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#1
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Chad Speer wrote: This tool is basically meant to be a replay of a high altitude training session, where the trainer can say "Okay, let's see what would have happened if you had turned AAL460 fifteen left rather than descending him." As it exists now, it is really cool, but a bit unrealistic. If the winds are strong enough, a fifteen degree turn can easily add twenty knots to a groundspeed. [..] Chad, I think we need to stop and get the requirements, so we can help better. I'm guessing how the program will work: You have data from a training session. It has a recording of many aircraft movements that you can play back. Perhaps you add one new and controllable craft to the mix (AAL460 above?) and that's the one that gets vectored by the trainee, to see what kind of trouble he can get in/out of. Since all the other aircraft had been affected by wind, the controllable plane needs the same flight input. Is this a good description? If so, I'm thinking that the wind within the 2000' block you talked about, is a single fixed value for the entire training session. Would that be fair to say? If that is true, then you don't need to calculate the wind except once at the beginning. Can this be stored for later use each time? Just trying to get a handle on things, Kev |
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#2
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Kev wrote:
***** You have data from a training session. It has a recording of many aircraft movements that you can play back. Perhaps you add one new and controllable craft to the mix (AAL460 above?) and that's the one that gets vectored by the trainee, to see what kind of trouble he can get in/out of. Since all the other aircraft had been affected by wind, the controllable plane needs the same flight input. Is this a good description? If so, I'm thinking that the wind within the 2000' block you talked about, is a single fixed value for the entire training session. Would that be fair to say? If that is true, then you don't need to calculate the wind except once at the beginning. Can this be stored for later use each time? ***** Hey, Kev. We're not going to be adding tracks, we'll just review what was done with the existing aircraft. The real kicker is that the operator can effectively take control an aircraft and "fly" it according to an alternate set of instructions the controller could have given the pilot. We can then watch the original track of the aircraft alongside the simulated track and see how the situation would have developed if the controller had made a different choice. The playback has no idea what the winds are. If we don't account for the winds, the simulated track for an aircraft would behave as though the wind was calm, which is highly unrealistic. Since this is a short time frame and a relatively small chunk of airspace, a single calculation for winds would be fine. Chad Speer PP-ASEL, IA ATCS, Kansas City ARTCC |
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#3
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Chad Speer wrote: Hey, Kev. We're not going to be adding tracks, we'll just review what was done with the existing aircraft. The real kicker is that the operator can effectively take control an aircraft and "fly" it [...] The playback has no idea what the winds are. If we don't account for the winds, the simulated track for an aircraft would behave as though the wind was calm, which is highly unrealistic. Since this is a short time frame and a relatively small chunk of airspace, a single calculation for winds would be fine. Okay then. This is like my earliest days of programming back with 4K memory and a slow cpu :-) Sometimes the simplest ways are best. I think someone else noted that since you know the filed TAS and the radar-derived GS, then the Headwind values will be super easy to derive. (TAS-GS) So what I would do is try to find aircraft facing the four or eight main compass directions. Calculate and store the head or tail wind for each base direction in a lookup array. Extrapolate if wished for more compass points. You can do this once at the beginning, or do it at various intervals if more aircraft will turn and give finer data. Now just apply that simple wind info (by array lookup of the rough course) to the TAS of the plane you are taking control of. It should be quite sufficient since you really just need the basic wind effect on its TAS as it turns... the crosswinds and airplane headings don't matter in your case. Regards, Kev |
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#4
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Kev wrote:
***** I think someone else noted that since you know the filed TAS and the radar-derived GS, then the Headwind values will be super easy to derive. (TAS-GS) ***** This is interesting. I hadn't considered breaking them up into headwind and crosswind components. I see the simplicity in that, but I'll have to run that through the brain a few times to see how it fits. I certainly can't dismiss it offhand! Chad Speer PP-ASEL, IA ATCS, Kansas City ARTCC |
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#5
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Chad Speer wrote:
This is interesting. I hadn't considered breaking them up into headwind and crosswind components. I see the simplicity in that, but I'll have to run that through the brain a few times to see how it fits. I certainly can't dismiss it offhand! No crosswind calcs needed. No trigonometry needed. Just addition and subtraction. In your case, aircraft always follow a specified course. Headings don't matter. Crosswinds don't matter. The only thing that changes is their speed, and that's simply TAS +/- wind speed for a particular direction. So if you calculate at startup the head/tail wind (TAS-GS) for two aircraft flying basically North or South, and East or West, then you have enough rough information to extrapolate the speed of the trainee's airliner, as it turns to face different directions. It's not precise, but it's good enough to make things more realistic by at least having the speed change appropriately for each direction. Kev |
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