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Also, to
what extent can good simulators replace flying time? Krztalizer wrote: It still doesn't entirely replace flight hours, it only augments them. There are darn few "good simulators" that can remotely compare to the real thing, and this was over 30 years ago, phil hunt wrote: Presumably they are better now than then. snippage Simulators -- assuming a good mathematical model of the airplane -- should be able to correctly simulate how it would respond to anything the pilot does. The visual part of simulation is mostly solved these days due to good computer power. The hard thing, as I see it, is simulating the effect of the aircraft's movements on the pilot. A very nontrivial challenge. When positive G is modeled by inflating your g-suit and negative G by inflating a "whoopie cushion" under the driver's butt or dropping the sim a foot or two, that ain't very useful. Numerous crashes have been attributed to pilots flying the airplane too soon after being in the sim (Miramar had a mandatory delay between 'flying' the WST and getting in a real airplane). Your body gets used to what ought to happen to it in the Real Thing (tm), then gets confused by the sim. Minutia such as rate of G application get missed by the sim but have tremendous significance in flight. Sims are great for buttonology and procedures, and can be a lot of fun (and they can scare the hell out of you sometimes). But they do NOT teach you how to really push the plane to its and your limits (low-level flight in a non-permissive environment, for one simple example), and that's the key to surviving in the Real World. We've seen it again and again--try to save money in the training environment and you guarantee increased losses in combat. Jeff |
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