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Thanks to both you and CrashLander for the help. I found the RealAir
172 web site and will give it a try. Can you say where I can find the freeware Cherokee 180F? (Mine's a 180B, so the instrument panel will be very different, but that's ok) Mxsmanic wrote: The closer the simulation gets to your real-life experience, the more enjoyable it is likely to be. I think it's plenty enjoyable now. It's different in some ways from the real thing, e.g., physical sensations, crazy rudder, the motivation to look out the window, etc., but I think it's a remarkable product for the cost, and much much better than not flying at all. My complaint about the rudder sensitivity may not by accurate. I think it is a combination of the MSFS aero model and my hardware controller. There is no feedback in my controller (I use a joystick, I think it's called MS Sidewinder (?)). For instance, my real Cherokee requires a substantial push on the right rudder pedal during the takeoff roll to keep the plane straight, while the sim/joystick requires only a VERY slight twisting pressure. If I'm not very careful, I overcontrol and shoot off the right side of the runway, unless I overcontrol back to the left, and then I shoot off the left side of the runway. It's much easier in the Cherokee, even in a strong crosswind. |
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Mxsmanic wrote in
: writes: Yes, I use MSFS as an occasional substitute for my Cherokee 180 when I can't fly for real. I use the default Cessna 172, it's not bad, except that no matter how I adjust the sensitivity settings, the rudder is WAY too sensitive compared to my Cherokee or 172s that I've flown. Is there anything else to try? There is at least one freeware add-on for FS 2004 that simulates a Cherokee 180F, and at least one payware add-on (Carenado). I don't know much about them, but you might want to try them if they match your real-life aircraft. No sim simulates a real life aircraft accuratley and I've been in ones considerably better than your little desktop dell box, fjukkkwit bertie |
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On Feb 28, 4:18 pm, "Tony" wrote:
That's it. It was as fulfilling an experience for me as eating cotton candy -- there just wasn't much there. It simply didn't provide the kinds of feedback I'd want, and I'm not going to buy a yoke with force feedback and rudder peddles (sims who use a joystick instead of a yoke in airplanes that come with yokes are another step removed from at least what is my reality. Yuck. Using a flight (or driving or whatever) sim with a keyboard is like, well, using a GUI without any kind of mouse device. Doable, but boring. A real-life pilot simply should not use or judge a flight sim without a yoke and pedals. As Jay and many others here can tell you though, if you have some extra stuff laying around (like a monitor for the panel, and a projection TV for the outside view), and/or you invest in add-on terrain and visual details, a sim can be huge fun for pilots when you're stuck at home and can't go up for real. It's also highly beneficial for practicing approaches at unfamiliar airports, even in its stock form. Kev |
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Kev writes:
Yuck. Using a flight (or driving or whatever) sim with a keyboard is like, well, using a GUI without any kind of mouse device. Doable, but boring. A real-life pilot simply should not use or judge a flight sim without a yoke and pedals. A keyboard will work if you're mainly interested in instrument flight with automation and large aircraft. I flew like that for years, but it's true that I avoided anything that required a lot of manipulation of the controls because it was so awkward with the keyboard. Flying with a mouse is much easier, even though it is very different from flying with normal aircraft controls. However, the mouse couldn't be used on this way in some versions of MSFS (I understand it's back in FSX). -- Transpose mxsmanic and gmail to reach me by e-mail. |
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On Mar 1, 3:25 pm, "Kev" wrote:
A real-life pilot simply should not use or judge a flight sim without a yoke and pedals. REAL pilots use a stick ;-) |
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On Feb 28, 11:22 pm, "James Sleeman" wrote:
On Mar 1, 3:25 pm, "Kev" wrote: A real-life pilot simply should not use or judge a flight sim without a yoke and pedals. REAL pilots use a stick ;-) Touché !! Kev :-) |
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![]() "Tony" wrote in message oups.com... snip For those of you who get pleasure from the MSFS, more power to you. It did not work for me. There is a possiblity my mind has been poisoned to the sim experience, but probably not, I hoped it might be fun ro do on late nights. Oh well, it was a $20 experiment. The good news is, that was cheap. Most of my 'experiments' cost a lot more than that. Want to know how to burn some VC's couple million in a startup venture? Talk to me! This is what I think of PC simulators also. Danny Deger |
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This is what I think of PC simulators also.
Tony and Danny, you guys got it wrong. Way wrong. You can't fly a flight sim program with a KEYBOARD. Try to drive your car by pushing arrows on a keyboard, and let's see how far you get. You'll be wrapped around a tree in a few blocks. You can't expect realism from a sim without real flight controls. With a real yoke/throttle/prop/mixture, and rudder pedals (with brakes), trust me, you'll find it real enough. And, as others have pointed out, you also have to set the realism levels up. Out of the box, MSFS is designed for 12-year-olds who have no clue what they're doing. Slide the realism controls all the way to the right, and I guarantee that you will NOT track straight down the runway on take-off! See our set-up he http://alexisparkinn.com/flight_simulator.htm I'll let you fly it all day. I'll set you up in your Mooney, in any weather, day or night, at any airport. You'll go away with a different attitude toward Microsoft Flight Simulator, guaranteed. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
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