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#1
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OK -- let's start properly defining terms here, in regard to FAA
(and probably JAA) ground rules. Doesn't matter how Microsoft brands and markets it's software, "Microsoft Flight Simulator" is NOT a simulator. It's a game. The FAA blesses PCATDs when administered by a CFI(I) under certain rules. A "simulator" is one of those multi-million dollar (or euro) hardware & software environments, such as used by Flight Safety and the airlines and NASA. These may or may not be full-motion, but often are. I have operated United's 737 sim, the STS (Space Shuttle), and the Apollo simulator. (My employer, many years/decades ago, did a great deal of the software and displays -- I got to have a great time). The Apollo sim was full-size. Required a 3-story area, just for the unit, not counting all the computer equipment needed. No, that one wasn't full motion. There are a number of people on this newsgroup that for various reasons (company and/or insurance) pay Flight Safety and similar companies a great deal of money each year. To put MSFS into the same category as Flight Safety is absurd. Now, with that in mind, I agree with Jay and others that using MSFS is a great tool for learning concepts such as IFR scan, reviewing terrain and airports that you haven't encountered yet, etc. |
#2
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In article . com,
"Jay Honeck" wrote: Basically the only way I will ever convince you is for you to come fly the damned thing. You'll be amazed, I think. next time I'm there... but probably not for 3-4 years, at least. -- Bob Noel Looking for a sig the lawyers will hate |
#3
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Basically the only way I will ever convince you is for you to come fly
the damned thing. You'll be amazed, I think. next time I'm there... but probably not for 3-4 years, at least. Ah -- you'll be here for the kick-off of the "holodeck" version... ;-) -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#4
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Logging has nothing to do with the realism of the simulator. We have
an ancient piece of crap at the FBO which is approved for logging time. I consider most PC simulators to be far more realistic, but they cannot be logged. Logging has nothing to do with realism. Jon Kraus wrote: Oh really. Have you flown in any clouds so you can make that statement honestly? In my always humble opinion there is a huge difference between flying IMC for real and playing a computer game. If MSFS were "as real as it gets" then why can't your time playing be logged? Jon Jay Honeck wrote: This thing was just plain as real as it gets, and (in my rusty, haven't practiced instrument flight in a long while) I was working my butt off. |
#5
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Jon Kraus writes:
Oh really. Have you flown in any clouds so you can make that statement honestly? In my always humble opinion there is a huge difference between flying IMC for real and playing a computer game. MSFS isn't exactly a computer game, although the latest version tries to be. If MSFS were "as real as it gets" then why can't your time playing be logged? For the same reason you can't just install any replacement lamp in your aircraft. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#6
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![]() "Jon Kraus" wrote in message ... Oh really. Have you flown in any clouds so you can make that statement honestly? Yes. I agree with Jay. I used MFS2004 to practice a VFR flight from TTD to Paine Field, and then set it to real-time weather (IFR) to fly back. The next day, I made the actual flight. The flight sim didn't model the C-7 that I got to see popping out of one cloud and disappearing into another or possible spatial disorientation issues, but on the IFR panel on the sim you have to ignore physical stimulus (lack thereof) and you're pretty much under the hood. -c |
#7
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"gatt" wrote in message
... "Jon Kraus" wrote in message ... Oh really. Have you flown in any clouds so you can make that statement honestly? Yes. I agree with Jay. I used MFS2004 to practice a VFR flight from TTD to Paine Field, and then set it to real-time weather (IFR) to fly back. The next day, I made the actual flight. The flight sim didn't model the C-7 that I got to see popping out of one cloud and disappearing into another or possible spatial disorientation issues, but on the IFR panel on the sim you have to ignore physical stimulus (lack thereof) and you're pretty much under the hood. -c And that, IMO, really hits the nail on the head. It's how you use the software. It isn't what MSFS brings to you, it's what you bring to MSFS. At one end of the spectrum there are those who want to go out and fly a 747 inverted under a bridge .. at the other are those who spend both the time and the money to immerse themselves as completely as possible via both hardware (bleeding edge computer systems and things like the radio stack Peter R posted about) and software (better terrain mesh, more accurate airport scenics, etc.) When you slap that level of commitment behind three (or more) high-quality 24" monitors using good quality control peripherals and go to the extent of building a "Kiwi" of your own, it isn't too bad a flight simulator exprience. Google some screenshots taken using the best hardware/software and I think you'd be suprised at the visual fidelity that some are able to achieve. If you bring any desire to fly your sim "by the book" then you can (..and I do) get satisfaction from MSFS. You may not be able to keep your body connected to flying with MSFS but you can keep your brain in gear. Just my $0.02 ... Jay Beckman PP-ASEL Chandler, AZ |
#8
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Just my $0.02 ...
More like a buck and a quarter... Well put! -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#9
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Jon Kraus wrote:
Oh really. Have you flown in any clouds so you can make that statement honestly? I've done my share of cloud flying in a variety of light airplanes, and I agree with him. I've also used quite a few FTD's, both for my own training and as an instructor, including a full-motion (electric) with visuals GA FTD certified for full IPC's (and helped fine-tune the flight model) and must say that even the basic MSFS flight model is superior to what you get in the certified world at the GA level. In my always humble opinion there is a huge difference between flying IMC for real and playing a computer game. Not really. If anything, MSFS is more difficult because the feel of the airplane (which provides some cues) isn't there - you have to do it on pure scan. If you can fly the IFR procedures in MSFS, you can do it in a GA airplane - and in most GA airplanes, it will be easier. The only real difference between doing it on MSFS vs doing it for real is that the consequences of not doing well are a lot more severe. Flying an actual airplane does require more money, and more guts (or tolerance for risk, if you want to be politically correct about it) but it does not require more skill and knowledge. If MSFS were "as real as it gets" then why can't your time playing be logged? Because the decision on what can be logged is made by FAA bureaucrats - in other words, useless bloody loonies. The relationship between FAA regulation and common sense is far from deterministic. I've got some experience on old-style FTD's that could be used for logging time - they are inferior to MSFS in every respect. MSFS is an excellent flight training tool for IFR, and is decent (but not great) for VFR. Michael |
#10
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"Jay Honeck" wrote in news:1165207605.867323.172810@
73g2000cwn.googlegroups.com: Okay, I know this one has been beaten up before -- but my eyes are now wide open to the possibilities a sim can provide. Here are a few data points for discussion: 1. IFR Flight Here I have to agree with you. I found my sim time to be very valuable with respect to Instrument training and currency. I think it's too easy to "cheat" in real life because if you stop scanning for a moment, and the plane starts drifting, you usually get "seat of the pants" cues to remind you to keep up your scan. Even if the cues are the wrong direction, they bring you out of your coma and get you back on your scan. The simulator doesn't give you that, so if you stop your scan, it starts drifting, and it becomes very clear that you and your plane have drifted and demonstrates just how important it is to keep your scan going. OTOH, I find the most disorienting part of IMC flight to be takeoff - I believe that the same factors that cause left turning tendency also create seat of the pants feelings that are innacurate and distracting. Combine that with the fact that your most likely to be "out of practice" when you first take off in IMC (as opposed to landing, when you've probably spent some amount of time getting re-acquainted with your scan), and I think it's easiest to get yourself into trouble on takeoff in IMC. I find that I have to consciously make an effort to focus on my scan during takeoff in IMC, and after the first time I found myself having trouble, I actually tell myself outloud to stay on scan if I know I'm taking off into soup... I think it's hard to simulate that without a full motion simulator... |
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