goes to crap. All this said, CD task setters need to make it so later turns don't require huge risk vs. reward. One of the problems with so many options is that some folks have trouble figuring out the tactics and then whine\ about how complex the rules are. I personally like the varying options because it makes for more challange. My all time favorite is the no repeat MAT because, it most sites, it will require the pilot to figure out how to use the task area instead of doing tiny triangles in a hot spot. Good exchange UH |
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