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#11
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Martin Gregorie s comments read:
That said, the BGA have a demo booth that's the front half of a two seater (G 103?) with a projection screen for forward view and the instruments projected onto a blank instrument panel. It uses SFS4, connected to the original stick and pedals. That means that the trim must work too. Dunno about the air brake. I saw it in decidedly sub-optimal lighting conditions, but it seemed to work quite well. The airbrakes do work although you can't lock them from the back seat. It is a great crowd puller but has a few rough edges that need ironing out. Firstly it could do with a minimum of 2000 lumens for bright conditions and secondly moving the project from directly over the back seat. -- Tim - ASW20CL "20" |
#12
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On Mon, 15 Sep 2003 12:40:14 +0100, Tim
wrote: Martin Gregorie s comments read: That said, the BGA have a demo booth that's the front half of a two seater (G 103?) with a projection screen for forward view and the instruments projected onto a blank instrument panel. It uses SFS4, connected to the original stick and pedals. That means that the trim must work too. Dunno about the air brake. I saw it in decidedly sub-optimal lighting conditions, but it seemed to work quite well. The airbrakes do work although you can't lock them from the back seat. It is a great crowd puller but has a few rough edges that need ironing out. Firstly it could do with a minimum of 2000 lumens for bright conditions and secondly moving the project from directly over the back seat. I think the last item has been done - at least I didn't notice anything blocking access to the back seat. I think the projector is now further back. I agree that more light value is necessary. Its probably OK in an indoor setting, but outside on a sunny day, as it was, the display was decidedly dim. -- martin@ : Martin Gregorie gregorie : Harlow, UK demon : co : Zappa fan & glider pilot uk : |
#13
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Martin Gregorie s comments read:
I think the last item has been done - at least I didn't notice anything blocking access to the back seat. I think the projector is now further back. I didn't explain it very well ... we had the simulator the week after you did ... but the projector is above the instructors (back seat) head with the hot air venting straight down - an effect just like being sat under a hair dryer. ;-) -- Tim - ASW20CL "20" |
#14
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Martin Gregorie wrote in message . ..
- no glider simulator can give realistic all round views and won't until there's a good VR helmet available. Looking through the 'letterbox' and flipping it round with the coolie hat is no substitute. - no butt feel I agree, the limited field of view inherent to PC based simulators is one of the primary reasons I regard them as little more than toys, no matter how good their graphics and sound effects become. This limitation may be tolerable for power sims, since power pilots rarely look out the window anyways, but for soaring it's leaving out an essential part of the experience. I've been playing with PC simulators for about 20 years, and in that time there's been approximately zero progress in this direction. I hope we don't have to wait for neural implants in another 20 years for this to improve. |
#15
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Martin-Have you checked out these?
http://www.edimensional.com/products/trackir.htm I use there 3D system and am quite pleased with it. Using addon scenery and gliders in FS2k2, I self-launch and ridge soar at Torrey Pines for a quick flight. The virtual cockpit in 3D is very good in the ASW28. I agree that there is still a long ways to go-and I miss the periphael vision. At 19:24 15 September 2003, Liam Finley wrote: Martin Gregorie wrote in message news:... - no glider simulator can give realistic all round views and won't until there's a good VR helmet available. Looking through the 'letterbox' and flipping it round with the coolie hat is no substitute. - no butt feel I agree, the limited field of view inherent to PC based simulators is one of the primary reasons I regard them as little more than toys, no matter how good their graphics and sound effects become. This limitation may be tolerable for power sims, since power pilots rarely look out the window anyways, but for soaring it's leaving out an essential part of the experience. I've been playing with PC simulators for about 20 years, and in that time there's been approximately zero progress in this direction. I hope we don't have to wait for neural implants in another 20 years for this to improve. |
#16
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On Mon, 15 Sep 2003 16:32:59 +0100, Tim
wrote: Martin Gregorie s comments read: I think the last item has been done - at least I didn't notice anything blocking access to the back seat. I think the projector is now further back. I didn't explain it very well ... we had the simulator the week after you did ... but the projector is above the instructors (back seat) head with the hot air venting straight down - an effect just like being sat under a hair dryer. ;-) Ah ha. Now I understand... -- martin@ : Martin Gregorie gregorie : Harlow, UK demon : co : Zappa fan & glider pilot uk : |
#17
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On 15 Sep 2003 20:01:15 GMT, Stewart Kissel
wrote: Martin-Have you checked out these? http://www.edimensional.com/products/trackir.htm I use there 3D system and am quite pleased with it. Using addon scenery and gliders in FS2k2, I self-launch and ridge soar at Torrey Pines for a quick flight. The virtual cockpit in 3D is very good in the ASW28. I agree that there is still a long ways to go-and I miss the periphael vision. Very interesting and no, I hadn't seen them. Have you got both the head movement sensor and the glasses? If so, does it give a smooth scroll or jump as though the coolie hat has been flicked? I'm guessing that it does the latter from the website description. Being picky, I'd want at least 300 degree horizontal smooth scrolling and 270 degree vertical scrolling combined with the ability to scroll as fast as I can move my head before I'd be happy. Oh yeah, and it would need some work in the sim too, to stop it leaving the panel always in view when you look round - unlike some (earlier?) versions of MSFS. -- martin@ : Martin Gregorie gregorie : Harlow, UK demon : co : Zappa fan & glider pilot uk : |
#18
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On 15 Sep 2003 22:39:34 GMT, Stewart Kissel
wrote: Martin- I do not have this head movement detector-my simulator spending starts up= in the winter and if I can get a good report on these, I may order some.= The coolie hat does not jump when scrolling in the VC, it moves smoothl= y and remains in whatever spot you stop at. I would expect the head dete= ctor to do the same. Also the coolie hat will pan in a full orbit in all= directions-so your criteria for this may be met. =20 I think I missed something in that case. Are you saying that the software for the specs generates a huge wrap-round virtual screen and also takes over handling of the coolie hat and other scrolling controls? Do the specs run off a normal graphics card or do they have their own? I had not paid much attention to the video-game aspect of PC's, but this = is a huge market. Maybe flight simulators will be able to tag along on s= ome of the technology being developed. =20 Sounds like it could be good for simmers. Its about time there was some movement in display technology. -- martin@ : Martin Gregorie gregorie : Harlow, UK demon : co : Zappa fan & glider pilot uk : |
#19
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Martin Gregorie s comments read:
Ah ha. Now I understand... I'm still trying to explain the blue rinse to my other half ;-) -- Tim - ASW20CL "20" |
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