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The airline marketing departments have unintentionally helped create this
problem by creating a "superman" aura around their pilots. By inference, their message says all other pilots have lesser skills and it would be folly for mere mortals to attempt flight by their own hand. Yet, I think the interest in flying is still there. I haven't checked recently, but first person flight simulators were the best selling computer games on the market. Airshows are the best attended outdoor events of all. It's hard to argue that a fairly large segment of the general public doesn't have a fascination with flight. I find it easy to elicit the interest of non pilots in the concept of soaring. The problem arises when it is suggested that they, all by themselves, could learn to take the controls and soar. To a degree, they are right. Not everyone can learn to fly. The difficult part is to light a spark in those that can learn. I have long suspected that PC based Flight Simulators might be a key since they are such a successful product. Most of these simulators are open systems to the degree that new 'aircraft' can be designed for them. Unfortunately, there is a dearth of really good simulated gliders. There are a lot of really good computer people in this sport. If they built some great simulated gliders that could be downloaded free from soaring web sites along with a pitch that the real experience is available at their local gliderport, we might see small but steady stream of real talent showing up for lessons. For those just taking rides, handing them a CD with flight sim 'gliders' that matched what they just rode in might be a pretty good marketing tool too. Bill Daniels "F.L. Whiteley" wrote in message ... Soaring is declining because the experience of flight is highly accessible. It is more common to find young people in North America and Europe that have flown somewhere on a jet, achieving FL350 or greater, than would be the common youthful experience of many following RAS. I would expect that if I were to survey the local high school, I would find more than 50% of the students had flown at least once. In my HS days, this would have been 5-10%. Many of my generation fly because we seek the mystic of flight, soaring being one of the venues. EAA has a whole host of greybeards, because propellars have always been more accessible. Flying high, fast, and far has been de-mystified for a much larger segment of my society. As a result, I expect the number seeking to soar to be a lesser percentage. As the population grows however, I also expect the total number of seekers to grow. Now, how do we reach them? Frank Whiteley |
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"Bill Daniels" wrote in message news:cm8kc.15438$Rd4.1082651@attbi_s51... The airline marketing departments have unintentionally helped create this problem by creating a "superman" aura around their pilots. By inference, their message says all other pilots have lesser skills and it would be folly for mere mortals to attempt flight by their own hand. .. Not everyone can learn to fly. The difficult part is to light a spark in those that can learn. I have long suspected that PC based Flight Simulators might be a key since they are such a successful product. Most of these simulators are open systems to the degree that new 'aircraft' can be designed for them. Unfortunately, there is a dearth of really good simulated gliders. There are a lot of really good computer people in this sport. If they built some great simulated gliders that could be downloaded free from soaring web sites along with a pitch that the real experience is available at their local gliderport, we might see small but steady stream of real talent showing up for lessons. For those just taking rides, handing them a CD with flight sim 'gliders' that matched what they just rode in might be a pretty good marketing tool too. Bill Daniels .The flight simulator game is a great idea. Eithe a disk at the end of a demo ride or downloadable from the internet. If a the SSA wanted to make their web site really useful, maybe we could start an underground , web based "soaring simulator cult" by "underground" or shreware type marketing on the web by licensing one of the better simulator games for free download. Maybe a two tier system with the second and better game on the disk you get at the end of your demo ride. This might generate an extra bit of business for the commercial operators and some new members (revenue stream) for the clubs. Then there might be some demand for instructors as well. Cheers!, Pete |
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