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Much of what you might do on a simulator
simply doesn't translate over to real life. Now, it might vary a little depending on which simulator you're using, but let me give you a real life example: I play around with a simulator from time to time doing insane aerobatics, but also use it to measure glide slopes and simulate "real time" distances to bleed off airspeed for landing at simulated airstrips. Well, on the simulator it smoothly touches down at stall speed without a flair. The flair is built into the software. So yesterday after a long flight (in real life) upon final after crossing the numbers, I purposely held my plane in ground effect and delayed the flair. Also, had some cross wind. When it stalled, the plane was only inches off the runway, but it was nearly a 3 point touchdown. With the slight angle of a slip, this ended up being...well, kinda ugly. I'm just saying...it's like being used to 2 different planes that don't fly the same. That is all. --- Mark IV |
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