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In article ,
Dale wrote: In article , Roy Smith wrote: Think it can't happen? It does. I once had a student who owned a C-206 for umpty years and was learning the Bonanza. Flap and gear levers in opposite positions on the two models. Damn, am I glad the squat switches worked. Interesting 206 that had a "gear lever". G 207? Whichever of that series had folding legs. |
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![]() Roy Smith wrote: In article , Dale wrote: In article , Roy Smith wrote: Think it can't happen? It does. I once had a student who owned a C-206 for umpty years and was learning the Bonanza. Flap and gear levers in opposite positions on the two models. Damn, am I glad the squat switches worked. Interesting 206 that had a "gear lever". G 207? Whichever of that series had folding legs. Retractable Cessna singles: 172RG, 177RG, 182RG, 210. Fixed gear: 120, 140, 150, 152, 172, 177, 180, 182, 185, 190, 195, 205, 206, 207, 208. The early 210 had struts, four seats, and 260 HP. The 205 was a fixed-gear version of that airplane. Dan |
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"Mxsmanic" wrote in message
... At what point does one normally set flaps before take-off? I've been doing it only when aligning with the runway, on the theory that extending flaps prior to that would just make me more vulnerable to wind while on the taxiway or at the gate. Similarly, I retract the flaps completely as soon as I'm completely on the runway for landing, so that the wind doesn't push me around. Is this the correct way to do it? I put in 2 notches of flaps when I hit 60MPH on my take-off roll. |
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Steve Foley wrote:
"Mxsmanic" wrote in message ... At what point does one normally set flaps before take-off? I've been doing it only when aligning with the runway, on the theory that extending flaps prior to that would just make me more vulnerable to wind while on the taxiway or at the gate. Similarly, I retract the flaps completely as soon as I'm completely on the runway for landing, so that the wind doesn't push me around. Is this the correct way to do it? I put in 2 notches of flaps when I hit 60MPH on my take-off roll. Does your POH describe how to use the flaps for short takeoffs, soft field takeoffs, etc? |
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![]() "Stubby" wrote in message . .. Does your POH describe how to use the flaps for short takeoffs, soft field takeoffs, etc? Yes it does. Why do you ask? |
#6
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Interesting that no one mentioned airport elevation re; use of flaps on
takeoff. Or we only talking simulators here? Know of one instance where a PT-19 ended up in a cornfield using full flaps from an elevated airport in W. Va. Some small craft, such as a Cessna 150, can barely maintain level flight with full flaps at our local - 1200'. |
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birdog wrote:
Interesting that no one mentioned airport elevation re; use of flaps on takeoff. Or we only talking simulators here? Know of one instance where a PT-19 ended up in a cornfield using full flaps from an elevated airport in W. Va. Some small craft, such as a Cessna 150, can barely maintain level flight with full flaps at our local - 1200'. I can tell you the Navion is pretty bizarre with full flaps on takeoff. I made that mistake once. She breaks ground very fast but she won't climb out worth crap. This is actually not uncommon. In some planes it's a crapshoot as to whether flaps help the short field performance. The 172 for instance breaks ground quicker, but climbs slower to the 50' obstacle so it's a wash. If you've got one of the old johnson-bar manual flap version your optimal performance is to start the roll with the flaps up, drop them to 10 degrees to break ground and once you get to Vx raise them back up again. |
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out of curiosity, when flying the simulators do you use any kind of head
tracking device? -- Chris W KE5GIX Gift Giving Made Easy Get the gifts you want & give the gifts they want One stop wish list for any gift, from anywhere, for any occasion! http://thewishzone.com |
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Chris W writes:
out of curiosity, when flying the simulators do you use any kind of head tracking device? I don't know if such devices are available for commodity simulators like MSFS; there is no fundamental technical obstacle to employing them, and perhaps someone out there is building them. For more advanced simulators, head tracking can be used to selectively enhance resolution on displays so as to provide extremely high-resolution images without the need for hardware horsepower to drive resolution in the entire visual field at once. Some simulators use head tracking and virtual helmets or eyepieces to provide all visual input, eliminating the need for screens. I'd personally prefer a more conventional simulation because wearing a special headset would be less like real life, althoug I suppose a good virtual helmet or goggle set could probably do better than screens at creating realistic visual input. The main limiting factor is the cost of special hardware. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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Mxsmanic wrote:
I don't know if such devices are available for commodity simulators like MSFS; there is no fundamental technical obstacle to employing them, and perhaps someone out there is building them. Head tracking equipment for the PC that works in MSFS and many other programs do exist. With out it flight simulators are extremely boring to me. You really need to look into them, they increase the level of realism by an order of magnitude. The one I have is called TrackIR. I'm sure there are others out there, but I don't know what they are. The TrackIR works by using an inferred camera that you put over your monitor and point it at your head. The low end version that I use comes with a set of silver stickers that the inferred camera picks up really well and tracks. You just stick them on a hat and go. Then it exaggerates your head movements in the game, so say 10 degrees of movement of your real head translates to 120 degrees of movement for the game head. The first 3 or 4 times you use it, you will probably get a head ache, but after you get used to it, the head aches stop. By the way, the 10 to 120 degree numbers were just made up, the real ratio is configurable with a little utility that shows your head on one side and the game head on the other side so you can see what how much it moves. They have a higher end version that not only tracks which way your head is pointing but it also tracks movement from side to side, forward and backward up and down and side to side tilt (think roll here). The basic version just does pitch and yaw, which does work well. A friend has the more advanced version and tells me he has to turn off the roll feature because it becomes to disorienting while flying, but he does like using the full functionality in the Nascar simulator. -- Chris W KE5GIX Gift Giving Made Easy Get the gifts you want & give the gifts they want One stop wish list for any gift, from anywhere, for any occasion! http://thewishzone.com |
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